[Coverity] Remove redundant assignment

This commit is contained in:
baldurk
2016-09-14 18:28:52 +02:00
parent 3ce3fbe025
commit b8fc0c91eb
-1
View File
@@ -2373,7 +2373,6 @@ byte *GLReplay::GetTextureData(ResourceId tex, uint32_t arrayIdx, uint32_t mip,
// rewrite the variables to temporary texture
texType = eGL_TEXTURE_2D_ARRAY;
texname = tempTex;
depth = 1;
depth = arraysize * samples;
arraysize = arraysize * samples;
samples = 1;