Add case for all MetalChunk in ProcessChunk switch

Add the case manually and remove it from the METAL_CHUNK_NOT_HANDLED() helper macro
PR Feedback
This commit is contained in:
Jake Turner
2022-08-30 20:49:41 +01:00
committed by Baldur Karlsson
parent 0f4c280f72
commit b997bd2f16
+251 -208
View File
@@ -72,11 +72,10 @@ void WrappedMTLDevice::AddEvent()
METAL_NOT_IMPLEMENTED();
}
#define METAL_CHUNK_NOT_HANDLED(CHUNK) \
case MetalChunk::CHUNK: \
{ \
RDCERR("MetalChunk::" #CHUNK " not handled"); \
return false; \
#define METAL_CHUNK_NOT_HANDLED() \
{ \
RDCERR("MetalChunk::%s not handled", ToStr(chunk).c_str()); \
return false; \
}
bool WrappedMTLDevice::ProcessChunk(ReadSerialiser &ser, MetalChunk chunk)
@@ -85,15 +84,14 @@ bool WrappedMTLDevice::ProcessChunk(ReadSerialiser &ser, MetalChunk chunk)
{
case MetalChunk::MTLCreateSystemDefaultDevice:
return Serialise_MTLCreateSystemDefaultDevice(ser);
case MetalChunk::MTLDevice_newCommandQueue:
return Serialise_newCommandQueue(ser, NULL);
METAL_CHUNK_NOT_HANDLED(MTLDevice_newCommandQueueWithMaxCommandBufferCount);
METAL_CHUNK_NOT_HANDLED(MTLDevice_newHeapWithDescriptor);
case MetalChunk::MTLDevice_newCommandQueue: return Serialise_newCommandQueue(ser, NULL);
case MetalChunk::MTLDevice_newCommandQueueWithMaxCommandBufferCount: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLDevice_newHeapWithDescriptor: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLDevice_newBufferWithLength:
case MetalChunk::MTLDevice_newBufferWithBytes:
return Serialise_newBufferWithBytes(ser, NULL, NULL, 0, MTL::ResourceOptionCPUCacheModeDefault);
METAL_CHUNK_NOT_HANDLED(MTLDevice_newBufferWithBytesNoCopy);
METAL_CHUNK_NOT_HANDLED(MTLDevice_newDepthStencilStateWithDescriptor);
case MetalChunk::MTLDevice_newBufferWithBytesNoCopy: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLDevice_newDepthStencilStateWithDescriptor: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLDevice_newTextureWithDescriptor:
case MetalChunk::MTLDevice_newTextureWithDescriptor_iosurface:
case MetalChunk::MTLDevice_newTextureWithDescriptor_nextDrawable:
@@ -101,64 +99,68 @@ bool WrappedMTLDevice::ProcessChunk(ReadSerialiser &ser, MetalChunk chunk)
RDMTL::TextureDescriptor descriptor;
return Serialise_newTextureWithDescriptor(ser, NULL, descriptor);
}
METAL_CHUNK_NOT_HANDLED(MTLDevice_newSharedTextureWithDescriptor);
METAL_CHUNK_NOT_HANDLED(MTLDevice_newSharedTextureWithHandle);
METAL_CHUNK_NOT_HANDLED(MTLDevice_newSamplerStateWithDescriptor);
case MetalChunk::MTLDevice_newDefaultLibrary:
return Serialise_newDefaultLibrary(ser, NULL);
METAL_CHUNK_NOT_HANDLED(MTLDevice_newDefaultLibraryWithBundle);
METAL_CHUNK_NOT_HANDLED(MTLDevice_newLibraryWithFile);
METAL_CHUNK_NOT_HANDLED(MTLDevice_newLibraryWithURL);
METAL_CHUNK_NOT_HANDLED(MTLDevice_newLibraryWithData);
case MetalChunk::MTLDevice_newSharedTextureWithDescriptor: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLDevice_newSharedTextureWithHandle: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLDevice_newSamplerStateWithDescriptor: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLDevice_newDefaultLibrary: return Serialise_newDefaultLibrary(ser, NULL);
case MetalChunk::MTLDevice_newDefaultLibraryWithBundle: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLDevice_newLibraryWithFile: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLDevice_newLibraryWithURL: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLDevice_newLibraryWithData: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLDevice_newLibraryWithSource:
return Serialise_newLibraryWithSource(ser, NULL, NULL, NULL, NULL);
METAL_CHUNK_NOT_HANDLED(MTLDevice_newLibraryWithStitchedDescriptor);
case MetalChunk::MTLDevice_newLibraryWithStitchedDescriptor: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLDevice_newRenderPipelineStateWithDescriptor:
{
RDMTL::RenderPipelineDescriptor descriptor;
return Serialise_newRenderPipelineStateWithDescriptor(ser, NULL, descriptor, NULL);
}
METAL_CHUNK_NOT_HANDLED(MTLDevice_newRenderPipelineStateWithDescriptor_options);
METAL_CHUNK_NOT_HANDLED(MTLDevice_newComputePipelineStateWithFunction);
METAL_CHUNK_NOT_HANDLED(MTLDevice_newComputePipelineStateWithFunction_options);
METAL_CHUNK_NOT_HANDLED(MTLDevice_newComputePipelineStateWithDescriptor);
METAL_CHUNK_NOT_HANDLED(MTLDevice_newFence);
METAL_CHUNK_NOT_HANDLED(MTLDevice_newRenderPipelineStateWithTileDescriptor);
METAL_CHUNK_NOT_HANDLED(MTLDevice_newArgumentEncoderWithArguments);
METAL_CHUNK_NOT_HANDLED(MTLDevice_supportsRasterizationRateMapWithLayerCount);
METAL_CHUNK_NOT_HANDLED(MTLDevice_newRasterizationRateMapWithDescriptor);
METAL_CHUNK_NOT_HANDLED(MTLDevice_newIndirectCommandBufferWithDescriptor);
METAL_CHUNK_NOT_HANDLED(MTLDevice_newEvent);
METAL_CHUNK_NOT_HANDLED(MTLDevice_newSharedEvent);
METAL_CHUNK_NOT_HANDLED(MTLDevice_newSharedEventWithHandle);
METAL_CHUNK_NOT_HANDLED(MTLDevice_newCounterSampleBufferWithDescriptor);
METAL_CHUNK_NOT_HANDLED(MTLDevice_newDynamicLibrary);
METAL_CHUNK_NOT_HANDLED(MTLDevice_newDynamicLibraryWithURL);
METAL_CHUNK_NOT_HANDLED(MTLDevice_newBinaryArchiveWithDescriptor);
case MetalChunk::MTLDevice_newRenderPipelineStateWithDescriptor_options:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLDevice_newComputePipelineStateWithFunction: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLDevice_newComputePipelineStateWithFunction_options:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLDevice_newComputePipelineStateWithDescriptor: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLDevice_newFence: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLDevice_newRenderPipelineStateWithTileDescriptor: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLDevice_newArgumentEncoderWithArguments: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLDevice_supportsRasterizationRateMapWithLayerCount:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLDevice_newRasterizationRateMapWithDescriptor: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLDevice_newIndirectCommandBufferWithDescriptor: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLDevice_newEvent: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLDevice_newSharedEvent: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLDevice_newSharedEventWithHandle: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLDevice_newCounterSampleBufferWithDescriptor: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLDevice_newDynamicLibrary: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLDevice_newDynamicLibraryWithURL: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLDevice_newBinaryArchiveWithDescriptor: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLLibrary_newFunctionWithName:
return m_DummyReplayLibrary->Serialise_newFunctionWithName(ser, NULL, NULL);
METAL_CHUNK_NOT_HANDLED(MTLLibrary_newFunctionWithName_constantValues);
METAL_CHUNK_NOT_HANDLED(MTLLibrary_newFunctionWithDescriptor);
METAL_CHUNK_NOT_HANDLED(MTLLibrary_newIntersectionFunctionWithDescriptor);
case MetalChunk::MTLLibrary_newFunctionWithName_constantValues: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLLibrary_newFunctionWithDescriptor: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLLibrary_newIntersectionFunctionWithDescriptor: METAL_CHUNK_NOT_HANDLED();
METAL_CHUNK_NOT_HANDLED(MTLFunction_newArgumentEncoderWithBufferIndex);
case MetalChunk::MTLFunction_newArgumentEncoderWithBufferIndex: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLCommandQueue_commandBuffer:
return m_DummyReplayCommandQueue->Serialise_commandBuffer(ser, NULL);
METAL_CHUNK_NOT_HANDLED(MTLCommandQueue_commandBufferWithDescriptor);
METAL_CHUNK_NOT_HANDLED(MTLCommandQueue_commandBufferWithUnretainedReferences);
case MetalChunk::MTLCommandQueue_commandBufferWithDescriptor: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLCommandQueue_commandBufferWithUnretainedReferences:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLCommandBuffer_enqueue:
return m_DummyReplayCommandBuffer->Serialise_enqueue(ser);
case MetalChunk::MTLCommandBuffer_commit:
return m_DummyReplayCommandBuffer->Serialise_commit(ser);
METAL_CHUNK_NOT_HANDLED(MTLCommandBuffer_addScheduledHandler);
case MetalChunk::MTLCommandBuffer_addScheduledHandler: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLCommandBuffer_presentDrawable:
return m_DummyReplayCommandBuffer->Serialise_presentDrawable(ser, NULL);
METAL_CHUNK_NOT_HANDLED(MTLCommandBuffer_presentDrawable_atTime);
METAL_CHUNK_NOT_HANDLED(MTLCommandBuffer_presentDrawable_afterMinimumDuration);
METAL_CHUNK_NOT_HANDLED(MTLCommandBuffer_waitUntilScheduled);
METAL_CHUNK_NOT_HANDLED(MTLCommandBuffer_addCompletedHandler);
case MetalChunk::MTLCommandBuffer_presentDrawable_atTime: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLCommandBuffer_presentDrawable_afterMinimumDuration:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLCommandBuffer_waitUntilScheduled: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLCommandBuffer_addCompletedHandler: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLCommandBuffer_waitUntilCompleted:
return m_DummyReplayCommandBuffer->Serialise_waitUntilCompleted(ser);
case MetalChunk::MTLCommandBuffer_blitCommandEncoder:
@@ -169,201 +171,242 @@ bool WrappedMTLDevice::ProcessChunk(ReadSerialiser &ser, MetalChunk chunk)
return m_DummyReplayCommandBuffer->Serialise_renderCommandEncoderWithDescriptor(ser, NULL,
descriptor);
}
METAL_CHUNK_NOT_HANDLED(MTLCommandBuffer_computeCommandEncoderWithDescriptor);
METAL_CHUNK_NOT_HANDLED(MTLCommandBuffer_blitCommandEncoderWithDescriptor);
METAL_CHUNK_NOT_HANDLED(MTLCommandBuffer_computeCommandEncoder);
METAL_CHUNK_NOT_HANDLED(MTLCommandBuffer_computeCommandEncoderWithDispatchType);
METAL_CHUNK_NOT_HANDLED(MTLCommandBuffer_encodeWaitForEvent);
METAL_CHUNK_NOT_HANDLED(MTLCommandBuffer_encodeSignalEvent);
METAL_CHUNK_NOT_HANDLED(MTLCommandBuffer_parallelRenderCommandEncoderWithDescriptor);
METAL_CHUNK_NOT_HANDLED(MTLCommandBuffer_resourceStateCommandEncoder);
METAL_CHUNK_NOT_HANDLED(MTLCommandBuffer_resourceStateCommandEncoderWithDescriptor);
METAL_CHUNK_NOT_HANDLED(MTLCommandBuffer_accelerationStructureCommandEncoder);
METAL_CHUNK_NOT_HANDLED(MTLCommandBuffer_pushDebugGroup);
METAL_CHUNK_NOT_HANDLED(MTLCommandBuffer_popDebugGroup);
case MetalChunk::MTLCommandBuffer_computeCommandEncoderWithDescriptor:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLCommandBuffer_blitCommandEncoderWithDescriptor: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLCommandBuffer_computeCommandEncoder: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLCommandBuffer_computeCommandEncoderWithDispatchType:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLCommandBuffer_encodeWaitForEvent: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLCommandBuffer_encodeSignalEvent: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLCommandBuffer_parallelRenderCommandEncoderWithDescriptor:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLCommandBuffer_resourceStateCommandEncoder: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLCommandBuffer_resourceStateCommandEncoderWithDescriptor:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLCommandBuffer_accelerationStructureCommandEncoder:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLCommandBuffer_pushDebugGroup: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLCommandBuffer_popDebugGroup: METAL_CHUNK_NOT_HANDLED();
METAL_CHUNK_NOT_HANDLED(MTLTexture_setPurgeableState);
METAL_CHUNK_NOT_HANDLED(MTLTexture_makeAliasable);
METAL_CHUNK_NOT_HANDLED(MTLTexture_getBytes);
METAL_CHUNK_NOT_HANDLED(MTLTexture_getBytes_slice);
METAL_CHUNK_NOT_HANDLED(MTLTexture_replaceRegion);
METAL_CHUNK_NOT_HANDLED(MTLTexture_replaceRegion_slice);
METAL_CHUNK_NOT_HANDLED(MTLTexture_newTextureViewWithPixelFormat);
METAL_CHUNK_NOT_HANDLED(MTLTexture_newTextureViewWithPixelFormat_subset);
METAL_CHUNK_NOT_HANDLED(MTLTexture_newTextureViewWithPixelFormat_subset_swizzle);
METAL_CHUNK_NOT_HANDLED(MTLTexture_newSharedTextureHandle);
METAL_CHUNK_NOT_HANDLED(MTLTexture_remoteStorageTexture);
METAL_CHUNK_NOT_HANDLED(MTLTexture_newRemoteTextureViewForDevice);
case MetalChunk::MTLTexture_setPurgeableState: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLTexture_makeAliasable: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLTexture_getBytes: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLTexture_getBytes_slice: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLTexture_replaceRegion: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLTexture_replaceRegion_slice: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLTexture_newTextureViewWithPixelFormat: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLTexture_newTextureViewWithPixelFormat_subset: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLTexture_newTextureViewWithPixelFormat_subset_swizzle:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLTexture_newSharedTextureHandle: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLTexture_remoteStorageTexture: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLTexture_newRemoteTextureViewForDevice: METAL_CHUNK_NOT_HANDLED();
METAL_CHUNK_NOT_HANDLED(MTLRenderPipelineState_functionHandleWithFunction);
METAL_CHUNK_NOT_HANDLED(MTLRenderPipelineState_newVisibleFunctionTableWithDescriptor);
METAL_CHUNK_NOT_HANDLED(MTLRenderPipelineState_newIntersectionFunctionTableWithDescriptor);
METAL_CHUNK_NOT_HANDLED(
MTLRenderPipelineState_newRenderPipelineStateWithAdditionalBinaryFunctions);
case MetalChunk::MTLRenderPipelineState_functionHandleWithFunction: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderPipelineState_newVisibleFunctionTableWithDescriptor:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderPipelineState_newIntersectionFunctionTableWithDescriptor:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderPipelineState_newRenderPipelineStateWithAdditionalBinaryFunctions:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_endEncoding:
return m_DummyReplayRenderCommandEncoder->Serialise_endEncoding(ser);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_insertDebugSignpost);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_pushDebugGroup);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_popDebugGroup);
case MetalChunk::MTLRenderCommandEncoder_insertDebugSignpost: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_pushDebugGroup: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_popDebugGroup: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setRenderPipelineState:
return m_DummyReplayRenderCommandEncoder->Serialise_setRenderPipelineState(ser, NULL);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setVertexBytes);
case MetalChunk::MTLRenderCommandEncoder_setVertexBytes: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setVertexBuffer:
return m_DummyReplayRenderCommandEncoder->Serialise_setVertexBuffer(ser, NULL, 0, 0);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setVertexBufferOffset);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setVertexBuffers);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setVertexTexture);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setVertexTextures);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setVertexSamplerState);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setVertexSamplerState_lodclamp);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setVertexSamplerStates);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setVertexSamplerStates_lodclamp);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setVertexVisibleFunctionTable);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setVertexVisibleFunctionTables);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setVertexIntersectionFunctionTable);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setVertexIntersectionFunctionTables);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setVertexAccelerationStructure);
case MetalChunk::MTLRenderCommandEncoder_setVertexBufferOffset: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setVertexBuffers: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setVertexTexture: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setVertexTextures: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setVertexSamplerState: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setVertexSamplerState_lodclamp:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setVertexSamplerStates: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setVertexSamplerStates_lodclamp:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setVertexVisibleFunctionTable:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setVertexVisibleFunctionTables:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setVertexIntersectionFunctionTable:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setVertexIntersectionFunctionTables:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setVertexAccelerationStructure:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setViewport:
{
MTL::Viewport viewport;
return m_DummyReplayRenderCommandEncoder->Serialise_setViewport(ser, viewport);
}
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setViewports);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setFrontFacingWinding);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setVertexAmplificationCount);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setCullMode);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setDepthClipMode);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setDepthBias);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setScissorRect);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setScissorRects);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setTriangleFillMode);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setFragmentBytes);
case MetalChunk::MTLRenderCommandEncoder_setViewports: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setFrontFacingWinding: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setVertexAmplificationCount: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setCullMode: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setDepthClipMode: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setDepthBias: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setScissorRect: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setScissorRects: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setTriangleFillMode: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setFragmentBytes: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setFragmentBuffer:
return m_DummyReplayRenderCommandEncoder->Serialise_setFragmentBuffer(ser, NULL, 0, 0);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setFragmentBufferOffset);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setFragmentBuffers);
case MetalChunk::MTLRenderCommandEncoder_setFragmentBufferOffset: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setFragmentBuffers: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setFragmentTexture:
return m_DummyReplayRenderCommandEncoder->Serialise_setFragmentTexture(ser, NULL, 0);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setFragmentTextures);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setFragmentSamplerState);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setFragmentSamplerState_lodclamp);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setFragmentSamplerStates);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setFragmentSamplerStates_lodclamp);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setFragmentVisibleFunctionTable);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setFragmentVisibleFunctionTables);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setFragmentIntersectionFunctionTable);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setFragmentIntersectionFunctionTables);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setFragmentAccelerationStructure);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setBlendColor);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setDepthStencilState);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setStencilReferenceValue);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setStencilFrontReferenceValue);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setVisibilityResultMode);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setColorStoreAction);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setDepthStoreAction);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setStencilStoreAction);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setColorStoreActionOptions);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setDepthStoreActionOptions);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setStencilStoreActionOptions);
case MetalChunk::MTLRenderCommandEncoder_setFragmentTextures: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setFragmentSamplerState: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setFragmentSamplerState_lodclamp:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setFragmentSamplerStates: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setFragmentSamplerStates_lodclamp:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setFragmentVisibleFunctionTable:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setFragmentVisibleFunctionTables:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setFragmentIntersectionFunctionTable:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setFragmentIntersectionFunctionTables:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setFragmentAccelerationStructure:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setBlendColor: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setDepthStencilState: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setStencilReferenceValue: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setStencilFrontReferenceValue:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setVisibilityResultMode: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setColorStoreAction: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setDepthStoreAction: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setStencilStoreAction: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setColorStoreActionOptions: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setDepthStoreActionOptions: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setStencilStoreActionOptions:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_drawPrimitives:
case MetalChunk::MTLRenderCommandEncoder_drawPrimitives_instanced:
case MetalChunk::MTLRenderCommandEncoder_drawPrimitives_instanced_base:
return m_DummyReplayRenderCommandEncoder->Serialise_drawPrimitives(
ser, MTL::PrimitiveTypePoint, 0, 0, 0, 0);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_drawPrimitives_indirect);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_drawIndexedPrimitives);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_drawIndexedPrimitives_instanced);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_drawIndexedPrimitives_instanced_base);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_drawIndexedPrimitives_indirect);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_textureBarrier);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_updateFence);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_waitForFence);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setTessellationFactorBuffer);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setTessellationFactorScale);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_drawPatches);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_drawPatches_indirect);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_drawIndexedPatches);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_drawIndexedPatches_indirect);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setTileBytes);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setTileBuffer);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setTileBufferOffset);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setTileBuffers);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setTileTexture);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setTileTextures);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setTileSamplerState);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setTileSamplerState_lodclamp);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setTileSamplerStates);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setTileSamplerStates_lodclamp);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setTileVisibleFunctionTable);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setTileVisibleFunctionTables);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setTileIntersectionFunctionTable);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setTileIntersectionFunctionTables);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setTileAccelerationStructure);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_dispatchThreadsPerTile);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_setThreadgroupMemoryLength);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_useResource);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_useResource_stages);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_useResources);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_useResources_stages);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_useHeap);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_useHeap_stages);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_useHeaps);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_useHeaps_stages);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_executeCommandsInBuffer);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_executeCommandsInBuffer_indirect);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_memoryBarrierWithScope);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_memoryBarrierWithResources);
METAL_CHUNK_NOT_HANDLED(MTLRenderCommandEncoder_sampleCountersInBuffer);
case MetalChunk::MTLRenderCommandEncoder_drawPrimitives_indirect: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_drawIndexedPrimitives: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_drawIndexedPrimitives_instanced:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_drawIndexedPrimitives_instanced_base:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_drawIndexedPrimitives_indirect:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_textureBarrier: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_updateFence: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_waitForFence: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setTessellationFactorBuffer: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setTessellationFactorScale: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_drawPatches: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_drawPatches_indirect: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_drawIndexedPatches: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_drawIndexedPatches_indirect: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setTileBytes: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setTileBuffer: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setTileBufferOffset: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setTileBuffers: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setTileTexture: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setTileTextures: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setTileSamplerState: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setTileSamplerState_lodclamp:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setTileSamplerStates: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setTileSamplerStates_lodclamp:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setTileVisibleFunctionTable: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setTileVisibleFunctionTables:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setTileIntersectionFunctionTable:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setTileIntersectionFunctionTables:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setTileAccelerationStructure:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_dispatchThreadsPerTile: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_setThreadgroupMemoryLength: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_useResource: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_useResource_stages: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_useResources: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_useResources_stages: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_useHeap: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_useHeap_stages: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_useHeaps: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_useHeaps_stages: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_executeCommandsInBuffer: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_executeCommandsInBuffer_indirect:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_memoryBarrierWithScope: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_memoryBarrierWithResources: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLRenderCommandEncoder_sampleCountersInBuffer: METAL_CHUNK_NOT_HANDLED();
METAL_CHUNK_NOT_HANDLED(MTLBuffer_setPurgeableState);
METAL_CHUNK_NOT_HANDLED(MTLBuffer_makeAliasable);
METAL_CHUNK_NOT_HANDLED(MTLBuffer_contents);
case MetalChunk::MTLBuffer_setPurgeableState: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLBuffer_makeAliasable: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLBuffer_contents: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLBuffer_didModifyRange:
{
NS::Range range = NS::Range::Make(0, 0);
return m_DummyBuffer->Serialise_didModifyRange(ser, range);
}
METAL_CHUNK_NOT_HANDLED(MTLBuffer_newTextureWithDescriptor);
METAL_CHUNK_NOT_HANDLED(MTLBuffer_addDebugMarker);
METAL_CHUNK_NOT_HANDLED(MTLBuffer_removeAllDebugMarkers);
METAL_CHUNK_NOT_HANDLED(MTLBuffer_remoteStorageBuffer);
METAL_CHUNK_NOT_HANDLED(MTLBuffer_newRemoteBufferViewForDevice);
case MetalChunk::MTLBuffer_newTextureWithDescriptor: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLBuffer_addDebugMarker: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLBuffer_removeAllDebugMarkers: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLBuffer_remoteStorageBuffer: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLBuffer_newRemoteBufferViewForDevice: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLBuffer_InternalModifyCPUContents:
return m_DummyBuffer->Serialise_InternalModifyCPUContents(ser, 0, 0, NULL);
METAL_CHUNK_NOT_HANDLED(MTLBlitCommandEncoder_setLabel);
case MetalChunk::MTLBlitCommandEncoder_setLabel: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLBlitCommandEncoder_endEncoding:
return m_DummyReplayBlitCommandEncoder->Serialise_endEncoding(ser);
METAL_CHUNK_NOT_HANDLED(MTLBlitCommandEncoder_insertDebugSignpost);
METAL_CHUNK_NOT_HANDLED(MTLBlitCommandEncoder_pushDebugGroup);
METAL_CHUNK_NOT_HANDLED(MTLBlitCommandEncoder_popDebugGroup);
case MetalChunk::MTLBlitCommandEncoder_insertDebugSignpost: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLBlitCommandEncoder_pushDebugGroup: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLBlitCommandEncoder_popDebugGroup: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLBlitCommandEncoder_synchronizeResource:
return m_DummyReplayBlitCommandEncoder->Serialise_synchronizeResource(ser, NULL);
METAL_CHUNK_NOT_HANDLED(MTLBlitCommandEncoder_synchronizeTexture);
METAL_CHUNK_NOT_HANDLED(MTLBlitCommandEncoder_copyFromBuffer_toBuffer);
METAL_CHUNK_NOT_HANDLED(MTLBlitCommandEncoder_copyFromBuffer_toTexture);
METAL_CHUNK_NOT_HANDLED(MTLBlitCommandEncoder_copyFromBuffer_toTexture_options);
METAL_CHUNK_NOT_HANDLED(MTLBlitCommandEncoder_copyFromTexture_toBuffer);
METAL_CHUNK_NOT_HANDLED(MTLBlitCommandEncoder_copyFromTexture_toBuffer_options);
METAL_CHUNK_NOT_HANDLED(MTLBlitCommandEncoder_copyFromTexture_toTexture);
METAL_CHUNK_NOT_HANDLED(MTLBlitCommandEncoder_copyFromTexture_toTexture_slice_level_origin);
METAL_CHUNK_NOT_HANDLED(MTLBlitCommandEncoder_copyFromTexture_toTexture_slice_level_count);
METAL_CHUNK_NOT_HANDLED(MTLBlitCommandEncoder_generateMipmapsForTexture);
METAL_CHUNK_NOT_HANDLED(MTLBlitCommandEncoder_fillBuffer);
METAL_CHUNK_NOT_HANDLED(MTLBlitCommandEncoder_updateFence);
METAL_CHUNK_NOT_HANDLED(MTLBlitCommandEncoder_waitForFence);
METAL_CHUNK_NOT_HANDLED(MTLBlitCommandEncoder_getTextureAccessCounters);
METAL_CHUNK_NOT_HANDLED(MTLBlitCommandEncoder_resetTextureAccessCounters);
METAL_CHUNK_NOT_HANDLED(MTLBlitCommandEncoder_optimizeContentsForGPUAccess);
METAL_CHUNK_NOT_HANDLED(MTLBlitCommandEncoder_optimizeContentsForGPUAccess_slice_level);
METAL_CHUNK_NOT_HANDLED(MTLBlitCommandEncoder_optimizeContentsForCPUAccess);
METAL_CHUNK_NOT_HANDLED(MTLBlitCommandEncoder_optimizeContentsForCPUAccess_slice_level);
METAL_CHUNK_NOT_HANDLED(MTLBlitCommandEncoder_resetCommandsInBuffer);
METAL_CHUNK_NOT_HANDLED(MTLBlitCommandEncoder_copyIndirectCommandBuffer);
METAL_CHUNK_NOT_HANDLED(MTLBlitCommandEncoder_optimizeIndirectCommandBuffer);
METAL_CHUNK_NOT_HANDLED(MTLBlitCommandEncoder_sampleCountersInBuffer);
METAL_CHUNK_NOT_HANDLED(MTLBlitCommandEncoder_resolveCounters);
case MetalChunk::MTLBlitCommandEncoder_synchronizeTexture: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLBlitCommandEncoder_copyFromBuffer_toBuffer: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLBlitCommandEncoder_copyFromBuffer_toTexture: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLBlitCommandEncoder_copyFromBuffer_toTexture_options:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLBlitCommandEncoder_copyFromTexture_toBuffer: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLBlitCommandEncoder_copyFromTexture_toBuffer_options:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLBlitCommandEncoder_copyFromTexture_toTexture: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLBlitCommandEncoder_copyFromTexture_toTexture_slice_level_origin:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLBlitCommandEncoder_copyFromTexture_toTexture_slice_level_count:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLBlitCommandEncoder_generateMipmapsForTexture: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLBlitCommandEncoder_fillBuffer: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLBlitCommandEncoder_updateFence: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLBlitCommandEncoder_waitForFence: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLBlitCommandEncoder_getTextureAccessCounters: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLBlitCommandEncoder_resetTextureAccessCounters: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLBlitCommandEncoder_optimizeContentsForGPUAccess: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLBlitCommandEncoder_optimizeContentsForGPUAccess_slice_level:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLBlitCommandEncoder_optimizeContentsForCPUAccess: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLBlitCommandEncoder_optimizeContentsForCPUAccess_slice_level:
METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLBlitCommandEncoder_resetCommandsInBuffer: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLBlitCommandEncoder_copyIndirectCommandBuffer: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLBlitCommandEncoder_optimizeIndirectCommandBuffer: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLBlitCommandEncoder_sampleCountersInBuffer: METAL_CHUNK_NOT_HANDLED();
case MetalChunk::MTLBlitCommandEncoder_resolveCounters:
METAL_CHUNK_NOT_HANDLED();
// no default to get compile error if a chunk is not handled
case MetalChunk::Max: break;