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https://github.com/baldurk/renderdoc.git
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Implement glMemoryBarrier
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@@ -188,6 +188,7 @@ enum GLChunkType
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UNIFORM_MATRIX,
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UNIFORM_VECTOR,
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DISPATCH_COMPUTE,
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MEMORY_BARRIER,
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DRAWARRAYS,
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DRAWARRAYS_INSTANCED,
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DRAWARRAYS_INSTANCEDBASEINSTANCE,
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@@ -141,6 +141,7 @@ const char *GLChunkNames[] =
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"glUniformMatrix*",
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"glUniformVector*",
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"glDispatchCompute",
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"glMemoryBarrier",
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"glDrawArrays",
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"glDrawArraysInstanced",
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"glDrawArraysInstancedBaseInstance",
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@@ -1708,6 +1709,9 @@ void WrappedOpenGL::ProcessChunk(uint64_t offset, GLChunkType context)
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case DISPATCH_COMPUTE:
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Serialise_glDispatchCompute(0, 0, 0);
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break;
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case MEMORY_BARRIER:
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Serialise_glMemoryBarrier(0);
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break;
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case DRAWARRAYS:
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Serialise_glDrawArrays(eGL_NONE, 0, 0);
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break;
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@@ -521,6 +521,7 @@ class WrappedOpenGL
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IMPLEMENT_FUNCTION_SERIALISED(GLboolean, glUnmapBuffer(GLenum target));
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IMPLEMENT_FUNCTION_SERIALISED(void, glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z));
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IMPLEMENT_FUNCTION_SERIALISED(void, glMemoryBarrier(GLbitfield barriers));
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IMPLEMENT_FUNCTION_SERIALISED(void, glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value));
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IMPLEMENT_FUNCTION_SERIALISED(void, glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value));
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IMPLEMENT_FUNCTION_SERIALISED(void, glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value));
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@@ -232,6 +232,7 @@ struct GLHookSet
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PFNGLPATCHPARAMETERIPROC glPatchParameteri;
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PFNGLPATCHPARAMETERFVPROC glPatchParameterfv;
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PFNGLDISPATCHCOMPUTEPROC glDispatchCompute;
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PFNGLMEMORYBARRIERPROC glMemoryBarrier;
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PFNGLCLEARBUFFERFVPROC glClearBufferfv;
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PFNGLCLEARBUFFERIVPROC glClearBufferiv;
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PFNGLCLEARBUFFERUIVPROC glClearBufferuiv;
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@@ -246,6 +246,7 @@
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HookExtension(PFNGLPATCHPARAMETERIPROC, glPatchParameteri); \
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HookExtension(PFNGLPATCHPARAMETERFVPROC, glPatchParameterfv); \
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HookExtension(PFNGLDISPATCHCOMPUTEPROC, glDispatchCompute); \
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HookExtension(PFNGLMEMORYBARRIERPROC, glMemoryBarrier); \
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HookExtension(PFNGLCLEARBUFFERFVPROC, glClearBufferfv); \
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HookExtension(PFNGLCLEARBUFFERIVPROC, glClearBufferiv); \
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HookExtension(PFNGLCLEARBUFFERUIVPROC, glClearBufferuiv); \
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@@ -598,6 +599,7 @@
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HookWrapper2(void, glPatchParameteri, GLenum, pname, GLint, value); \
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HookWrapper2(void, glPatchParameterfv, GLenum, pname, const GLfloat *, values); \
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HookWrapper3(void, glDispatchCompute, GLuint, num_groups_x, GLuint, num_groups_y, GLuint, num_groups_z); \
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HookWrapper1(void, glMemoryBarrier, GLbitfield, barriers); \
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HookWrapper3(void, glClearBufferfv, GLenum, buffer, GLint, drawbuffer, const GLfloat *, value); \
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HookWrapper3(void, glClearBufferiv, GLenum, buffer, GLint, drawbuffer, const GLint *, value); \
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HookWrapper3(void, glClearBufferuiv, GLenum, buffer, GLint, drawbuffer, const GLuint *, value); \
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@@ -74,6 +74,31 @@ void WrappedOpenGL::glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y,
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}
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}
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bool WrappedOpenGL::Serialise_glMemoryBarrier(GLbitfield barriers)
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{
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SERIALISE_ELEMENT(uint32_t, Barriers, barriers);
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if(m_State <= EXECUTING)
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{
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m_Real.glMemoryBarrier(Barriers);
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}
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return true;
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}
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void WrappedOpenGL::glMemoryBarrier(GLbitfield barriers)
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{
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m_Real.glMemoryBarrier(barriers);
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if(m_State == WRITING_CAPFRAME)
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{
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SCOPED_SERIALISE_CONTEXT(MEMORY_BARRIER);
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Serialise_glMemoryBarrier(barriers);
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m_ContextRecord->AddChunk(scope.Get());
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}
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}
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bool WrappedOpenGL::Serialise_glDrawArrays(GLenum mode, GLint first, GLsizei count)
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{
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SERIALISE_ELEMENT(GLenum, Mode, mode);
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