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Fix buffer overrun in D3D12_Draw_Zoo
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@@ -222,7 +222,7 @@ float4 main(v2f IN) : SV_Target0
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ID3D12ResourcePtr vb =
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MakeBuffer().Data(vbData).Size(UINT((vbData.size() + 100) * sizeof(DefaultA2V)));
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Vec4f instData[16] = {};
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Vec4f instData[256] = {};
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for(int i = 0; i < ARRAY_COUNT(instData); i++)
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instData[i] = Vec4f(-100.0f, -100.0f, -100.0f, -100.0f);
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@@ -240,7 +240,7 @@ float4 main(v2f IN) : SV_Target0
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ID3D12ResourcePtr instvb = MakeBuffer().Data(instData).Size(4096);
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std::vector<uint16_t> idxData;
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idxData.resize(100);
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idxData.resize(2048);
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{
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idxData[0] = 0;
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