Render custom shaders at the selected mip level. Refs #302

This commit is contained in:
baldurk
2016-07-19 20:40:11 +02:00
parent 81c8f1f77e
commit bde21b0c73
8 changed files with 84 additions and 43 deletions
-2
View File
@@ -536,8 +536,6 @@ void ReplayOutput::DisplayTex()
texDisplay.typeHint = eCompType_None;
texDisplay.CustomShader = ResourceId();
texDisplay.sliceFace = 0;
texDisplay.mip = 0;
texDisplay.linearDisplayAsGamma = false;
}
float color[4] = {0.0f, 0.0f, 0.0f, 0.0f};