Temporary hack - don't create GLXWindow outside and pass in

* I'll need to see if it's possible to do GL-side replay if I'm just
  passed an xlib Window.
This commit is contained in:
baldurk
2016-02-07 18:38:07 +01:00
parent d1d01c2401
commit ba58a53684
+4 -2
View File
@@ -87,9 +87,11 @@ void DisplayRendererPreview(ReplayRenderer *renderer, TextureDisplay displayCfg)
XStoreName(dpy, win, "renderdoccmd");
XMapWindow(dpy, win);
GLXWindow glwnd = glXCreateWindow(dpy, fbcfg[0], win, NULL);
//GLXWindow glwnd = glXCreateWindow(dpy, fbcfg[0], win, NULL);
void *displayAndDrawable[] = { (void *)dpy, (void *)glwnd };
//void *displayAndDrawable[] = { (void *)dpy, (void *)glwnd };
void *displayAndDrawable[] = { (void *)dpy, (void *)win };
ReplayOutput *out = ReplayRenderer_CreateOutput(renderer, displayAndDrawable);