Add test of newer resource creation methods in D3D12.4

This commit is contained in:
baldurk
2020-02-03 18:02:07 +00:00
parent 8bc4e4c719
commit bb43ba45e3
2 changed files with 59 additions and 1 deletions
+5
View File
@@ -38,6 +38,8 @@ COM_SMARTPTR(ID3D12Device);
COM_SMARTPTR(ID3D12Device1);
COM_SMARTPTR(ID3D12Device2);
COM_SMARTPTR(ID3D12Device3);
COM_SMARTPTR(ID3D12Device4);
COM_SMARTPTR(ID3D12Device5);
COM_SMARTPTR(ID3D12Fence);
@@ -55,6 +57,9 @@ COM_SMARTPTR(ID3D12DebugCommandList);
COM_SMARTPTR(ID3D12Resource);
COM_SMARTPTR(ID3D12Heap);
COM_SMARTPTR(ID3D12Heap1);
COM_SMARTPTR(ID3D12DescriptorHeap);
COM_SMARTPTR(ID3D12InfoQueue);
+54 -1
View File
@@ -48,7 +48,10 @@ float4 main() : SV_Target0
ID3DBlobPtr vsblob = Compile(D3DDefaultVertex, "main", "vs_4_0");
ID3DBlobPtr psblob = Compile(pixel, "main", "ps_4_0");
uint32_t indices[1024 / 4] = {0, 1, 2};
ID3D12ResourcePtr vb = MakeBuffer().Data(DefaultTri);
ID3D12ResourcePtr ib = MakeBuffer().Data(indices);
ID3D12RootSignaturePtr sig = MakeSig({});
@@ -56,6 +59,51 @@ float4 main() : SV_Target0
ResourceBarrier(vb, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER);
ID3D12Device4Ptr dev4 = dev;
// if D3D12.4 (??) is available, use different interfaces
if(dev4)
{
D3D12_RESOURCE_DESC desc;
desc.Alignment = 0;
desc.DepthOrArraySize = 1;
desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
desc.Flags = D3D12_RESOURCE_FLAG_NONE;
desc.Format = DXGI_FORMAT_UNKNOWN;
desc.Height = 1;
desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
desc.Width = sizeof(DefaultTri);
desc.MipLevels = 1;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
D3D12_HEAP_DESC heapDesc;
heapDesc.SizeInBytes = 4096;
heapDesc.Flags = D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS;
heapDesc.Alignment = 0;
heapDesc.Properties.Type = D3D12_HEAP_TYPE_DEFAULT;
heapDesc.Properties.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
heapDesc.Properties.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
heapDesc.Properties.CreationNodeMask = 1;
heapDesc.Properties.VisibleNodeMask = 1;
CHECK_HR(dev4->CreateCommittedResource1(&heapDesc.Properties, D3D12_HEAP_FLAG_NONE, &desc,
D3D12_RESOURCE_STATE_COMMON, NULL, NULL,
__uuidof(ID3D12Resource), (void **)&vb));
SetBufferData(vb, D3D12_RESOURCE_STATE_COMMON, (const byte *)DefaultTri, sizeof(DefaultTri));
ID3D12Heap1Ptr heap;
CHECK_HR(dev4->CreateHeap1(&heapDesc, NULL, __uuidof(ID3D12Heap1), (void **)&heap));
desc.Width = sizeof(indices);
CHECK_HR(dev4->CreatePlacedResource(heap, 0, &desc, D3D12_RESOURCE_STATE_COMMON, NULL,
__uuidof(ID3D12Resource), (void **)&ib));
SetBufferData(ib, D3D12_RESOURCE_STATE_COMMON, (const byte *)indices, sizeof(indices));
}
while(Running())
{
ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer();
@@ -77,6 +125,11 @@ float4 main() : SV_Target0
cmd->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
IASetVertexBuffer(cmd, vb, sizeof(DefaultA2V), 0);
D3D12_INDEX_BUFFER_VIEW view;
view.BufferLocation = ib->GetGPUVirtualAddress();
view.Format = DXGI_FORMAT_R32_UINT;
view.SizeInBytes = 1024;
cmd->IASetIndexBuffer(&view);
cmd->SetPipelineState(pso);
cmd->SetGraphicsRootSignature(sig);
@@ -87,7 +140,7 @@ float4 main() : SV_Target0
setMarker(cmd, "Color Draw");
cmd->DrawInstanced(3, 1, 0, 0);
cmd->DrawIndexedInstanced(3, 1, 0, 0, 0);
FinishUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET);