mirror of
https://github.com/baldurk/renderdoc.git
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Allow providing NULL shaders for D3D12PSOCreator
This commit is contained in:
committed by
Baldur Karlsson
parent
3d34391d92
commit
bad922e1f4
@@ -1060,43 +1060,91 @@ D3D12PSOCreator::D3D12PSOCreator(ID3D12DevicePtr dev) : m_Dev(dev)
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D3D12PSOCreator &D3D12PSOCreator::VS(ID3DBlobPtr blob)
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{
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GraphicsDesc.VS.pShaderBytecode = blob->GetBufferPointer();
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GraphicsDesc.VS.BytecodeLength = blob->GetBufferSize();
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if(blob)
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{
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GraphicsDesc.VS.pShaderBytecode = blob->GetBufferPointer();
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GraphicsDesc.VS.BytecodeLength = blob->GetBufferSize();
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}
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else
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{
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GraphicsDesc.VS.pShaderBytecode = NULL;
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GraphicsDesc.VS.BytecodeLength = 0;
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}
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return *this;
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}
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D3D12PSOCreator &D3D12PSOCreator::HS(ID3DBlobPtr blob)
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{
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GraphicsDesc.HS.pShaderBytecode = blob->GetBufferPointer();
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GraphicsDesc.HS.BytecodeLength = blob->GetBufferSize();
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if(blob)
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{
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GraphicsDesc.HS.pShaderBytecode = blob->GetBufferPointer();
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GraphicsDesc.HS.BytecodeLength = blob->GetBufferSize();
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}
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else
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{
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GraphicsDesc.HS.pShaderBytecode = NULL;
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GraphicsDesc.HS.BytecodeLength = 0;
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}
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return *this;
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}
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D3D12PSOCreator &D3D12PSOCreator::DS(ID3DBlobPtr blob)
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{
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GraphicsDesc.DS.pShaderBytecode = blob->GetBufferPointer();
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GraphicsDesc.DS.BytecodeLength = blob->GetBufferSize();
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if(blob)
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{
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GraphicsDesc.DS.pShaderBytecode = blob->GetBufferPointer();
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GraphicsDesc.DS.BytecodeLength = blob->GetBufferSize();
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}
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else
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{
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GraphicsDesc.DS.pShaderBytecode = NULL;
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GraphicsDesc.DS.BytecodeLength = 0;
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}
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return *this;
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}
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D3D12PSOCreator &D3D12PSOCreator::GS(ID3DBlobPtr blob)
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{
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GraphicsDesc.GS.pShaderBytecode = blob->GetBufferPointer();
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GraphicsDesc.GS.BytecodeLength = blob->GetBufferSize();
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if(blob)
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{
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GraphicsDesc.GS.pShaderBytecode = blob->GetBufferPointer();
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GraphicsDesc.GS.BytecodeLength = blob->GetBufferSize();
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}
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else
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{
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GraphicsDesc.GS.pShaderBytecode = NULL;
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GraphicsDesc.GS.BytecodeLength = 0;
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}
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return *this;
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}
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D3D12PSOCreator &D3D12PSOCreator::PS(ID3DBlobPtr blob)
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{
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GraphicsDesc.PS.pShaderBytecode = blob->GetBufferPointer();
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GraphicsDesc.PS.BytecodeLength = blob->GetBufferSize();
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if(blob)
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{
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GraphicsDesc.PS.pShaderBytecode = blob->GetBufferPointer();
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GraphicsDesc.PS.BytecodeLength = blob->GetBufferSize();
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}
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else
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{
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GraphicsDesc.PS.pShaderBytecode = NULL;
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GraphicsDesc.PS.BytecodeLength = 0;
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}
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return *this;
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}
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D3D12PSOCreator &D3D12PSOCreator::CS(ID3DBlobPtr blob)
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{
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ComputeDesc.CS.pShaderBytecode = blob->GetBufferPointer();
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ComputeDesc.CS.BytecodeLength = blob->GetBufferSize();
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if(blob)
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{
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ComputeDesc.CS.pShaderBytecode = blob->GetBufferPointer();
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ComputeDesc.CS.BytecodeLength = blob->GetBufferSize();
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}
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else
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{
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ComputeDesc.CS.pShaderBytecode = NULL;
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ComputeDesc.CS.BytecodeLength = 0;
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}
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return *this;
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}
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