Fix GL's vertex buffer columns to be consistent: Stride | Offset | Divis

This commit is contained in:
baldurk
2017-05-03 19:50:58 +01:00
parent 93cf884ad7
commit ba3b76a61a
@@ -174,7 +174,7 @@ GLPipelineStateViewer::GLPipelineStateViewer(ICaptureContext &ctx, PipelineState
}
{
ui->viBuffers->setColumns({tr("Slot"), tr("Buffer"), tr("Divisor"), tr("Offset"), tr("Stride"),
ui->viBuffers->setColumns({tr("Slot"), tr("Buffer"), tr("Stride"), tr("Offset"), tr("Divisor"),
tr("Byte Length"), tr("Go")});
ui->viBuffers->header()->resizeSection(0, 75);
ui->viBuffers->header()->setSectionResizeMode(0, QHeaderView::Interactive);
@@ -1209,7 +1209,7 @@ void GLPipelineStateViewer::setState()
}
RDTreeWidgetItem *node =
new RDTreeWidgetItem({tr("Element"), name, 0, 0, draw ? draw->indexByteWidth : 0,
new RDTreeWidgetItem({tr("Element"), name, draw ? draw->indexByteWidth : 0, 0, 0,
(qulonglong)length, QString()});
node->setTag(QVariant::fromValue(VBIBTag(state.m_VtxIn.ibuffer, draw ? draw->indexOffset : 0)));