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[Coverity] Remove redundant assignment
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@@ -2373,7 +2373,6 @@ byte *GLReplay::GetTextureData(ResourceId tex, uint32_t arrayIdx, uint32_t mip,
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// rewrite the variables to temporary texture
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texType = eGL_TEXTURE_2D_ARRAY;
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texname = tempTex;
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depth = 1;
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depth = arraysize * samples;
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arraysize = arraysize * samples;
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samples = 1;
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