mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-07-09 01:00:51 +00:00
Add shader's ID and entry point to the shader reflection struct
* This allows better identification of a shader from its reflection bundle. The entry point was already 'optionally' in the debug info struct which is no longer a great location for it. * For APIs where the entry point isn't contractual and it might not be listed, instead we just fall back to 'main'. This means that the UI or anyone fetching the info can be guaranteed that some sensible entry point will be listed. * Also for the debug info, remove the 'entryFile' index and instead just guarantee that as much as possible the entry point will be in the first file in the list.
This commit is contained in:
@@ -872,19 +872,11 @@ void D3D11PipelineStateViewer::setShaderState(const D3D11Pipe::Shader &stage, QL
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else
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shader->setText(ToQStr(stage.name));
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if(shaderDetails && !shaderDetails->DebugInfo.entryFunc.empty() &&
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!shaderDetails->DebugInfo.files.empty())
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if(shaderDetails && !shaderDetails->DebugInfo.files.empty())
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{
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QString shaderfn;
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int entryFile = shaderDetails->DebugInfo.entryFile;
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if(entryFile < 0 || entryFile >= shaderDetails->DebugInfo.files.count)
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entryFile = 0;
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shaderfn = QFileInfo(ToQStr(shaderDetails->DebugInfo.files[entryFile].first)).fileName();
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shader->setText(
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QFormatStr("%1() - %2").arg(ToQStr(shaderDetails->DebugInfo.entryFunc)).arg(shaderfn));
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shader->setText(QFormatStr("%1() - %2")
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.arg(ToQStr(shaderDetails->EntryPoint))
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.arg(QFileInfo(ToQStr(shaderDetails->DebugInfo.files[0].first)).fileName()));
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}
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int vs = 0;
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@@ -1141,8 +1133,8 @@ void D3D11PipelineStateViewer::setState()
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{
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QString layout = ToQStr(state.m_IA.name);
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if(state.m_IA.Bytecode && !state.m_IA.Bytecode->DebugInfo.entryFunc.empty())
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layout += QFormatStr(" (%1)").arg(ToQStr(state.m_IA.Bytecode->DebugInfo.entryFunc));
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if(state.m_IA.Bytecode && !state.m_IA.Bytecode->DebugInfo.files.empty())
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layout += QFormatStr(" (%1)").arg(ToQStr(state.m_IA.Bytecode->EntryPoint));
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ui->iaBytecode->setText(layout);
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}
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@@ -2533,19 +2525,11 @@ void D3D11PipelineStateViewer::exportHTML(QXmlStreamWriter &xml, D3D11Pipe::Shad
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else
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shadername = ToQStr(sh.name);
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if(shaderDetails && shaderDetails->DebugInfo.entryFunc.count > 0 &&
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shaderDetails->DebugInfo.files.count > 0)
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if(shaderDetails && shaderDetails->DebugInfo.files.count > 0)
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{
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QString shaderfn;
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int entryFile = shaderDetails->DebugInfo.entryFile;
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if(entryFile < 0 || entryFile >= shaderDetails->DebugInfo.files.count)
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entryFile = 0;
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shaderfn = QFileInfo(ToQStr(shaderDetails->DebugInfo.files[entryFile].first)).fileName();
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shadername =
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QFormatStr("%1() - %2").arg(ToQStr(shaderDetails->DebugInfo.entryFunc)).arg(shaderfn);
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shadername = QFormatStr("%1() - %2")
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.arg(ToQStr(shaderDetails->EntryPoint))
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.arg(QFileInfo(ToQStr(shaderDetails->DebugInfo.files[0].first)).fileName());
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}
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xml.writeStartElement(lit("p"));
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@@ -961,19 +961,11 @@ void D3D12PipelineStateViewer::setShaderState(const D3D12Pipe::Shader &stage, QL
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shader->setText(
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tr("%1 - %2 Shader").arg(ToQStr(state.name)).arg(ToQStr(stage.stage, GraphicsAPI::D3D12)));
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if(shaderDetails && !shaderDetails->DebugInfo.entryFunc.empty() &&
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!shaderDetails->DebugInfo.files.empty())
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if(shaderDetails && !shaderDetails->DebugInfo.files.empty())
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{
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QString shaderfn;
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int entryFile = shaderDetails->DebugInfo.entryFile;
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if(entryFile < 0 || entryFile >= shaderDetails->DebugInfo.files.count)
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entryFile = 0;
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shaderfn = QFileInfo(ToQStr(shaderDetails->DebugInfo.files[entryFile].first)).fileName();
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shader->setText(
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QFormatStr("%1() - %2").arg(ToQStr(shaderDetails->DebugInfo.entryFunc)).arg(shaderfn));
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shader->setText(QFormatStr("%1() - %2")
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.arg(ToQStr(shaderDetails->EntryPoint))
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.arg(QFileInfo(ToQStr(shaderDetails->DebugInfo.files[0].first)).fileName()));
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}
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int vs = 0;
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@@ -2429,19 +2421,11 @@ void D3D12PipelineStateViewer::exportHTML(QXmlStreamWriter &xml, D3D12Pipe::Shad
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shadername =
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tr("%1 - %2 Shader").arg(ToQStr(state.name)).arg(ToQStr(sh.stage, GraphicsAPI::D3D12));
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if(shaderDetails && !shaderDetails->DebugInfo.entryFunc.empty() &&
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!shaderDetails->DebugInfo.files.empty())
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if(shaderDetails && !shaderDetails->DebugInfo.files.empty())
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{
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QString shaderfn;
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int entryFile = shaderDetails->DebugInfo.entryFile;
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if(entryFile < 0 || entryFile >= shaderDetails->DebugInfo.files.count)
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entryFile = 0;
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shaderfn = QFileInfo(ToQStr(shaderDetails->DebugInfo.files[entryFile].first)).fileName();
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shadername =
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QFormatStr("%1() - %2").arg(ToQStr(shaderDetails->DebugInfo.entryFunc)).arg(shaderfn);
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shadername = QFormatStr("%1() - %2")
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.arg(ToQStr(shaderDetails->EntryPoint))
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.arg(QFileInfo(ToQStr(shaderDetails->DebugInfo.files[0].first)).fileName());
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}
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xml.writeStartElement(lit("p"));
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@@ -531,9 +531,9 @@ bool PipelineStateViewer::PrepareShaderEditing(const ShaderReflection *shaderDet
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QString &entryFunc, QStringMap &files,
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QString &mainfile)
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{
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if(!shaderDetails->DebugInfo.entryFunc.empty() && !shaderDetails->DebugInfo.files.empty())
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if(!shaderDetails->DebugInfo.files.empty())
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{
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entryFunc = ToQStr(shaderDetails->DebugInfo.entryFunc);
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entryFunc = ToQStr(shaderDetails->EntryPoint);
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QStringList uniqueFiles;
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@@ -550,11 +550,7 @@ bool PipelineStateViewer::PrepareShaderEditing(const ShaderReflection *shaderDet
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files[filename] = ToQStr(s.second);
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}
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int entryFile = shaderDetails->DebugInfo.entryFile;
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if(entryFile < 0 || entryFile >= shaderDetails->DebugInfo.files.count)
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entryFile = 0;
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mainfile = ToQStr(shaderDetails->DebugInfo.files[entryFile].first);
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mainfile = ToQStr(shaderDetails->DebugInfo.files[0].first);
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return true;
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}
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@@ -1251,24 +1251,15 @@ void VulkanPipelineStateViewer::setShaderState(const VKPipe::Shader &stage,
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else
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shader->setText(ToQStr(stage.name));
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if(shaderDetails != NULL && shaderDetails->DebugInfo.entryFunc.count > 0)
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if(shaderDetails != NULL)
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{
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QString entryFunc = ToQStr(shaderDetails->DebugInfo.entryFunc);
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QString entryFunc = ToQStr(shaderDetails->EntryPoint);
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if(shaderDetails->DebugInfo.files.count > 0 || entryFunc != lit("main"))
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shader->setText(entryFunc + lit("()"));
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if(shaderDetails->DebugInfo.files.count > 0)
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{
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QString shaderfn = QString();
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int entryFile = shaderDetails->DebugInfo.entryFile;
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if(entryFile < 0 || entryFile >= shaderDetails->DebugInfo.files.count)
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entryFile = 0;
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shaderfn = QFileInfo(ToQStr(shaderDetails->DebugInfo.files[entryFile].first)).fileName();
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shader->setText(entryFunc + lit("() - ") + shaderfn);
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}
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shader->setText(entryFunc + lit("() - ") +
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QFileInfo(ToQStr(shaderDetails->DebugInfo.files[0].first)).fileName());
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}
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int vs = 0;
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@@ -2554,24 +2545,15 @@ void VulkanPipelineStateViewer::exportHTML(QXmlStreamWriter &xml, VKPipe::Shader
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else
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shadername = ToQStr(sh.name);
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if(shaderDetails && shaderDetails->DebugInfo.entryFunc.count > 0)
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if(shaderDetails)
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{
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QString entryFunc = ToQStr(shaderDetails->DebugInfo.entryFunc);
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if(shaderDetails->DebugInfo.files.count > 0 || entryFunc != lit("main"))
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QString entryFunc = ToQStr(shaderDetails->EntryPoint);
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if(entryFunc != lit("main"))
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shadername = QFormatStr("%1()").arg(entryFunc);
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if(shaderDetails->DebugInfo.files.count > 0)
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{
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QString shaderfn = QString();
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int entryFile = shaderDetails->DebugInfo.entryFile;
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if(entryFile < 0 || entryFile >= shaderDetails->DebugInfo.files.count)
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entryFile = 0;
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shaderfn = QFileInfo(ToQStr(shaderDetails->DebugInfo.files[entryFile].first)).fileName();
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shadername = QFormatStr("%1() - %2").arg(entryFunc).arg(shaderfn);
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}
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else if(shaderDetails->DebugInfo.files.count > 0)
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shadername = QFormatStr("%1() - %2")
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.arg(entryFunc)
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.arg(QFileInfo(ToQStr(shaderDetails->DebugInfo.files[0].first)).fileName());
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}
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xml.writeStartElement(lit("p"));
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@@ -307,17 +307,16 @@ void ShaderViewer::debugShader(const ShaderBindpointMapping *bind, const ShaderR
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&ShaderViewer::disasm_tooltipHide);
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}
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if(shader && shader->DebugInfo.entryFunc.count > 0 && shader->DebugInfo.files.count > 0)
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if(shader && shader->DebugInfo.files.count > 0)
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{
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if(trace)
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setWindowTitle(
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QFormatStr("Debug %1() - %2").arg(ToQStr(shader->DebugInfo.entryFunc)).arg(debugContext));
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setWindowTitle(QFormatStr("Debug %1() - %2").arg(ToQStr(shader->EntryPoint)).arg(debugContext));
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else
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setWindowTitle(ToQStr(shader->DebugInfo.entryFunc));
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setWindowTitle(ToQStr(shader->EntryPoint));
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int fileIdx = 0;
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QWidget *sel = m_DisassemblyView;
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QWidget *sel = NULL;
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for(auto &f : shader->DebugInfo.files)
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{
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QString name = QFileInfo(ToQStr(f.first)).fileName();
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@@ -325,21 +324,13 @@ void ShaderViewer::debugShader(const ShaderBindpointMapping *bind, const ShaderR
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ScintillaEdit *scintilla = AddFileScintilla(name, text);
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if(shader->DebugInfo.entryFile >= 0 &&
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shader->DebugInfo.entryFile < shader->DebugInfo.files.count)
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{
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if(fileIdx == shader->DebugInfo.entryFile)
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sel = scintilla;
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}
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else if(text.contains(ToQStr(shader->DebugInfo.entryFunc)))
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{
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if(sel == NULL)
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sel = scintilla;
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}
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fileIdx++;
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}
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if(trace)
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if(trace || sel == NULL)
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sel = m_DisassemblyView;
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if(shader->DebugInfo.files.count > 2)
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@@ -449,18 +449,15 @@ Primarily this means the embedded original source files.
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)");
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struct ShaderDebugChunk
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{
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ShaderDebugChunk() : compileFlags(0), entryFile(0) {}
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DOCUMENT("The name of the entry point function for this shader.");
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rdctype::str entryFunc;
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ShaderDebugChunk() : compileFlags(0) {}
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DOCUMENT("An API or compiler specific set of flags used to compile this shader originally.");
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uint32_t compileFlags;
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DOCUMENT("A list of tuples, where each tuple is a pair of filename, source code.");
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rdctype::array<rdctype::pair<rdctype::str, rdctype::str> > files;
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DOCUMENT(R"(A list of tuples, where each tuple is a pair of filename, source code.
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DOCUMENT("The index in :data:`files` where the entry point exists, or ``-1`` if it's not found.");
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int32_t entryFile;
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The first entry in the list is always the file where the entry point is.
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)");
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rdctype::array<rdctype::pair<rdctype::str, rdctype::str> > files;
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};
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DECLARE_REFLECTION_STRUCT(ShaderDebugChunk);
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@@ -473,6 +470,12 @@ and resource binding scheme.
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)");
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struct ShaderReflection
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{
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DOCUMENT("The :class:`ResourceId` of this shader.");
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ResourceId ID;
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DOCUMENT("The entry point in the shader for this reflection, if multiple entry points exist.");
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rdctype::str EntryPoint;
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DOCUMENT(
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"A :class:`ShaderDebugChunk` containing any embedded debugging information in this shader.");
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ShaderDebugChunk DebugInfo;
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@@ -212,8 +212,10 @@ void Serialiser::Serialise(const char *name, ShaderResource &el)
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template <>
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void Serialiser::Serialise(const char *name, ShaderReflection &el)
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{
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Serialise("", el.ID);
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Serialise("", el.EntryPoint);
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Serialise("", el.DebugInfo.compileFlags);
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Serialise("", el.DebugInfo.entryFunc);
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Serialise("", el.DebugInfo.files);
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SerialisePODArray<3>("", el.DispatchThreadsDimension);
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@@ -414,21 +414,65 @@ ShaderReflection *MakeShaderReflection(DXBC::DXBCFile *dxbc)
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if(dxbc->m_DebugInfo)
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{
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ret->DebugInfo.entryFunc = dxbc->m_DebugInfo->GetEntryFunction();
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ret->DebugInfo.compileFlags = dxbc->m_DebugInfo->GetShaderCompileFlags();
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ret->DebugInfo.entryFile = -1;
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create_array_uninit(ret->DebugInfo.files, dxbc->m_DebugInfo->Files.size());
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for(size_t i = 0; i < dxbc->m_DebugInfo->Files.size(); i++)
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{
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ret->DebugInfo.files[i].first = dxbc->m_DebugInfo->Files[i].first;
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ret->DebugInfo.files[i].second = dxbc->m_DebugInfo->Files[i].second;
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}
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if(ret->DebugInfo.entryFile == -1 &&
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strstr(ret->DebugInfo.files[i].second.elems, ret->DebugInfo.entryFunc.elems))
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string entry = dxbc->m_DebugInfo->GetEntryFunction();
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if(entry.empty())
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entry = "main";
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// sort the file with the entry point to the start. We don't have to do anything if there's only
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// one file.
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// This isn't a perfect search - it will match entry_point() anywhere in the file, even if it's
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// in a comment or disabled preprocessor definition. This is just best-effort
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if(ret->DebugInfo.files.count > 1)
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{
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// search from 0 up. If we find a match, we swap it into [0]. If we don't find a match then
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// we can't rearrange anything. This is a no-op for 0 since it's already in first place, but
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// since our search isn't perfect we might have multiple matches with some being false
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// positives, and so we want to bias towards leaving [0] in place.
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for(int32_t i = 0; i < ret->DebugInfo.files.count; i++)
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{
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ret->DebugInfo.entryFile = (int32_t)i;
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char *c = strstr(ret->DebugInfo.files[i].first.elems, entry.c_str());
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char *end = ret->DebugInfo.files[i].first.elems + ret->DebugInfo.files[i].first.count;
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// no substring match? continue
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if(c == NULL)
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continue;
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// if we did get a substring match, ensure there's whitespace preceeding it.
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if(c == entry.c_str() || !isspace((int)*(c - 1)))
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continue;
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// skip past the entry point. Then skip any whitespace
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c += entry.size();
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// check for EOF.
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if(c >= end)
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continue;
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while(c < end && isspace(*c))
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c++;
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if(c >= end)
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continue;
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// if there's an open bracket next, we found a entry_point( which we count as the
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// declaration.
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if(*c == '(')
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{
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// only do anything if we're looking at a later file
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if(i > 0)
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std::swap(ret->DebugInfo.files[0], ret->DebugInfo.files[i]);
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break;
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}
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}
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}
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}
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@@ -1101,7 +1101,7 @@ bool WrappedID3D11Device::Serialise_CreateInputLayout(
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m_LayoutDescs[ret] = descvec;
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if(BytecodeLen > 0 && ShaderBytecode)
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m_LayoutShaders[ret] =
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new WrappedShader(this, GetIDForResource(ret), ShaderBytecode, BytecodeLen);
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new WrappedShader(this, pLayout, GetIDForResource(ret), ShaderBytecode, BytecodeLen);
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SAFE_DELETE_ARRAY(ShaderBytecode);
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}
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@@ -1182,8 +1182,8 @@ bool WrappedID3D11Device::Serialise_CreateVertexShader(const void *pShaderByteco
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}
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else
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{
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ret = new WrappedID3D11Shader<ID3D11VertexShader>(ret, ShaderBytecode, (size_t)BytecodeLen,
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this);
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ret = new WrappedID3D11Shader<ID3D11VertexShader>(ret, pShader, ShaderBytecode,
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(size_t)BytecodeLen, this);
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GetResourceManager()->AddLiveResource(pShader, ret);
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}
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@@ -1212,8 +1212,8 @@ HRESULT WrappedID3D11Device::CreateVertexShader(const void *pShaderBytecode, SIZ
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{
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SCOPED_LOCK(m_D3DLock);
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wrapped = new WrappedID3D11Shader<ID3D11VertexShader>(real, (const byte *)pShaderBytecode,
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BytecodeLength, this);
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wrapped = new WrappedID3D11Shader<ID3D11VertexShader>(
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real, ResourceId(), (const byte *)pShaderBytecode, BytecodeLength, this);
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if(m_State >= WRITING)
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{
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@@ -1270,8 +1270,8 @@ bool WrappedID3D11Device::Serialise_CreateGeometryShader(const void *pShaderByte
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}
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else
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{
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ret = new WrappedID3D11Shader<ID3D11GeometryShader>(ret, ShaderBytecode, (size_t)BytecodeLen,
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this);
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ret = new WrappedID3D11Shader<ID3D11GeometryShader>(ret, pShader, ShaderBytecode,
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(size_t)BytecodeLen, this);
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GetResourceManager()->AddLiveResource(pShader, ret);
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}
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@@ -1300,8 +1300,8 @@ HRESULT WrappedID3D11Device::CreateGeometryShader(const void *pShaderBytecode, S
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{
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SCOPED_LOCK(m_D3DLock);
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wrapped = new WrappedID3D11Shader<ID3D11GeometryShader>(real, (const byte *)pShaderBytecode,
|
||||
BytecodeLength, this);
|
||||
wrapped = new WrappedID3D11Shader<ID3D11GeometryShader>(
|
||||
real, ResourceId(), (const byte *)pShaderBytecode, BytecodeLength, this);
|
||||
|
||||
if(m_State >= WRITING)
|
||||
{
|
||||
@@ -1371,8 +1371,8 @@ bool WrappedID3D11Device::Serialise_CreateGeometryShaderWithStreamOutput(
|
||||
}
|
||||
else
|
||||
{
|
||||
ret = new WrappedID3D11Shader<ID3D11GeometryShader>(ret, ShaderBytecode, (size_t)BytecodeLen,
|
||||
this);
|
||||
ret = new WrappedID3D11Shader<ID3D11GeometryShader>(ret, pShader, ShaderBytecode,
|
||||
(size_t)BytecodeLen, this);
|
||||
|
||||
GetResourceManager()->AddLiveResource(pShader, ret);
|
||||
}
|
||||
@@ -1408,8 +1408,8 @@ HRESULT WrappedID3D11Device::CreateGeometryShaderWithStreamOutput(
|
||||
{
|
||||
SCOPED_LOCK(m_D3DLock);
|
||||
|
||||
wrapped = new WrappedID3D11Shader<ID3D11GeometryShader>(real, (const byte *)pShaderBytecode,
|
||||
BytecodeLength, this);
|
||||
wrapped = new WrappedID3D11Shader<ID3D11GeometryShader>(
|
||||
real, ResourceId(), (const byte *)pShaderBytecode, BytecodeLength, this);
|
||||
|
||||
if(m_State >= WRITING)
|
||||
{
|
||||
@@ -1469,8 +1469,8 @@ bool WrappedID3D11Device::Serialise_CreatePixelShader(const void *pShaderBytecod
|
||||
}
|
||||
else
|
||||
{
|
||||
ret =
|
||||
new WrappedID3D11Shader<ID3D11PixelShader>(ret, ShaderBytecode, (size_t)BytecodeLen, this);
|
||||
ret = new WrappedID3D11Shader<ID3D11PixelShader>(ret, pShader, ShaderBytecode,
|
||||
(size_t)BytecodeLen, this);
|
||||
|
||||
GetResourceManager()->AddLiveResource(pShader, ret);
|
||||
}
|
||||
@@ -1499,8 +1499,8 @@ HRESULT WrappedID3D11Device::CreatePixelShader(const void *pShaderBytecode, SIZE
|
||||
{
|
||||
SCOPED_LOCK(m_D3DLock);
|
||||
|
||||
wrapped = new WrappedID3D11Shader<ID3D11PixelShader>(real, (const byte *)pShaderBytecode,
|
||||
BytecodeLength, this);
|
||||
wrapped = new WrappedID3D11Shader<ID3D11PixelShader>(
|
||||
real, ResourceId(), (const byte *)pShaderBytecode, BytecodeLength, this);
|
||||
|
||||
if(m_State >= WRITING)
|
||||
{
|
||||
@@ -1556,7 +1556,8 @@ bool WrappedID3D11Device::Serialise_CreateHullShader(const void *pShaderBytecode
|
||||
}
|
||||
else
|
||||
{
|
||||
ret = new WrappedID3D11Shader<ID3D11HullShader>(ret, ShaderBytecode, (size_t)BytecodeLen, this);
|
||||
ret = new WrappedID3D11Shader<ID3D11HullShader>(ret, pShader, ShaderBytecode,
|
||||
(size_t)BytecodeLen, this);
|
||||
|
||||
GetResourceManager()->AddLiveResource(pShader, ret);
|
||||
}
|
||||
@@ -1585,8 +1586,8 @@ HRESULT WrappedID3D11Device::CreateHullShader(const void *pShaderBytecode, SIZE_
|
||||
{
|
||||
SCOPED_LOCK(m_D3DLock);
|
||||
|
||||
wrapped = new WrappedID3D11Shader<ID3D11HullShader>(real, (const byte *)pShaderBytecode,
|
||||
BytecodeLength, this);
|
||||
wrapped = new WrappedID3D11Shader<ID3D11HullShader>(
|
||||
real, ResourceId(), (const byte *)pShaderBytecode, BytecodeLength, this);
|
||||
|
||||
if(m_State >= WRITING)
|
||||
{
|
||||
@@ -1642,8 +1643,8 @@ bool WrappedID3D11Device::Serialise_CreateDomainShader(const void *pShaderByteco
|
||||
}
|
||||
else
|
||||
{
|
||||
ret = new WrappedID3D11Shader<ID3D11DomainShader>(ret, ShaderBytecode, (size_t)BytecodeLen,
|
||||
this);
|
||||
ret = new WrappedID3D11Shader<ID3D11DomainShader>(ret, pShader, ShaderBytecode,
|
||||
(size_t)BytecodeLen, this);
|
||||
|
||||
GetResourceManager()->AddLiveResource(pShader, ret);
|
||||
}
|
||||
@@ -1672,8 +1673,8 @@ HRESULT WrappedID3D11Device::CreateDomainShader(const void *pShaderBytecode, SIZ
|
||||
{
|
||||
SCOPED_LOCK(m_D3DLock);
|
||||
|
||||
wrapped = new WrappedID3D11Shader<ID3D11DomainShader>(real, (const byte *)pShaderBytecode,
|
||||
BytecodeLength, this);
|
||||
wrapped = new WrappedID3D11Shader<ID3D11DomainShader>(
|
||||
real, ResourceId(), (const byte *)pShaderBytecode, BytecodeLength, this);
|
||||
|
||||
if(m_State >= WRITING)
|
||||
{
|
||||
@@ -1730,8 +1731,8 @@ bool WrappedID3D11Device::Serialise_CreateComputeShader(const void *pShaderBytec
|
||||
}
|
||||
else
|
||||
{
|
||||
ret = new WrappedID3D11Shader<ID3D11ComputeShader>(ret, ShaderBytecode, (size_t)BytecodeLen,
|
||||
this);
|
||||
ret = new WrappedID3D11Shader<ID3D11ComputeShader>(ret, pShader, ShaderBytecode,
|
||||
(size_t)BytecodeLen, this);
|
||||
|
||||
GetResourceManager()->AddLiveResource(pShader, ret);
|
||||
}
|
||||
@@ -1760,8 +1761,8 @@ HRESULT WrappedID3D11Device::CreateComputeShader(const void *pShaderBytecode, SI
|
||||
{
|
||||
SCOPED_LOCK(m_D3DLock);
|
||||
|
||||
wrapped = new WrappedID3D11Shader<ID3D11ComputeShader>(real, (const byte *)pShaderBytecode,
|
||||
BytecodeLength, this);
|
||||
wrapped = new WrappedID3D11Shader<ID3D11ComputeShader>(
|
||||
real, ResourceId(), (const byte *)pShaderBytecode, BytecodeLength, this);
|
||||
|
||||
if(m_State >= WRITING)
|
||||
{
|
||||
|
||||
@@ -896,8 +896,9 @@ public:
|
||||
{
|
||||
public:
|
||||
ShaderEntry() : m_DebugInfoSearchPaths(NULL), m_DXBCFile(NULL), m_Details(NULL) {}
|
||||
ShaderEntry(WrappedID3D11Device *device, const byte *code, size_t codeLen)
|
||||
ShaderEntry(WrappedID3D11Device *device, ResourceId id, const byte *code, size_t codeLen)
|
||||
{
|
||||
m_ID = id;
|
||||
m_Bytecode.assign(code, code + codeLen);
|
||||
m_DebugInfoSearchPaths = device->GetShaderDebugInfoSearchPaths();
|
||||
m_DXBCFile = NULL;
|
||||
@@ -923,7 +924,14 @@ public:
|
||||
ShaderReflection *GetDetails()
|
||||
{
|
||||
if(m_Details == NULL && GetDXBC() != NULL)
|
||||
{
|
||||
m_Details = MakeShaderReflection(m_DXBCFile);
|
||||
m_Details->ID = m_ID;
|
||||
m_Details->EntryPoint =
|
||||
m_DXBCFile->m_DebugInfo ? m_DXBCFile->m_DebugInfo->GetEntryFunction() : "";
|
||||
if(m_Details->EntryPoint.empty())
|
||||
m_Details->EntryPoint = "main";
|
||||
}
|
||||
return m_Details;
|
||||
}
|
||||
|
||||
@@ -932,6 +940,8 @@ public:
|
||||
void TryReplaceOriginalByteCode();
|
||||
ShaderEntry &operator=(const ShaderEntry &e);
|
||||
|
||||
ResourceId m_ID;
|
||||
|
||||
std::string m_DebugInfoPath;
|
||||
vector<std::string> *m_DebugInfoSearchPaths;
|
||||
|
||||
@@ -944,13 +954,15 @@ public:
|
||||
static map<ResourceId, ShaderEntry *> m_ShaderList;
|
||||
static Threading::CriticalSection m_ShaderListLock;
|
||||
|
||||
WrappedShader(WrappedID3D11Device *device, ResourceId id, const byte *code, size_t codeLen)
|
||||
: m_ID(id)
|
||||
WrappedShader(WrappedID3D11Device *device, ResourceId origId, ResourceId liveId, const byte *code,
|
||||
size_t codeLen)
|
||||
: m_ID(liveId)
|
||||
{
|
||||
SCOPED_LOCK(m_ShaderListLock);
|
||||
|
||||
RDCASSERT(m_ShaderList.find(m_ID) == m_ShaderList.end());
|
||||
m_ShaderList[m_ID] = new ShaderEntry(device, code, codeLen);
|
||||
m_ShaderList[m_ID] =
|
||||
new ShaderEntry(device, origId != ResourceId() ? origId : liveId, code, codeLen);
|
||||
}
|
||||
virtual ~WrappedShader()
|
||||
{
|
||||
@@ -988,10 +1000,10 @@ public:
|
||||
ALLOCATE_WITH_WRAPPED_POOL(WrappedID3D11Shader<RealShaderType>, AllocPoolCount,
|
||||
AllocPoolMaxByteSize);
|
||||
|
||||
WrappedID3D11Shader(RealShaderType *real, const byte *code, size_t codeLen,
|
||||
WrappedID3D11Shader(RealShaderType *real, ResourceId origId, const byte *code, size_t codeLen,
|
||||
WrappedID3D11Device *device)
|
||||
: WrappedDeviceChild11<RealShaderType>(real, device),
|
||||
WrappedShader(device, GetResourceID(), code, codeLen)
|
||||
WrappedShader(device, origId, GetResourceID(), code, codeLen)
|
||||
{
|
||||
}
|
||||
virtual ~WrappedID3D11Shader() { Shutdown(); }
|
||||
|
||||
@@ -401,21 +401,65 @@ void MakeShaderReflection(DXBC::DXBCFile *dxbc, ShaderReflection *refl,
|
||||
|
||||
if(dxbc->m_DebugInfo)
|
||||
{
|
||||
refl->DebugInfo.entryFunc = dxbc->m_DebugInfo->GetEntryFunction();
|
||||
refl->DebugInfo.compileFlags = dxbc->m_DebugInfo->GetShaderCompileFlags();
|
||||
|
||||
refl->DebugInfo.entryFile = -1;
|
||||
|
||||
create_array_uninit(refl->DebugInfo.files, dxbc->m_DebugInfo->Files.size());
|
||||
for(size_t i = 0; i < dxbc->m_DebugInfo->Files.size(); i++)
|
||||
{
|
||||
refl->DebugInfo.files[i].first = dxbc->m_DebugInfo->Files[i].first;
|
||||
refl->DebugInfo.files[i].second = dxbc->m_DebugInfo->Files[i].second;
|
||||
}
|
||||
|
||||
if(refl->DebugInfo.entryFile == -1 &&
|
||||
strstr(refl->DebugInfo.files[i].second.elems, refl->DebugInfo.entryFunc.elems))
|
||||
string entry = dxbc->m_DebugInfo->GetEntryFunction();
|
||||
if(entry.empty())
|
||||
entry = "main";
|
||||
|
||||
// sort the file with the entry point to the start. We don't have to do anything if there's only
|
||||
// one file.
|
||||
// This isn't a perfect search - it will match entry_point() anywhere in the file, even if it's
|
||||
// in a comment or disabled preprocessor definition. This is just best-effort
|
||||
if(refl->DebugInfo.files.count > 1)
|
||||
{
|
||||
// search from 0 up. If we find a match, we swap it into [0]. If we don't find a match then
|
||||
// we can't rearrange anything. This is a no-op for 0 since it's already in first place, but
|
||||
// since our search isn't perfect we might have multiple matches with some being false
|
||||
// positives, and so we want to bias towards leaving [0] in place.
|
||||
for(int32_t i = 0; i < refl->DebugInfo.files.count; i++)
|
||||
{
|
||||
refl->DebugInfo.entryFile = (int32_t)i;
|
||||
char *c = strstr(refl->DebugInfo.files[i].first.elems, entry.c_str());
|
||||
char *end = refl->DebugInfo.files[i].first.elems + refl->DebugInfo.files[i].first.count;
|
||||
|
||||
// no substring match? continue
|
||||
if(c == NULL)
|
||||
continue;
|
||||
|
||||
// if we did get a substring match, ensure there's whitespace preceeding it.
|
||||
if(c == entry.c_str() || !isspace((int)*(c - 1)))
|
||||
continue;
|
||||
|
||||
// skip past the entry point. Then skip any whitespace
|
||||
c += entry.size();
|
||||
|
||||
// check for EOF.
|
||||
if(c >= end)
|
||||
continue;
|
||||
|
||||
while(c < end && isspace(*c))
|
||||
c++;
|
||||
|
||||
if(c >= end)
|
||||
continue;
|
||||
|
||||
// if there's an open bracket next, we found a entry_point( which we count as the
|
||||
// declaration.
|
||||
if(*c == '(')
|
||||
{
|
||||
// only do anything if we're looking at a later file
|
||||
if(i > 0)
|
||||
std::swap(refl->DebugInfo.files[0], refl->DebugInfo.files[i]);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -590,14 +590,15 @@ public:
|
||||
ShaderReflection &GetDetails()
|
||||
{
|
||||
if(!m_Built && GetDXBC() != NULL)
|
||||
MakeShaderReflection(m_DXBCFile, &m_Details, &m_Mapping);
|
||||
BuildReflection();
|
||||
m_Built = true;
|
||||
return m_Details;
|
||||
}
|
||||
|
||||
const ShaderBindpointMapping &GetMapping()
|
||||
{
|
||||
if(!m_Built && GetDXBC() != NULL)
|
||||
MakeShaderReflection(m_DXBCFile, &m_Details, &m_Mapping);
|
||||
BuildReflection();
|
||||
m_Built = true;
|
||||
return m_Mapping;
|
||||
}
|
||||
@@ -609,6 +610,16 @@ public:
|
||||
void TryReplaceOriginalByteCode();
|
||||
ShaderEntry &operator=(const ShaderEntry &e);
|
||||
|
||||
void BuildReflection()
|
||||
{
|
||||
MakeShaderReflection(m_DXBCFile, &m_Details, &m_Mapping);
|
||||
m_Details.ID = GetResourceID();
|
||||
m_Details.EntryPoint =
|
||||
m_DXBCFile->m_DebugInfo ? m_DXBCFile->m_DebugInfo->GetEntryFunction() : "";
|
||||
if(m_Details.EntryPoint.empty())
|
||||
m_Details.EntryPoint = "main";
|
||||
}
|
||||
|
||||
DXBCKey m_Key;
|
||||
|
||||
std::string m_DebugInfoPath;
|
||||
|
||||
@@ -299,7 +299,7 @@ private:
|
||||
ShaderReflection reflection;
|
||||
GLuint prog;
|
||||
|
||||
void Compile(WrappedOpenGL &gl);
|
||||
void Compile(WrappedOpenGL &gl, ResourceId id);
|
||||
};
|
||||
|
||||
struct ProgramData
|
||||
|
||||
@@ -894,11 +894,8 @@ void ReconstructVarTree(const GLHookSet &gl, GLenum query, GLuint sepProg, GLuin
|
||||
void MakeShaderReflection(const GLHookSet &gl, GLenum shadType, GLuint sepProg,
|
||||
ShaderReflection &refl, bool pointSizeUsed, bool clipDistanceUsed)
|
||||
{
|
||||
refl.DebugInfo.entryFunc = "main";
|
||||
refl.DebugInfo.compileFlags = 0;
|
||||
|
||||
refl.DebugInfo.entryFile = 0;
|
||||
|
||||
refl.Disassembly = "";
|
||||
|
||||
if(shadType == eGL_COMPUTE_SHADER)
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
#include "driver/shaders/spirv/spirv_common.h"
|
||||
#include "serialise/string_utils.h"
|
||||
|
||||
void WrappedOpenGL::ShaderData::Compile(WrappedOpenGL &gl)
|
||||
void WrappedOpenGL::ShaderData::Compile(WrappedOpenGL &gl, ResourceId id)
|
||||
{
|
||||
bool pointSizeUsed = false, clipDistanceUsed = false;
|
||||
if(type == eGL_VERTEX_SHADER)
|
||||
@@ -80,9 +80,12 @@ void WrappedOpenGL::ShaderData::Compile(WrappedOpenGL &gl)
|
||||
if(!spirvwords.empty())
|
||||
ParseSPIRV(&spirvwords.front(), spirvwords.size(), spirv);
|
||||
|
||||
reflection.ID = id;
|
||||
reflection.EntryPoint = "main";
|
||||
// for classic GL, entry point is always main
|
||||
reflection.Disassembly = spirv.Disassemble("main");
|
||||
|
||||
// TODO sort these so that the first file contains the entry point
|
||||
create_array_uninit(reflection.DebugInfo.files, sources.size());
|
||||
for(size_t i = 0; i < sources.size(); i++)
|
||||
{
|
||||
@@ -244,7 +247,7 @@ bool WrappedOpenGL::Serialise_glCompileShader(GLuint shader)
|
||||
{
|
||||
ResourceId liveId = GetResourceManager()->GetLiveID(id);
|
||||
|
||||
m_Shaders[liveId].Compile(*this);
|
||||
m_Shaders[liveId].Compile(*this, id);
|
||||
|
||||
m_Real.glCompileShader(GetResourceManager()->GetLiveResource(id).name);
|
||||
}
|
||||
@@ -271,7 +274,8 @@ void WrappedOpenGL::glCompileShader(GLuint shader)
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Shaders[GetResourceManager()->GetID(ShaderRes(GetCtx(), shader))].Compile(*this);
|
||||
ResourceId id = GetResourceManager()->GetID(ShaderRes(GetCtx(), shader));
|
||||
m_Shaders[id].Compile(*this, id);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -467,7 +471,7 @@ bool WrappedOpenGL::Serialise_glCreateShaderProgramv(GLuint program, GLenum type
|
||||
shadDetails.sources.swap(src);
|
||||
shadDetails.prog = sepprog;
|
||||
|
||||
shadDetails.Compile(*this);
|
||||
shadDetails.Compile(*this, id);
|
||||
|
||||
GetResourceManager()->AddLiveResource(id, res);
|
||||
}
|
||||
@@ -527,7 +531,7 @@ GLuint WrappedOpenGL::glCreateShaderProgramv(GLenum type, GLsizei count, const G
|
||||
shadDetails.sources.swap(src);
|
||||
shadDetails.prog = sepprog;
|
||||
|
||||
shadDetails.Compile(*this);
|
||||
shadDetails.Compile(*this, id);
|
||||
}
|
||||
|
||||
return real;
|
||||
@@ -1470,7 +1474,7 @@ bool WrappedOpenGL::Serialise_glCompileShaderIncludeARB(GLuint shader, GLsizei c
|
||||
for(int32_t i = 0; i < Count; i++)
|
||||
shadDetails.includepaths.push_back(pathstrings[i]);
|
||||
|
||||
shadDetails.Compile(*this);
|
||||
shadDetails.Compile(*this, id);
|
||||
|
||||
m_Real.glCompileShaderIncludeARB(GetResourceManager()->GetLiveResource(id).name, Count,
|
||||
pathstrings, NULL);
|
||||
@@ -1511,7 +1515,7 @@ void WrappedOpenGL::glCompileShaderIncludeARB(GLuint shader, GLsizei count,
|
||||
for(int32_t i = 0; i < count; i++)
|
||||
shadDetails.includepaths.push_back(path[i]);
|
||||
|
||||
shadDetails.Compile(*this);
|
||||
shadDetails.Compile(*this, id);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -148,11 +148,21 @@ void VulkanCreationInfo::Pipeline::Init(VulkanResourceManager *resourceMan, Vulk
|
||||
|
||||
if(reflData.entryPoint.empty())
|
||||
{
|
||||
SPVModule &spv = info.m_ShaderModule[id].spirv;
|
||||
spv.MakeReflection(ShaderStage(reflData.stage), reflData.entryPoint, reflData.refl,
|
||||
reflData.mapping, reflData.patchData);
|
||||
|
||||
reflData.entryPoint = shad.entryPoint;
|
||||
reflData.stage = stageIndex;
|
||||
info.m_ShaderModule[id].spirv.MakeReflection(ShaderStage(reflData.stage), reflData.entryPoint,
|
||||
reflData.refl, reflData.mapping,
|
||||
reflData.patchData);
|
||||
reflData.refl.ID = resourceMan->GetOriginalID(id);
|
||||
reflData.refl.EntryPoint = shad.entryPoint;
|
||||
|
||||
if(!spv.spirv.empty())
|
||||
{
|
||||
rdctype::array<byte> &bytes = reflData.refl.RawBytes;
|
||||
const vector<uint32_t> &spirv = spv.spirv;
|
||||
create_array_init(bytes, spirv.size() * sizeof(uint32_t), (byte *)&spirv[0]);
|
||||
}
|
||||
}
|
||||
|
||||
if(pCreateInfo->pStages[i].pSpecializationInfo)
|
||||
@@ -369,6 +379,8 @@ void VulkanCreationInfo::Pipeline::Init(VulkanResourceManager *resourceMan, Vulk
|
||||
info.m_ShaderModule[id].spirv.MakeReflection(ShaderStage::Compute, reflData.entryPoint,
|
||||
reflData.refl, reflData.mapping,
|
||||
reflData.patchData);
|
||||
reflData.refl.ID = resourceMan->GetOriginalID(id);
|
||||
reflData.refl.EntryPoint = shad.entryPoint;
|
||||
}
|
||||
|
||||
if(pCreateInfo->stage.pSpecializationInfo)
|
||||
|
||||
@@ -919,14 +919,6 @@ ShaderReflection *VulkanReplay::GetShader(ResourceId shader, string entryPoint)
|
||||
shad->second.m_Reflections[entryPoint].refl.Disassembly =
|
||||
shad->second.spirv.Disassemble(entryPoint);
|
||||
|
||||
if(shad->second.m_Reflections[entryPoint].refl.RawBytes.count == 0 &&
|
||||
!shad->second.spirv.spirv.empty())
|
||||
{
|
||||
rdctype::array<byte> &bytes = shad->second.m_Reflections[entryPoint].refl.RawBytes;
|
||||
const vector<uint32_t> &spirv = shad->second.spirv.spirv;
|
||||
create_array_init(bytes, spirv.size() * sizeof(uint32_t), (byte *)&spirv[0]);
|
||||
}
|
||||
|
||||
return &shad->second.m_Reflections[entryPoint].refl;
|
||||
}
|
||||
|
||||
|
||||
@@ -37,9 +37,14 @@ namespace renderdoc
|
||||
private void PostMarshal()
|
||||
{
|
||||
if (_ptr_Bytecode != IntPtr.Zero)
|
||||
{
|
||||
Bytecode = (ShaderReflection)CustomMarshal.PtrToStructure(_ptr_Bytecode, typeof(ShaderReflection), false);
|
||||
Bytecode.origPtr = _ptr_Bytecode;
|
||||
}
|
||||
else
|
||||
{
|
||||
Bytecode = null;
|
||||
}
|
||||
|
||||
_ptr_Bytecode = IntPtr.Zero;
|
||||
}
|
||||
@@ -95,9 +100,14 @@ namespace renderdoc
|
||||
private void PostMarshal()
|
||||
{
|
||||
if (_ptr_ShaderDetails != IntPtr.Zero)
|
||||
{
|
||||
ShaderDetails = (ShaderReflection)CustomMarshal.PtrToStructure(_ptr_ShaderDetails, typeof(ShaderReflection), false);
|
||||
ShaderDetails.origPtr = _ptr_ShaderDetails;
|
||||
}
|
||||
else
|
||||
{
|
||||
ShaderDetails = null;
|
||||
}
|
||||
|
||||
_ptr_ShaderDetails = IntPtr.Zero;
|
||||
}
|
||||
|
||||
@@ -166,9 +166,14 @@ namespace renderdoc
|
||||
private void PostMarshal()
|
||||
{
|
||||
if (_ptr_ShaderDetails != IntPtr.Zero)
|
||||
{
|
||||
ShaderDetails = (ShaderReflection)CustomMarshal.PtrToStructure(_ptr_ShaderDetails, typeof(ShaderReflection), false);
|
||||
ShaderDetails.origPtr = _ptr_ShaderDetails;
|
||||
}
|
||||
else
|
||||
{
|
||||
ShaderDetails = null;
|
||||
}
|
||||
|
||||
_ptr_ShaderDetails = IntPtr.Zero;
|
||||
}
|
||||
|
||||
@@ -89,9 +89,14 @@ namespace renderdoc
|
||||
private void PostMarshal()
|
||||
{
|
||||
if (_ptr_ShaderDetails != IntPtr.Zero)
|
||||
{
|
||||
ShaderDetails = (ShaderReflection)CustomMarshal.PtrToStructure(_ptr_ShaderDetails, typeof(ShaderReflection), false);
|
||||
ShaderDetails.origPtr = _ptr_ShaderDetails;
|
||||
}
|
||||
else
|
||||
{
|
||||
ShaderDetails = null;
|
||||
}
|
||||
|
||||
_ptr_ShaderDetails = IntPtr.Zero;
|
||||
}
|
||||
|
||||
@@ -377,9 +377,6 @@ namespace renderdoc
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public class ShaderDebugChunk
|
||||
{
|
||||
[CustomMarshalAs(CustomUnmanagedType.UTF8TemplatedString)]
|
||||
public string entryFunc;
|
||||
|
||||
public UInt32 compileFlags;
|
||||
|
||||
public struct DebugFile
|
||||
@@ -413,13 +410,19 @@ namespace renderdoc
|
||||
|
||||
[CustomMarshalAs(CustomUnmanagedType.TemplatedArray)]
|
||||
public DebugFile[] files;
|
||||
|
||||
public Int32 entryFile;
|
||||
};
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public class ShaderReflection
|
||||
{
|
||||
public ResourceId ID;
|
||||
|
||||
[CustomMarshalAs(CustomUnmanagedType.UTF8TemplatedString)]
|
||||
public string EntryPoint;
|
||||
|
||||
[CustomMarshalAs(CustomUnmanagedType.Skip)]
|
||||
public IntPtr origPtr;
|
||||
|
||||
[CustomMarshalAs(CustomUnmanagedType.CustomClass)]
|
||||
public ShaderDebugChunk DebugInfo;
|
||||
|
||||
|
||||
@@ -171,9 +171,14 @@ namespace renderdoc
|
||||
private void PostMarshal()
|
||||
{
|
||||
if (_ptr_ShaderDetails != IntPtr.Zero)
|
||||
{
|
||||
ShaderDetails = (ShaderReflection)CustomMarshal.PtrToStructure(_ptr_ShaderDetails, typeof(ShaderReflection), false);
|
||||
ShaderDetails.origPtr = _ptr_ShaderDetails;
|
||||
}
|
||||
else
|
||||
{
|
||||
ShaderDetails = null;
|
||||
}
|
||||
|
||||
_ptr_ShaderDetails = IntPtr.Zero;
|
||||
}
|
||||
|
||||
@@ -310,18 +310,8 @@ namespace renderdocui.Windows.PipelineState
|
||||
else
|
||||
shader.Text = stage.ShaderName;
|
||||
|
||||
if (shaderDetails != null && shaderDetails.DebugInfo.entryFunc.Length > 0 && shaderDetails.DebugInfo.files.Length > 0)
|
||||
{
|
||||
string shaderfn = "";
|
||||
|
||||
int entryFile = shaderDetails.DebugInfo.entryFile;
|
||||
if (entryFile < 0 || entryFile >= shaderDetails.DebugInfo.files.Length)
|
||||
entryFile = 0;
|
||||
|
||||
shaderfn = shaderDetails.DebugInfo.files[entryFile].BaseFilename;
|
||||
|
||||
shader.Text = shaderDetails.DebugInfo.entryFunc + "()" + " - " + shaderfn;
|
||||
}
|
||||
if (shaderDetails != null && shaderDetails.DebugInfo.files.Length > 0)
|
||||
shader.Text = shaderDetails.EntryPoint + "()" + " - " + shaderDetails.DebugInfo.files[0].BaseFilename;
|
||||
|
||||
int vs = 0;
|
||||
|
||||
@@ -768,8 +758,8 @@ namespace renderdocui.Windows.PipelineState
|
||||
else
|
||||
iaBytecode.Text = state.m_IA.LayoutName;
|
||||
|
||||
if (state.m_IA.Bytecode != null && state.m_IA.Bytecode.DebugInfo != null && state.m_IA.Bytecode.DebugInfo.entryFunc.Length > 0)
|
||||
iaBytecode.Text += " (" + state.m_IA.Bytecode.DebugInfo.entryFunc + ")";
|
||||
if (state.m_IA.Bytecode != null && state.m_IA.Bytecode.DebugInfo != null)
|
||||
iaBytecode.Text += " (" + state.m_IA.Bytecode.EntryPoint + ")";
|
||||
|
||||
iaBytecodeMismatch.Text = "";
|
||||
iaBytecodeMismatch.Visible = false;
|
||||
@@ -2420,9 +2410,9 @@ namespace renderdocui.Windows.PipelineState
|
||||
string mainfile = "";
|
||||
|
||||
var files = new Dictionary<string, string>(StringComparer.InvariantCultureIgnoreCase);
|
||||
if (shaderDetails.DebugInfo.entryFunc.Length > 0 && shaderDetails.DebugInfo.files.Length > 0)
|
||||
if (shaderDetails.DebugInfo.files.Length > 0)
|
||||
{
|
||||
entryFunc = shaderDetails.DebugInfo.entryFunc;
|
||||
entryFunc = shaderDetails.EntryPoint;
|
||||
|
||||
foreach (var s in shaderDetails.DebugInfo.files)
|
||||
{
|
||||
@@ -2432,11 +2422,7 @@ namespace renderdocui.Windows.PipelineState
|
||||
files.Add(s.FullFilename, s.filetext);
|
||||
}
|
||||
|
||||
int entryFile = shaderDetails.DebugInfo.entryFile;
|
||||
if (entryFile < 0 || entryFile >= shaderDetails.DebugInfo.files.Length)
|
||||
entryFile = 0;
|
||||
|
||||
mainfile = shaderDetails.DebugInfo.files[entryFile].FullFilename;
|
||||
mainfile = shaderDetails.DebugInfo.files[0].FullFilename;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -3334,8 +3320,8 @@ namespace renderdocui.Windows.PipelineState
|
||||
else
|
||||
shadername = sh.ShaderName;
|
||||
|
||||
if (shaderDetails != null && shaderDetails.DebugInfo.entryFunc.Length > 0 && shaderDetails.DebugInfo.files.Length > 0)
|
||||
shadername = shaderDetails.DebugInfo.entryFunc + "()" + " - " +
|
||||
if (shaderDetails != null && shaderDetails.DebugInfo.files.Length > 0)
|
||||
shadername = shaderDetails.EntryPoint + "()" + " - " +
|
||||
shaderDetails.DebugInfo.files[0].BaseFilename;
|
||||
|
||||
writer.WriteStartElement("p");
|
||||
|
||||
@@ -512,18 +512,8 @@ namespace renderdocui.Windows.PipelineState
|
||||
else
|
||||
shader.Text = state.PipelineName + " - " + stage.stage.Str(GraphicsAPI.D3D12) + " Shader";
|
||||
|
||||
if (shaderDetails != null && shaderDetails.DebugInfo.entryFunc.Length > 0 && shaderDetails.DebugInfo.files.Length > 0)
|
||||
{
|
||||
string shaderfn = "";
|
||||
|
||||
int entryFile = shaderDetails.DebugInfo.entryFile;
|
||||
if (entryFile < 0 || entryFile >= shaderDetails.DebugInfo.files.Length)
|
||||
entryFile = 0;
|
||||
|
||||
shaderfn = shaderDetails.DebugInfo.files[entryFile].BaseFilename;
|
||||
|
||||
shader.Text = shaderDetails.DebugInfo.entryFunc + "()" + " - " + shaderfn;
|
||||
}
|
||||
if (shaderDetails != null && shaderDetails.DebugInfo.files.Length > 0)
|
||||
shader.Text = shaderDetails.EntryPoint + "()" + " - " + shaderDetails.DebugInfo.files[0].BaseFilename;
|
||||
|
||||
int vs = 0;
|
||||
|
||||
@@ -2047,9 +2037,9 @@ namespace renderdocui.Windows.PipelineState
|
||||
string mainfile = "";
|
||||
|
||||
var files = new Dictionary<string, string>(StringComparer.InvariantCultureIgnoreCase);
|
||||
if (shaderDetails.DebugInfo.entryFunc.Length > 0 && shaderDetails.DebugInfo.files.Length > 0)
|
||||
if (shaderDetails.DebugInfo.files.Length > 0)
|
||||
{
|
||||
entryFunc = shaderDetails.DebugInfo.entryFunc;
|
||||
entryFunc = shaderDetails.EntryPoint;
|
||||
|
||||
foreach (var s in shaderDetails.DebugInfo.files)
|
||||
{
|
||||
@@ -2059,11 +2049,7 @@ namespace renderdocui.Windows.PipelineState
|
||||
files.Add(s.FullFilename, s.filetext);
|
||||
}
|
||||
|
||||
int entryFile = shaderDetails.DebugInfo.entryFile;
|
||||
if (entryFile < 0 || entryFile >= shaderDetails.DebugInfo.files.Length)
|
||||
entryFile = 0;
|
||||
|
||||
mainfile = shaderDetails.DebugInfo.files[entryFile].FullFilename;
|
||||
mainfile = shaderDetails.DebugInfo.files[0].FullFilename;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -2927,8 +2913,8 @@ namespace renderdocui.Windows.PipelineState
|
||||
else
|
||||
shadername = sh.stage.Str(GraphicsAPI.D3D12);
|
||||
|
||||
if (shaderDetails != null && shaderDetails.DebugInfo.entryFunc.Length > 0 && shaderDetails.DebugInfo.files.Length > 0)
|
||||
shadername = shaderDetails.DebugInfo.entryFunc + "()" + " - " +
|
||||
if (shaderDetails != null && shaderDetails.DebugInfo.files.Length > 0)
|
||||
shadername = shaderDetails.EntryPoint + "()" + " - " +
|
||||
shaderDetails.DebugInfo.files[0].BaseFilename;
|
||||
|
||||
writer.WriteStartElement("p");
|
||||
|
||||
@@ -953,23 +953,13 @@ namespace renderdocui.Windows.PipelineState
|
||||
else
|
||||
shader.Text = stage.ShaderName;
|
||||
|
||||
if (shaderDetails != null && shaderDetails.DebugInfo.entryFunc.Length > 0)
|
||||
if (shaderDetails != null)
|
||||
{
|
||||
if (shaderDetails.DebugInfo.files.Length > 0 || shaderDetails.DebugInfo.entryFunc != "main")
|
||||
shader.Text = shaderDetails.DebugInfo.entryFunc + "()";
|
||||
if (shaderDetails.DebugInfo.files.Length > 0 || shaderDetails.EntryPoint != "main")
|
||||
shader.Text = shaderDetails.EntryPoint + "()";
|
||||
|
||||
if (shaderDetails.DebugInfo.files.Length > 0)
|
||||
{
|
||||
string shaderfn = "";
|
||||
|
||||
int entryFile = shaderDetails.DebugInfo.entryFile;
|
||||
if (entryFile < 0 || entryFile >= shaderDetails.DebugInfo.files.Length)
|
||||
entryFile = 0;
|
||||
|
||||
shaderfn = shaderDetails.DebugInfo.files[entryFile].BaseFilename;
|
||||
|
||||
shader.Text += " - " + shaderfn;
|
||||
}
|
||||
shader.Text += " - " + shaderDetails.DebugInfo.files[0].BaseFilename;
|
||||
}
|
||||
|
||||
int vs = 0;
|
||||
@@ -2844,8 +2834,8 @@ namespace renderdocui.Windows.PipelineState
|
||||
else
|
||||
shadername = sh.ShaderName;
|
||||
|
||||
if (shaderDetails != null && shaderDetails.DebugInfo.entryFunc.Length > 0 && shaderDetails.DebugInfo.files.Length > 0)
|
||||
shadername = shaderDetails.DebugInfo.entryFunc + "()" + " - " +
|
||||
if (shaderDetails != null && shaderDetails.DebugInfo.files.Length > 0)
|
||||
shadername = shaderDetails.EntryPoint + "()" + " - " +
|
||||
shaderDetails.DebugInfo.files[0].BaseFilename;
|
||||
|
||||
writer.WriteStartElement("p");
|
||||
|
||||
@@ -578,12 +578,12 @@ namespace renderdocui.Windows
|
||||
w.CloseButtonVisible = false;
|
||||
}
|
||||
|
||||
if (shader != null && shader.DebugInfo.entryFunc.Length > 0 && shader.DebugInfo.files.Length > 0)
|
||||
if (shader != null && shader.DebugInfo.files.Length > 0)
|
||||
{
|
||||
if(trace != null)
|
||||
Text = String.Format("Debug {0}() - {1}", shader.DebugInfo.entryFunc, debugContext);
|
||||
Text = String.Format("Debug {0}() - {1}", shader.EntryPoint, debugContext);
|
||||
else
|
||||
Text = String.Format("{0}()", shader.DebugInfo.entryFunc);
|
||||
Text = String.Format("{0}()", shader.EntryPoint);
|
||||
|
||||
int fileIdx = 0;
|
||||
|
||||
@@ -606,15 +606,8 @@ namespace renderdocui.Windows
|
||||
|
||||
m_Scintillas.Add(scintilla1);
|
||||
|
||||
if (shader.DebugInfo.entryFile >= 0 && shader.DebugInfo.entryFile < shader.DebugInfo.files.Length)
|
||||
{
|
||||
if (fileIdx == shader.DebugInfo.entryFile)
|
||||
sel = w;
|
||||
}
|
||||
else if (f.filetext.Contains(shader.DebugInfo.entryFunc))
|
||||
{
|
||||
if (sel == null)
|
||||
sel = w;
|
||||
}
|
||||
|
||||
fileIdx++;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user