mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-09-28 08:35:50 +00:00
Render custom shaders at the selected mip level. Refs #302
This commit is contained in:
@@ -536,8 +536,6 @@ void ReplayOutput::DisplayTex()
|
||||
texDisplay.typeHint = eCompType_None;
|
||||
texDisplay.CustomShader = ResourceId();
|
||||
texDisplay.sliceFace = 0;
|
||||
texDisplay.mip = 0;
|
||||
texDisplay.linearDisplayAsGamma = false;
|
||||
}
|
||||
|
||||
float color[4] = {0.0f, 0.0f, 0.0f, 0.0f};
|
||||
|
||||
Reference in New Issue
Block a user