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Temporary hack - don't create GLXWindow outside and pass in
* I'll need to see if it's possible to do GL-side replay if I'm just passed an xlib Window.
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@@ -87,9 +87,11 @@ void DisplayRendererPreview(ReplayRenderer *renderer, TextureDisplay displayCfg)
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XStoreName(dpy, win, "renderdoccmd");
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XMapWindow(dpy, win);
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GLXWindow glwnd = glXCreateWindow(dpy, fbcfg[0], win, NULL);
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//GLXWindow glwnd = glXCreateWindow(dpy, fbcfg[0], win, NULL);
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void *displayAndDrawable[] = { (void *)dpy, (void *)glwnd };
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//void *displayAndDrawable[] = { (void *)dpy, (void *)glwnd };
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void *displayAndDrawable[] = { (void *)dpy, (void *)win };
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ReplayOutput *out = ReplayRenderer_CreateOutput(renderer, displayAndDrawable);
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