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Remove release note about memory maps
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@@ -29,7 +29,6 @@ On capture:
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* Multiple VkQueues are untested and may likely not work.
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* Some API functions are not currently implemented. They will work while capturing but will not replay correctly.
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* Memory/image barriers are as yet unverified, potentially could lead to bad capture or replay.
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* Memory maps are not intercepted, so any modifications are saved by reading back from the mapped pointer, even if it is uncached/write combined.
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* Image contents are saved out by copying aliasing their backing memory to a buffer, so will not be GPU-portable.
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* Captures will not be GPU-portable where memory indices etc change.
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* Unsupported or untested features:
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