Add tests for edge-case vertex attributes & interpolators

* Tests that we can pass integer, double, matrix, array values through the
  vertex pipeline and query the correct values at each stage.
This commit is contained in:
baldurk
2019-05-24 17:12:41 +01:00
parent 6e2e2abb22
commit bdf7213613
14 changed files with 1462 additions and 179 deletions
+3 -2
View File
@@ -7,7 +7,6 @@ set(VULKAN_SRC
vk/vk_helpers.cpp
vk/vk_test.cpp
vk/vk_adv_cbuffer_zoo.cpp
vk/vk_awkward_triangle.cpp
vk/vk_buffer_address.cpp
vk/vk_cbuffer_zoo.cpp
vk/vk_descriptor_index.cpp
@@ -20,6 +19,7 @@ set(VULKAN_SRC
vk/vk_secondary_cmdbuf.cpp
vk/vk_simple_triangle.cpp
vk/vk_structured_buffer_nested.cpp
vk/vk_vertex_attr_zoo.cpp
vk/vk_video_textures.cpp
vk/vk_vs_max_desc_set.cpp)
@@ -44,7 +44,8 @@ set(OPENGL_SRC
gl/gl_simple_triangle.cpp
gl/gl_spirv_shader.cpp
gl/gl_unsized_ms_fbo_attachment.cpp
gl/gl_vao_0.cpp)
gl/gl_vao_0.cpp
gl/gl_vertex_attr_zoo.cpp)
set(SRC main.cpp
test_common.cpp
+7
View File
@@ -552,3 +552,10 @@ ID3D11GeometryShaderPtr D3D11GraphicsTest::CreateGS(ID3DBlobPtr blob,
(UINT)strides.size(), 0, NULL, &ret));
return ret;
}
ID3D11GeometryShaderPtr D3D11GraphicsTest::CreateGS(ID3DBlobPtr blob)
{
ID3D11GeometryShaderPtr ret;
CHECK_HR(dev->CreateGeometryShader(blob->GetBufferPointer(), blob->GetBufferSize(), NULL, &ret));
return ret;
}
+1
View File
@@ -75,6 +75,7 @@ struct D3D11GraphicsTest : public GraphicsTest
ID3D11VertexShaderPtr CreateVS(ID3DBlobPtr blob);
ID3D11PixelShaderPtr CreatePS(ID3DBlobPtr blob);
ID3D11ComputeShaderPtr CreateCS(ID3DBlobPtr blob);
ID3D11GeometryShaderPtr CreateGS(ID3DBlobPtr blob);
ID3D11GeometryShaderPtr CreateGS(ID3DBlobPtr blob,
const std::vector<D3D11_SO_DECLARATION_ENTRY> &sodecl,
const std::vector<UINT> &strides);
@@ -0,0 +1,232 @@
/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2015-2019 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "d3d11_test.h"
TEST(D3D11_Vertex_Attr_Zoo, D3D11GraphicsTest)
{
static constexpr const char *Description =
"Draws a triangle but using different kinds of vertex attributes, including doubles, arrays, "
"matrices, and formats that require manual decode as they are vertex-buffer exclusive on "
"some hardware such as USCALED.";
struct vertin
{
int16_t i16[4];
uint16_t u16[4];
double df[2];
float arr0[2];
float arr1[2];
float arr2[2];
float mat0[2];
float mat1[2];
};
std::string common = R"EOSHADER(
struct a2v
{
float4 SNorm : SNORM;
float4 UNorm : UNORM;
uint4 UInt : UINT;
float2 Array[3] : ARRAY;
float2x2 Matrix : MATRIX;
};
struct v2f
{
float4 pos : SV_Position;
a2v data;
};
)EOSHADER";
std::string vertex = R"EOSHADER(
v2f main(in a2v IN, in uint idx : SV_VertexID)
{
float2 pos[3] = {float2(-0.5f, 0.5f), float2(0.0f, -0.5f), float2(0.5f, 0.5f)};
v2f OUT = (v2f)0;
OUT.pos = float4(pos[idx], 0.0f, 1.0f);
OUT.data = IN;
return OUT;
}
)EOSHADER";
std::string pixel = R"EOSHADER(
float4 main(in v2f IN) : SV_Target0
{
// check values came through correctly
// SNorm should be in [-1, 1]
if(any(clamp(IN.data.SNorm, -1.0, 1.0) != IN.data.SNorm))
return float4(0.1f, 0, 0, 1);
// UNorm should be in [0, 1]
if(any(clamp(IN.data.UNorm, 0.0, 1.0) != IN.data.UNorm))
return float4(0.2f, 0, 0, 1);
// Similar for UInt
if(IN.data.UInt.x > 65535 || IN.data.UInt.y > 65535 || IN.data.UInt.z > 65535 || IN.data.UInt.w > 65535)
return float4(0.3f, 0, 0, 1);
return float4(0, 1.0f, 0, 1);
}
)EOSHADER";
std::string geom = R"EOSHADER(
[maxvertexcount(3)]
void main(triangle v2f input[3], inout TriangleStream<v2f> TriStream)
{
for(int i = 0; i < 3; i++)
{
v2f output = input[i];
output.pos = float4(output.pos.yx, 0.4f, 1.2f);
TriStream.Append(output);
}
TriStream.RestartStrip();
}
)EOSHADER";
int main()
{
// initialise, create window, create device, etc
if(!Init())
return 3;
vertin triangle[] = {
{
{32767, -32768, 32767, -32767},
{12345, 6789, 1234, 567},
{9.8765432109, -5.6789012345},
{1.0f, 2.0f},
{3.0f, 4.0f},
{5.0f, 6.0f},
{7.0, 8.0f},
{9.0f, 10.0f},
},
{
{32766, -32766, 16000, -16000},
{56, 7890, 123, 4567},
{-7.89012345678, 6.54321098765},
{11.0f, 12.0f},
{13.0f, 14.0f},
{15.0f, 16.0f},
{17.0, 18.0f},
{19.0f, 20.0f},
},
{
{5, -5, 0, 0},
{8765, 43210, 987, 65432},
{0.1234567890123, 4.5678901234},
{21.0f, 22.0f},
{23.0f, 24.0f},
{25.0f, 26.0f},
{27.0, 28.0f},
{29.0f, 30.0f},
},
};
ID3DBlobPtr vsblob = Compile(common + vertex, "main", "vs_4_0");
ID3DBlobPtr psblob = Compile(common + pixel, "main", "ps_4_0");
ID3DBlobPtr gsblob = Compile(common + geom, "main", "gs_4_0");
D3D11_INPUT_ELEMENT_DESC layoutdesc[] = {
{
"SNORM", 0, DXGI_FORMAT_R16G16B16A16_SNORM, 0, offsetof(vertin, i16),
D3D11_INPUT_PER_VERTEX_DATA, 0,
},
{
"UNORM", 0, DXGI_FORMAT_R16G16B16A16_UNORM, 0, offsetof(vertin, u16),
D3D11_INPUT_PER_VERTEX_DATA, 0,
},
{
"UINT", 0, DXGI_FORMAT_R16G16B16A16_UINT, 0, offsetof(vertin, u16),
D3D11_INPUT_PER_VERTEX_DATA, 0,
},
{
"ARRAY", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(vertin, arr0),
D3D11_INPUT_PER_VERTEX_DATA, 0,
},
{
"ARRAY", 1, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(vertin, arr1),
D3D11_INPUT_PER_VERTEX_DATA, 0,
},
{
"ARRAY", 2, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(vertin, arr2),
D3D11_INPUT_PER_VERTEX_DATA, 0,
},
{
"MATRIX", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(vertin, mat0),
D3D11_INPUT_PER_VERTEX_DATA, 0,
},
{
"MATRIX", 1, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(vertin, mat1),
D3D11_INPUT_PER_VERTEX_DATA, 0,
},
};
ID3D11InputLayoutPtr layout;
CHECK_HR(dev->CreateInputLayout(layoutdesc, ARRAY_COUNT(layoutdesc), vsblob->GetBufferPointer(),
vsblob->GetBufferSize(), &layout));
ID3D11VertexShaderPtr vs = CreateVS(vsblob);
ID3D11PixelShaderPtr ps = CreatePS(psblob);
ID3D11GeometryShaderPtr gs = CreateGS(gsblob);
ID3D11BufferPtr vb = MakeBuffer().Vertex().Data(triangle);
while(Running())
{
ClearRenderTargetView(bbRTV, {0.4f, 0.5f, 0.6f, 1.0f});
IASetVertexBuffer(vb, sizeof(vertin), 0);
ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ctx->IASetInputLayout(layout);
ctx->VSSetShader(vs, NULL, 0);
ctx->GSSetShader(gs, NULL, 0);
ctx->PSSetShader(ps, NULL, 0);
RSSetViewport({0.0f, 0.0f, (float)screenWidth, (float)screenHeight, 0.0f, 1.0f});
ctx->OMSetRenderTargets(1, &bbRTV.GetInterfacePtr(), NULL);
ctx->Draw(3, 0);
Present();
}
return 0;
}
};
REGISTER_TEST();
@@ -0,0 +1,242 @@
/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2018-2019 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "d3d12_test.h"
TEST(D3D12_Vertex_Attr_Zoo, D3D12GraphicsTest)
{
static constexpr const char *Description =
"Draws a triangle but using different kinds of vertex attributes, including doubles, arrays, "
"matrices, and formats that require manual decode as they are vertex-buffer exclusive on "
"some hardware such as USCALED.";
struct vertin
{
int16_t i16[4];
uint16_t u16[4];
double df[2];
float arr0[2];
float arr1[2];
float arr2[2];
float mat0[2];
float mat1[2];
};
std::string common = R"EOSHADER(
struct a2v
{
float4 SNorm : SNORM;
float4 UNorm : UNORM;
uint4 UInt : UINT;
float2 Array[3] : ARRAY;
float2x2 Matrix : MATRIX;
};
struct v2f
{
float4 pos : SV_Position;
a2v data;
};
)EOSHADER";
std::string vertex = R"EOSHADER(
v2f main(in a2v IN, in uint idx : SV_VertexID)
{
float2 pos[3] = {float2(-0.5f, 0.5f), float2(0.0f, -0.5f), float2(0.5f, 0.5f)};
v2f OUT = (v2f)0;
OUT.pos = float4(pos[idx], 0.0f, 1.0f);
OUT.data = IN;
return OUT;
}
)EOSHADER";
std::string pixel = R"EOSHADER(
float4 main(in v2f IN) : SV_Target0
{
// check values came through correctly
// SNorm should be in [-1, 1]
if(any(clamp(IN.data.SNorm, -1.0, 1.0) != IN.data.SNorm))
return float4(0.1f, 0, 0, 1);
// UNorm should be in [0, 1]
if(any(clamp(IN.data.UNorm, 0.0, 1.0) != IN.data.UNorm))
return float4(0.2f, 0, 0, 1);
// Similar for UInt
if(IN.data.UInt.x > 65535 || IN.data.UInt.y > 65535 || IN.data.UInt.z > 65535 || IN.data.UInt.w > 65535)
return float4(0.3f, 0, 0, 1);
return float4(0, 1.0f, 0, 1);
}
)EOSHADER";
std::string geom = R"EOSHADER(
[maxvertexcount(3)]
void main(triangle v2f input[3], inout TriangleStream<v2f> TriStream)
{
for(int i = 0; i < 3; i++)
{
v2f output = input[i];
output.pos = float4(output.pos.yx, 0.4f, 1.2f);
TriStream.Append(output);
}
TriStream.RestartStrip();
}
)EOSHADER";
int main()
{
// initialise, create window, create device, etc
if(!Init())
return 3;
vertin triangle[] = {
{
{32767, -32768, 32767, -32767},
{12345, 6789, 1234, 567},
{9.8765432109, -5.6789012345},
{1.0f, 2.0f},
{3.0f, 4.0f},
{5.0f, 6.0f},
{7.0, 8.0f},
{9.0f, 10.0f},
},
{
{32766, -32766, 16000, -16000},
{56, 7890, 123, 4567},
{-7.89012345678, 6.54321098765},
{11.0f, 12.0f},
{13.0f, 14.0f},
{15.0f, 16.0f},
{17.0, 18.0f},
{19.0f, 20.0f},
},
{
{5, -5, 0, 0},
{8765, 43210, 987, 65432},
{0.1234567890123, 4.5678901234},
{21.0f, 22.0f},
{23.0f, 24.0f},
{25.0f, 26.0f},
{27.0, 28.0f},
{29.0f, 30.0f},
},
};
ID3DBlobPtr vsblob = Compile(common + vertex, "main", "vs_4_0");
ID3DBlobPtr psblob = Compile(common + pixel, "main", "ps_4_0");
ID3DBlobPtr gsblob = Compile(common + geom, "main", "gs_4_0");
ID3D12ResourcePtr vb = MakeBuffer().Data(triangle);
ID3D12RootSignaturePtr sig = MakeSig({});
ID3D12PipelineStatePtr pso = MakePSO().RootSig(sig).VS(vsblob).PS(psblob).GS(gsblob).InputLayout({
{
"SNORM", 0, DXGI_FORMAT_R16G16B16A16_SNORM, 0, offsetof(vertin, i16),
D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0,
},
{
"UNORM", 0, DXGI_FORMAT_R16G16B16A16_UNORM, 0, offsetof(vertin, u16),
D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0,
},
{
"UINT", 0, DXGI_FORMAT_R16G16B16A16_UINT, 0, offsetof(vertin, u16),
D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0,
},
{
"ARRAY", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(vertin, arr0),
D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0,
},
{
"ARRAY", 1, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(vertin, arr1),
D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0,
},
{
"ARRAY", 2, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(vertin, arr2),
D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0,
},
{
"MATRIX", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(vertin, mat0),
D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0,
},
{
"MATRIX", 1, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(vertin, mat1),
D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0,
},
});
ResourceBarrier(vb, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER);
while(Running())
{
ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer();
Reset(cmd);
ID3D12ResourcePtr bb = StartUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET);
D3D12_CPU_DESCRIPTOR_HANDLE rtv =
MakeRTV(bb).Format(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB).CreateCPU(0);
ClearRenderTargetView(cmd, rtv, {0.4f, 0.5f, 0.6f, 1.0f});
cmd->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
IASetVertexBuffer(cmd, vb, sizeof(vertin), 0);
cmd->SetPipelineState(pso);
cmd->SetGraphicsRootSignature(sig);
RSSetViewport(cmd, {0.0f, 0.0f, (float)screenWidth, (float)screenHeight, 0.0f, 1.0f});
RSSetScissorRect(cmd, {0, 0, screenWidth, screenHeight});
OMSetRenderTargets(cmd, {rtv}, {});
cmd->DrawInstanced(3, 1, 0, 0);
FinishUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET);
cmd->Close();
Submit({cmd});
Present();
}
return 0;
}
};
REGISTER_TEST();
+4 -1
View File
@@ -152,6 +152,7 @@
<ClCompile Include="d3d11\d3d11_structured_buffer_read.cpp" />
<ClCompile Include="d3d11\d3d11_test.cpp" />
<ClCompile Include="d3d11\d3d11_texture_3d.cpp" />
<ClCompile Include="d3d11\d3d11_vertex_attr_zoo.cpp" />
<ClCompile Include="d3d11\d3d11_video_textures.cpp" />
<ClCompile Include="d3d12\d3d12_cbuffer_zoo.cpp" />
<ClCompile Include="d3d12\d3d12_helpers.cpp" />
@@ -159,6 +160,7 @@
<ClCompile Include="d3d12\d3d12_resource_lifetimes.cpp" />
<ClCompile Include="d3d12\d3d12_simple_triangle.cpp" />
<ClCompile Include="d3d12\d3d12_test.cpp" />
<ClCompile Include="d3d12\d3d12_vertex_attr_zoo.cpp" />
<ClCompile Include="d3d12\d3d12_video_textures.cpp" />
<ClCompile Include="dx\d3d_helpers.cpp" />
<ClCompile Include="3rdparty\glad\glad.c" />
@@ -193,6 +195,7 @@
<ClCompile Include="gl\gl_test_win32.cpp" />
<ClCompile Include="gl\gl_unsized_ms_fbo_attachment.cpp" />
<ClCompile Include="gl\gl_vao_0.cpp" />
<ClCompile Include="gl\gl_vertex_attr_zoo.cpp" />
<ClCompile Include="linux\linux_platform.cpp">
<ExcludedFromBuild>true</ExcludedFromBuild>
</ClCompile>
@@ -202,7 +205,7 @@
<ClCompile Include="3rdparty\lz4\lz4.c" />
<ClCompile Include="main.cpp" />
<ClCompile Include="test_common.cpp" />
<ClCompile Include="vk\vk_awkward_triangle.cpp" />
<ClCompile Include="vk\vk_vertex_attr_zoo.cpp" />
<ClCompile Include="vk\vk_buffer_address.cpp" />
<ClCompile Include="vk\vk_cbuffer_zoo.cpp" />
<ClCompile Include="vk\vk_descriptor_index.cpp" />
+12 -3
View File
@@ -127,9 +127,6 @@
<ClCompile Include="d3d11\d3d11_refcount_check.cpp">
<Filter>D3D11\demos</Filter>
</ClCompile>
<ClCompile Include="vk\vk_awkward_triangle.cpp">
<Filter>Vulkan\demos</Filter>
</ClCompile>
<ClCompile Include="gl\gl_spirv_shader.cpp">
<Filter>OpenGL\demos</Filter>
</ClCompile>
@@ -285,6 +282,18 @@
<ClCompile Include="d3d12\d3d12_resource_lifetimes.cpp">
<Filter>D3D12\demos</Filter>
</ClCompile>
<ClCompile Include="vk\vk_vertex_attr_zoo.cpp">
<Filter>Vulkan\demos</Filter>
</ClCompile>
<ClCompile Include="gl\gl_vertex_attr_zoo.cpp">
<Filter>OpenGL\demos</Filter>
</ClCompile>
<ClCompile Include="d3d11\d3d11_vertex_attr_zoo.cpp">
<Filter>D3D11\demos</Filter>
</ClCompile>
<ClCompile Include="d3d12\d3d12_vertex_attr_zoo.cpp">
<Filter>D3D12\demos</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Filter Include="D3D11">
+254
View File
@@ -0,0 +1,254 @@
/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2015-2019 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "gl_test.h"
TEST(GL_Vertex_Attr_Zoo, OpenGLGraphicsTest)
{
static constexpr const char *Description =
"Draws a triangle but using different kinds of vertex attributes, including doubles, arrays, "
"and matrices.";
struct vertin
{
int16_t i16[4];
uint16_t u16[4];
double df[2];
float arr0[2];
float arr1[2];
float arr2[2];
float mat0[2];
float mat1[2];
};
std::string vertex = R"EOSHADER(
#version 450 core
layout(location = 0) in vec4 InSNorm;
layout(location = 1) in vec4 InUNorm;
layout(location = 2) in uvec4 InUInt;
layout(location = 3) in dvec2 InDouble;
layout(location = 4) in vec2 InArray[3];
layout(location = 7) in mat2x2 InMatrix;
layout(location = 0) out vec4 OutSNorm;
layout(location = 1) out vec4 OutUNorm;
layout(location = 2) out uvec4 OutUInt;
layout(location = 3) out dvec2 OutDouble;
layout(location = 4) out vec2 OutArray[3];
layout(location = 7) out mat2x2 OutMatrix;
void main()
{
const vec4 verts[3] = vec4[3](vec4(-0.5, 0.5, 0.0, 1.0), vec4(0.0, -0.5, 0.0, 1.0),
vec4(0.5, 0.5, 0.0, 1.0));
gl_Position = verts[gl_VertexID];
OutSNorm = InSNorm;
OutDouble = InDouble;
OutUInt = InUInt;
OutUNorm = InUNorm;
OutArray = InArray;
OutMatrix = InMatrix;
}
)EOSHADER";
std::string pixel = R"EOSHADER(
#version 450 core
layout(location = 0) in vec4 InSNorm;
layout(location = 1) in vec4 InUNorm;
layout(location = 2) flat in uvec4 InUInt;
layout(location = 3) flat in dvec2 InDouble;
layout(location = 4) in vec2 InArray[3];
layout(location = 7) in mat2x2 InMatrix;
layout(location = 0, index = 0) out vec4 Color;
void main()
{
Color = vec4(0, 1.0f, 0, 1);
// check values came through correctly
// SNorm should be in [-1, 1]
if(clamp(InSNorm, -1.0, 1.0) != InSNorm)
Color = vec4(0.1f, 0, 0, 1);
// UNorm should be in [0, 1]
if(clamp(InUNorm, 0.0, 1.0) != InUNorm)
Color = vec4(0.2f, 0, 0, 1);
// Similar for UInt
if(InUInt.x > 65535 || InUInt.y > 65535 || InUInt.z > 65535 || InUInt.w > 65535)
Color = vec4(0.3f, 0, 0, 1);
// doubles are all in range [-10, 10]
if(clamp(InDouble, -10.0, 10.0) != InDouble)
Color = vec4(0.4f, 0, 0, 1);
}
)EOSHADER";
std::string geom = R"EOSHADER(
#version 450 core
layout(triangles) in;
layout(triangle_strip, max_vertices = 3) out;
layout(location = 0) in vec4 InSNorm[3];
layout(location = 1) in vec4 InUNorm[3];
layout(location = 2) in uvec4 InUInt[3];
layout(location = 3) in dvec2 InDouble[3];
layout(location = 4) in vec2 InArray[3][3];
layout(location = 7) in mat2x2 InMatrix[3];
layout(location = 0) out vec4 OutSNorm;
layout(location = 1) out vec4 OutUNorm;
layout(location = 2) out uvec4 OutUInt;
layout(location = 3) out dvec2 OutDouble;
layout(location = 4) out vec2 OutArray[3];
layout(location = 7) out mat2x2 OutMatrix;
void main()
{
for(int i = 0; i < 3; i++)
{
gl_Position = vec4(gl_in[i].gl_Position.yx, 0.4f, 1.2f);
OutSNorm = InSNorm[i];
OutDouble = InDouble[i];
OutUInt = InUInt[i];
OutUNorm = InUNorm[i];
OutArray = InArray[i];
OutMatrix = InMatrix[i];
EmitVertex();
}
EndPrimitive();
}
)EOSHADER";
int main()
{
// initialise, create window, create context, etc
if(!Init())
return 3;
GLuint vao = MakeVAO();
glBindVertexArray(vao);
vertin triangle[] = {
{
{32767, -32768, 32767, -32767},
{12345, 6789, 1234, 567},
{9.8765432109, -5.6789012345},
{1.0f, 2.0f},
{3.0f, 4.0f},
{5.0f, 6.0f},
{7.0, 8.0f},
{9.0f, 10.0f},
},
{
{32766, -32766, 16000, -16000},
{56, 7890, 123, 4567},
{-7.89012345678, 6.54321098765},
{11.0f, 12.0f},
{13.0f, 14.0f},
{15.0f, 16.0f},
{17.0, 18.0f},
{19.0f, 20.0f},
},
{
{5, -5, 0, 0},
{8765, 43210, 987, 65432},
{0.1234567890123, 4.5678901234},
{21.0f, 22.0f},
{23.0f, 24.0f},
{25.0f, 26.0f},
{27.0, 28.0f},
{29.0f, 30.0f},
},
};
GLuint vb = MakeBuffer();
glBindBuffer(GL_ARRAY_BUFFER, vb);
glBufferStorage(GL_ARRAY_BUFFER, sizeof(triangle), triangle, 0);
// R16G16B16A16_SNORM
glVertexAttribPointer(0, 4, GL_SHORT, GL_TRUE, sizeof(vertin), (void *)offsetof(vertin, i16));
// R16G16B16A16_UNORM
glVertexAttribPointer(1, 4, GL_UNSIGNED_SHORT, GL_TRUE, sizeof(vertin),
(void *)offsetof(vertin, u16));
// R16G16B16A16_UINT
glVertexAttribIPointer(2, 4, GL_UNSIGNED_SHORT, sizeof(vertin), (void *)offsetof(vertin, u16));
// R64G64_FLOAT
glVertexAttribLPointer(3, 2, GL_DOUBLE, sizeof(vertin), (void *)offsetof(vertin, df));
// Array[]
glVertexAttribPointer(4, 2, GL_FLOAT, GL_FALSE, sizeof(vertin), (void *)offsetof(vertin, arr0));
glVertexAttribPointer(5, 2, GL_FLOAT, GL_FALSE, sizeof(vertin), (void *)offsetof(vertin, arr1));
glVertexAttribPointer(6, 2, GL_FLOAT, GL_FALSE, sizeof(vertin), (void *)offsetof(vertin, arr2));
// Matrix
glVertexAttribPointer(7, 2, GL_FLOAT, GL_FALSE, sizeof(vertin), (void *)offsetof(vertin, mat0));
glVertexAttribPointer(8, 2, GL_FLOAT, GL_FALSE, sizeof(vertin), (void *)offsetof(vertin, mat1));
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glEnableVertexAttribArray(2);
glEnableVertexAttribArray(3);
glEnableVertexAttribArray(4);
glEnableVertexAttribArray(5);
glEnableVertexAttribArray(6);
glEnableVertexAttribArray(7);
glEnableVertexAttribArray(8);
GLuint program = MakeProgram(vertex, pixel, geom);
while(Running())
{
float col[] = {0.4f, 0.5f, 0.6f, 1.0f};
glClearBufferfv(GL_COLOR, 0, col);
glBindVertexArray(vao);
glUseProgram(program);
glViewport(0, 0, GLsizei(screenWidth), GLsizei(screenHeight));
glDrawArrays(GL_TRIANGLES, 0, 3);
Present();
}
return 0;
}
};
REGISTER_TEST();
-173
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@@ -1,173 +0,0 @@
/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2018-2019 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "vk_test.h"
TEST(VK_Awkward_Triangle, VulkanGraphicsTest)
{
static constexpr const char *Description =
"Draws a triangle but using vertex buffers in formats that only support VBs and not "
"any other type of buffer use (i.e. requiring manual decode)";
struct vertin
{
int16_t pos[3];
uint16_t col[4];
double uv[3];
};
std::string common = R"EOSHADER(
#version 420 core
struct v2f
{
vec4 pos;
vec4 col;
vec4 uv;
};
)EOSHADER";
std::string vertex = R"EOSHADER(
layout(location = 0) in vec3 Position;
layout(location = 1) in vec4 Color;
layout(location = 2) in dvec3 UV;
layout(location = 0) out v2f vertOut;
void main()
{
vertOut.pos = vec4(Position.xyz, 1);
gl_Position = vertOut.pos;
vertOut.col = Color;
vertOut.uv = vec4(UV.xyz, 1);
}
)EOSHADER";
std::string pixel = R"EOSHADER(
layout(location = 0) in v2f vertIn;
layout(location = 0, index = 0) out vec4 Color;
void main()
{
Color = vertIn.col/65535.0f;
}
)EOSHADER";
int main()
{
features.shaderFloat64 = true;
// initialise, create window, create context, etc
if(!Init())
return 3;
VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo());
vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
pipeCreateInfo.layout = layout;
pipeCreateInfo.renderPass = swapRenderPass;
pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, vertin)};
pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
vkh::vertexAttrFormatted(0, 0, vertin, pos, VK_FORMAT_R16G16B16_SNORM),
vkh::vertexAttrFormatted(1, 0, vertin, col, VK_FORMAT_R16G16B16A16_USCALED),
vkh::vertexAttrFormatted(2, 0, vertin, uv, VK_FORMAT_R64G64B64_SFLOAT),
};
pipeCreateInfo.stages = {
CompileShaderModule(common + vertex, ShaderLang::glsl, ShaderStage::vert, "main"),
CompileShaderModule(common + pixel, ShaderLang::glsl, ShaderStage::frag, "main"),
};
VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo);
vertin triangle[] = {
{
{-16000, 16000, 0},
{51515, 2945, 5893, 492},
{8.2645198430, 1.8813003880, -3.96710837683597},
},
{
{0, -16000, 0}, {1786, 32356, 8394, 1835}, {1.646793901, 6.86148531, -1.19476386246190},
},
{
{16000, 16000, 0}, {8523, 9924, 49512, 3942}, {5.206423972, 9.58934003, -5.408522446462},
},
};
AllocatedBuffer vb(allocator,
vkh::BufferCreateInfo(sizeof(triangle), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
vb.upload(triangle);
while(Running())
{
VkCommandBuffer cmd = GetCommandBuffer();
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
VkImage swapimg =
StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
vkh::ClearColorValue(0.4f, 0.5f, 0.6f, 1.0f), 1,
vkh::ImageSubresourceRange());
vkCmdBeginRenderPass(
cmd, vkh::RenderPassBeginInfo(swapRenderPass, swapFramebuffers[swapIndex], scissor),
VK_SUBPASS_CONTENTS_INLINE);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
vkCmdSetViewport(cmd, 0, 1, &viewport);
vkCmdSetScissor(cmd, 0, 1, &scissor);
vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
vkCmdDraw(cmd, 3, 1, 0, 0);
vkCmdEndRenderPass(cmd);
FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkEndCommandBuffer(cmd);
Submit(0, 1, {cmd});
Present();
}
return 0;
}
};
REGISTER_TEST();
+291
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@@ -0,0 +1,291 @@
/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2018-2019 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "vk_test.h"
TEST(VK_Vertex_Attr_Zoo, VulkanGraphicsTest)
{
static constexpr const char *Description =
"Draws a triangle but using different kinds of vertex attributes, including doubles, arrays, "
"matrices, and formats that require manual decode as they are vertex-buffer exclusive on "
"some hardware such as USCALED.";
struct vertin
{
int16_t i16[4];
uint16_t u16[4];
double df[2];
float arr0[2];
float arr1[2];
float arr2[2];
float mat0[2];
float mat1[2];
};
std::string vertex = R"EOSHADER(
#version 450 core
layout(location = 0) in vec4 InSNorm;
layout(location = 1) in vec4 InUNorm;
layout(location = 2) in vec4 InUScaled;
layout(location = 3) in uvec4 InUInt;
layout(location = 4) in dvec2 InDouble;
layout(location = 5) in vec2 InArray[3];
layout(location = 8) in mat2x2 InMatrix;
layout(location = 0) out vec4 OutSNorm;
layout(location = 1) out vec4 OutUNorm;
layout(location = 2) out vec4 OutUScaled;
layout(location = 3) out uvec4 OutUInt;
layout(location = 4) out dvec2 OutDouble;
layout(location = 5) out vec2 OutArray[3];
layout(location = 8) out mat2x2 OutMatrix;
void main()
{
const vec4 verts[3] = vec4[3](vec4(-0.5, 0.5, 0.0, 1.0), vec4(0.0, -0.5, 0.0, 1.0),
vec4(0.5, 0.5, 0.0, 1.0));
gl_Position = verts[gl_VertexIndex];
OutSNorm = InSNorm;
OutUScaled = InUScaled;
OutDouble = InDouble;
OutUInt = InUInt;
OutUNorm = InUNorm;
OutArray = InArray;
OutMatrix = InMatrix;
}
)EOSHADER";
std::string pixel = R"EOSHADER(
#version 450 core
layout(location = 0) in vec4 InSNorm;
layout(location = 1) in vec4 InUNorm;
layout(location = 2) in vec4 InUScaled;
layout(location = 3) flat in uvec4 InUInt;
layout(location = 4) flat in dvec2 InDouble;
layout(location = 5) in vec2 InArray[3];
layout(location = 8) in mat2x2 InMatrix;
layout(location = 0, index = 0) out vec4 Color;
void main()
{
Color = vec4(0, 1.0f, 0, 1);
// check values came through correctly
// SNorm should be in [-1, 1]
if(clamp(InSNorm, -1.0, 1.0) != InSNorm)
Color = vec4(0.1f, 0, 0, 1);
// UNorm should be in [0, 1]
if(clamp(InUNorm, 0.0, 1.0) != InUNorm)
Color = vec4(0.2f, 0, 0, 1);
// UScaled was sourced from 16-bit and is non-zero so should be in that range
if(clamp(InUScaled, 1.0, 65535.0) != InUScaled)
Color = vec4(0.3f, 0, 0, 1);
// Similar for UInt
if(InUInt.x > 65535 || InUInt.y > 65535 || InUInt.z > 65535 || InUInt.w > 65535)
Color = vec4(0.4f, 0, 0, 1);
// doubles are all in range [-10, 10]
if(clamp(InDouble, -10.0, 10.0) != InDouble)
Color = vec4(0.5f, 0, 0, 1);
}
)EOSHADER";
std::string geom = R"EOSHADER(
#version 450 core
layout(triangles) in;
layout(triangle_strip, max_vertices = 3) out;
layout(location = 0) in vec4 InSNorm[3];
layout(location = 1) in vec4 InUNorm[3];
layout(location = 2) in vec4 InUScaled[3];
layout(location = 3) in uvec4 InUInt[3];
layout(location = 4) in dvec2 InDouble[3];
layout(location = 5) in vec2 InArray[3][3];
layout(location = 8) in mat2x2 InMatrix[3];
layout(location = 0) out vec4 OutSNorm;
layout(location = 1) out vec4 OutUNorm;
layout(location = 2) out vec4 OutUScaled;
layout(location = 3) out uvec4 OutUInt;
layout(location = 4) out dvec2 OutDouble;
layout(location = 5) out vec2 OutArray[3];
layout(location = 8) out mat2x2 OutMatrix;
void main()
{
for(int i = 0; i < 3; i++)
{
gl_Position = vec4(gl_in[i].gl_Position.yx, 0.4f, 1.2f);
OutSNorm = InSNorm[i];
OutUScaled = InUScaled[i];
OutDouble = InDouble[i];
OutUInt = InUInt[i];
OutUNorm = InUNorm[i];
OutArray = InArray[i];
OutMatrix = InMatrix[i];
EmitVertex();
}
EndPrimitive();
}
)EOSHADER";
void Prepare(int argc, char **argv)
{
// we could have fallbacks for these, but they're supported everywhere we run our tests
features.shaderFloat64 = VK_TRUE;
features.geometryShader = VK_TRUE;
VulkanGraphicsTest::Prepare(argc, argv);
}
int main()
{
// initialise, create window, create context, etc
if(!Init())
return 3;
VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo());
vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
pipeCreateInfo.layout = layout;
pipeCreateInfo.renderPass = swapRenderPass;
pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, vertin)};
pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
vkh::vertexAttrFormatted(0, 0, vertin, i16, VK_FORMAT_R16G16B16A16_SNORM),
vkh::vertexAttrFormatted(1, 0, vertin, u16, VK_FORMAT_R16G16B16A16_UNORM),
vkh::vertexAttrFormatted(2, 0, vertin, u16, VK_FORMAT_R16G16B16A16_USCALED),
vkh::vertexAttrFormatted(3, 0, vertin, u16, VK_FORMAT_R16G16B16A16_UINT),
vkh::vertexAttrFormatted(4, 0, vertin, df, VK_FORMAT_R64G64_SFLOAT),
vkh::vertexAttrFormatted(5, 0, vertin, arr0, VK_FORMAT_R32G32_SFLOAT),
vkh::vertexAttrFormatted(6, 0, vertin, arr1, VK_FORMAT_R32G32_SFLOAT),
vkh::vertexAttrFormatted(7, 0, vertin, arr2, VK_FORMAT_R32G32_SFLOAT),
vkh::vertexAttrFormatted(8, 0, vertin, mat0, VK_FORMAT_R32G32_SFLOAT),
vkh::vertexAttrFormatted(9, 0, vertin, mat1, VK_FORMAT_R32G32_SFLOAT),
};
pipeCreateInfo.stages = {
CompileShaderModule(vertex, ShaderLang::glsl, ShaderStage::vert, "main"),
CompileShaderModule(pixel, ShaderLang::glsl, ShaderStage::frag, "main"),
CompileShaderModule(geom, ShaderLang::glsl, ShaderStage::geom, "main"),
};
VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo);
vertin triangle[] = {
{
{32767, -32768, 32767, -32767},
{12345, 6789, 1234, 567},
{9.8765432109, -5.6789012345},
{1.0f, 2.0f},
{3.0f, 4.0f},
{5.0f, 6.0f},
{7.0, 8.0f},
{9.0f, 10.0f},
},
{
{32766, -32766, 16000, -16000},
{56, 7890, 123, 4567},
{-7.89012345678, 6.54321098765},
{11.0f, 12.0f},
{13.0f, 14.0f},
{15.0f, 16.0f},
{17.0, 18.0f},
{19.0f, 20.0f},
},
{
{5, -5, 0, 0},
{8765, 43210, 987, 65432},
{0.1234567890123, 4.5678901234},
{21.0f, 22.0f},
{23.0f, 24.0f},
{25.0f, 26.0f},
{27.0, 28.0f},
{29.0f, 30.0f},
},
};
AllocatedBuffer vb(allocator,
vkh::BufferCreateInfo(sizeof(triangle), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
vb.upload(triangle);
while(Running())
{
VkCommandBuffer cmd = GetCommandBuffer();
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
VkImage swapimg =
StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
vkh::ClearColorValue(0.4f, 0.5f, 0.6f, 1.0f), 1,
vkh::ImageSubresourceRange());
vkCmdBeginRenderPass(
cmd, vkh::RenderPassBeginInfo(swapRenderPass, swapFramebuffers[swapIndex], scissor),
VK_SUBPASS_CONTENTS_INLINE);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
vkCmdSetViewport(cmd, 0, 1, &viewport);
vkCmdSetScissor(cmd, 0, 1, &scissor);
vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
vkCmdDraw(cmd, 3, 1, 0, 0);
vkCmdEndRenderPass(cmd);
FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkEndCommandBuffer(cmd);
Submit(0, 1, {cmd});
Present();
}
return 0;
}
};
REGISTER_TEST();
@@ -0,0 +1,94 @@
import copy
import rdtest
import renderdoc as rd
class D3D11_Vertex_Attr_Zoo(rdtest.TestCase):
demos_test_name = 'D3D11_Vertex_Attr_Zoo'
def check_capture(self):
draw = self.find_draw("Draw")
self.check(draw is not None)
self.controller.SetFrameEvent(draw.eventId, False)
# Make an output so we can pick pixels
out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(100, 100), rd.ReplayOutputType.Texture)
self.check(out is not None)
ref = {
0: {
'SNORM': [1.0, -1.0, 1.0, -1.0],
'UNORM': [12345.0/65535.0, 6789.0/65535.0, 1234.0/65535.0, 567.0/65535.0],
'UINT': [12345, 6789, 1234, 567],
'ARRAY0': [1.0, 2.0],
'ARRAY1': [3.0, 4.0],
'ARRAY2': [5.0, 6.0],
'MATRIX0': [7.0, 8.0],
'MATRIX1': [9.0, 10.0],
},
1: {
'SNORM': [32766.0/32767.0, -32766.0/32767.0, 16000.0/32767.0, -16000.0/32767.0],
'UNORM': [56.0/65535.0, 7890.0/65535.0, 123.0/65535.0, 4567.0/65535.0],
'UINT': [56, 7890, 123, 4567],
'ARRAY0': [11.0, 12.0],
'ARRAY1': [13.0, 14.0],
'ARRAY2': [15.0, 16.0],
'MATRIX0': [17.0, 18.0],
'MATRIX1': [19.0, 20.0],
},
2: {
'SNORM': [5.0/32767.0, -5.0/32767.0, 0.0, 0.0],
'UNORM': [8765.0/65535.0, 43210.0/65535.0, 987.0/65535.0, 65432.0/65535.0],
'UINT': [8765, 43210, 987, 65432],
'ARRAY0': [21.0, 22.0],
'ARRAY1': [23.0, 24.0],
'ARRAY2': [25.0, 26.0],
'MATRIX0': [27.0, 28.0],
'MATRIX1': [29.0, 30.0],
},
}
in_ref = copy.deepcopy(ref)
vsout_ref = copy.deepcopy(ref)
gsout_ref = ref
vsout_ref[0]['SV_Position'] = [-0.5, 0.5, 0.0, 1.0]
gsout_ref[0]['SV_Position'] = [0.5, -0.5, 0.4, 1.2]
vsout_ref[1]['SV_Position'] = [0.0, -0.5, 0.0, 1.0]
gsout_ref[1]['SV_Position'] = [-0.5, 0.0, 0.4, 1.2]
vsout_ref[2]['SV_Position'] = [0.5, 0.5, 0.0, 1.0]
gsout_ref[2]['SV_Position'] = [0.5, 0.5, 0.4, 1.2]
self.check_mesh_data(in_ref, self.get_vsin(draw))
rdtest.log.success("Vertex input data is as expected")
self.check_mesh_data(vsout_ref, self.get_postvs(rd.MeshDataStage.VSOut))
rdtest.log.success("Vertex output data is as expected")
self.check_mesh_data(gsout_ref, self.get_postvs(rd.MeshDataStage.GSOut))
rdtest.log.success("Geometry output data is as expected")
pipe: rd.PipeState = self.controller.GetPipelineState()
tex = rd.TextureDisplay()
tex.resourceId = pipe.GetOutputTargets()[0].resourceId
out.SetTextureDisplay(tex)
texdetails = self.get_texture(tex.resourceId)
picked: rd.PixelValue = out.PickPixel(tex.resourceId, False,
int(texdetails.width / 2), int(texdetails.height / 2), 0, 0, 0)
if not rdtest.value_compare(picked.floatValue, [0.0, 1.0, 0.0, 1.0]):
raise rdtest.TestFailureException("Picked value {} doesn't match expectation".format(picked.floatValue))
rdtest.log.success("Triangle picked value is as expected")
out.Shutdown()
@@ -0,0 +1,94 @@
import copy
import rdtest
import renderdoc as rd
class D3D12_Vertex_Attr_Zoo(rdtest.TestCase):
demos_test_name = 'D3D12_Vertex_Attr_Zoo'
def check_capture(self):
draw = self.find_draw("Draw")
self.check(draw is not None)
self.controller.SetFrameEvent(draw.eventId, False)
# Make an output so we can pick pixels
out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(100, 100), rd.ReplayOutputType.Texture)
self.check(out is not None)
ref = {
0: {
'SNORM': [1.0, -1.0, 1.0, -1.0],
'UNORM': [12345.0/65535.0, 6789.0/65535.0, 1234.0/65535.0, 567.0/65535.0],
'UINT': [12345, 6789, 1234, 567],
'ARRAY0': [1.0, 2.0],
'ARRAY1': [3.0, 4.0],
'ARRAY2': [5.0, 6.0],
'MATRIX0': [7.0, 8.0],
'MATRIX1': [9.0, 10.0],
},
1: {
'SNORM': [32766.0/32767.0, -32766.0/32767.0, 16000.0/32767.0, -16000.0/32767.0],
'UNORM': [56.0/65535.0, 7890.0/65535.0, 123.0/65535.0, 4567.0/65535.0],
'UINT': [56, 7890, 123, 4567],
'ARRAY0': [11.0, 12.0],
'ARRAY1': [13.0, 14.0],
'ARRAY2': [15.0, 16.0],
'MATRIX0': [17.0, 18.0],
'MATRIX1': [19.0, 20.0],
},
2: {
'SNORM': [5.0/32767.0, -5.0/32767.0, 0.0, 0.0],
'UNORM': [8765.0/65535.0, 43210.0/65535.0, 987.0/65535.0, 65432.0/65535.0],
'UINT': [8765, 43210, 987, 65432],
'ARRAY0': [21.0, 22.0],
'ARRAY1': [23.0, 24.0],
'ARRAY2': [25.0, 26.0],
'MATRIX0': [27.0, 28.0],
'MATRIX1': [29.0, 30.0],
},
}
in_ref = copy.deepcopy(ref)
vsout_ref = copy.deepcopy(ref)
gsout_ref = ref
vsout_ref[0]['SV_Position'] = [-0.5, 0.5, 0.0, 1.0]
gsout_ref[0]['SV_Position'] = [0.5, -0.5, 0.4, 1.2]
vsout_ref[1]['SV_Position'] = [0.0, -0.5, 0.0, 1.0]
gsout_ref[1]['SV_Position'] = [-0.5, 0.0, 0.4, 1.2]
vsout_ref[2]['SV_Position'] = [0.5, 0.5, 0.0, 1.0]
gsout_ref[2]['SV_Position'] = [0.5, 0.5, 0.4, 1.2]
self.check_mesh_data(in_ref, self.get_vsin(draw))
rdtest.log.success("Vertex input data is as expected")
self.check_mesh_data(vsout_ref, self.get_postvs(rd.MeshDataStage.VSOut))
rdtest.log.success("Vertex output data is as expected")
self.check_mesh_data(gsout_ref, self.get_postvs(rd.MeshDataStage.GSOut))
rdtest.log.success("Geometry output data is as expected")
pipe: rd.PipeState = self.controller.GetPipelineState()
tex = rd.TextureDisplay()
tex.resourceId = pipe.GetOutputTargets()[0].resourceId
out.SetTextureDisplay(tex)
texdetails = self.get_texture(tex.resourceId)
picked: rd.PixelValue = out.PickPixel(tex.resourceId, False,
int(texdetails.width / 2), int(texdetails.height / 2), 0, 0, 0)
if not rdtest.value_compare(picked.floatValue, [0.0, 1.0, 0.0, 1.0]):
raise rdtest.TestFailureException("Picked value {} doesn't match expectation".format(picked.floatValue))
rdtest.log.success("Triangle picked value is as expected")
out.Shutdown()
+110
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import copy
import rdtest
import renderdoc as rd
class GL_Vertex_Attr_Zoo(rdtest.TestCase):
demos_test_name = 'GL_Vertex_Attr_Zoo'
def check_capture(self):
draw = self.find_draw("Draw")
self.check(draw is not None)
self.controller.SetFrameEvent(draw.eventId, False)
# Make an output so we can pick pixels
out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(100, 100), rd.ReplayOutputType.Texture)
self.check(out is not None)
ref = {
0: {
'SNorm': [1.0, -1.0, 1.0, -1.0],
'UNorm': [12345.0/65535.0, 6789.0/65535.0, 1234.0/65535.0, 567.0/65535.0],
'UInt': [12345, 6789, 1234, 567],
'Double': [9.8765432109, -5.6789012345],
'Array[0]': [1.0, 2.0],
'Array[1]': [3.0, 4.0],
'Array[2]': [5.0, 6.0],
'Matrix:row0': [7.0, 8.0],
'Matrix:row1': [9.0, 10.0],
},
1: {
'SNorm': [32766.0/32767.0, -32766.0/32767.0, 16000.0/32767.0, -16000.0/32767.0],
'UNorm': [56.0/65535.0, 7890.0/65535.0, 123.0/65535.0, 4567.0/65535.0],
'UInt': [56, 7890, 123, 4567],
'Double': [-7.89012345678, 6.54321098765],
'Array[0]': [11.0, 12.0],
'Array[1]': [13.0, 14.0],
'Array[2]': [15.0, 16.0],
'Matrix:row0': [17.0, 18.0],
'Matrix:row1': [19.0, 20.0],
},
2: {
'SNorm': [5.0/32767.0, -5.0/32767.0, 0.0, 0.0],
'UNorm': [8765.0/65535.0, 43210.0/65535.0, 987.0/65535.0, 65432.0/65535.0],
'UInt': [8765, 43210, 987, 65432],
'Double': [0.1234567890123, 4.5678901234],
'Array[0]': [21.0, 22.0],
'Array[1]': [23.0, 24.0],
'Array[2]': [25.0, 26.0],
'Matrix:row0': [27.0, 28.0],
'Matrix:row1': [29.0, 30.0],
},
}
# Copy the ref values and prepend 'In'
in_ref = {}
for idx in ref:
in_ref[idx] = {}
for key in ref[idx]:
in_ref[idx]['In' + key] = ref[idx][key]
# Copy the ref values and prepend 'Out'
out_ref = {}
for idx in ref:
out_ref[idx] = {}
for key in ref[idx]:
out_ref[idx]['Out' + key] = ref[idx][key]
vsout_ref = copy.deepcopy(out_ref)
gsout_ref = out_ref
vsout_ref[0]['gl_Position'] = [-0.5, 0.5, 0.0, 1.0]
gsout_ref[0]['gl_Position'] = [0.5, -0.5, 0.4, 1.2]
vsout_ref[1]['gl_Position'] = [0.0, -0.5, 0.0, 1.0]
gsout_ref[1]['gl_Position'] = [-0.5, 0.0, 0.4, 1.2]
vsout_ref[2]['gl_Position'] = [0.5, 0.5, 0.0, 1.0]
gsout_ref[2]['gl_Position'] = [0.5, 0.5, 0.4, 1.2]
self.check_mesh_data(in_ref, self.get_vsin(draw))
rdtest.log.success("Vertex input data is as expected")
self.check_mesh_data(vsout_ref, self.get_postvs(rd.MeshDataStage.VSOut))
rdtest.log.success("Vertex output data is as expected")
self.check_mesh_data(gsout_ref, self.get_postvs(rd.MeshDataStage.GSOut))
rdtest.log.success("Geometry output data is as expected")
pipe: rd.PipeState = self.controller.GetPipelineState()
tex = rd.TextureDisplay()
tex.resourceId = pipe.GetOutputTargets()[0].resourceId
out.SetTextureDisplay(tex)
texdetails = self.get_texture(tex.resourceId)
picked: rd.PixelValue = out.PickPixel(tex.resourceId, False,
int(texdetails.width / 2), int(texdetails.height / 2), 0, 0, 0)
if not rdtest.value_compare(picked.floatValue, [0.0, 1.0, 0.0, 1.0]):
raise rdtest.TestFailureException("Picked value {} doesn't match expectation".format(picked.floatValue))
rdtest.log.success("Triangle picked value is as expected")
out.Shutdown()
@@ -0,0 +1,118 @@
import copy
import rdtest
import renderdoc as rd
class VK_Vertex_Attr_Zoo(rdtest.TestCase):
demos_test_name = 'VK_Vertex_Attr_Zoo'
def check_capture(self):
draw = self.find_draw("Draw")
self.check(draw is not None)
self.controller.SetFrameEvent(draw.eventId, False)
# Make an output so we can pick pixels
out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(100, 100), rd.ReplayOutputType.Texture)
self.check(out is not None)
ref = {
0: {
'SNorm': [1.0, -1.0, 1.0, -1.0],
'UNorm': [12345.0/65535.0, 6789.0/65535.0, 1234.0/65535.0, 567.0/65535.0],
'UScaled': [12345.0, 6789.0, 1234.0, 567.0],
'UInt': [12345, 6789, 1234, 567],
'Double': [9.8765432109, -5.6789012345],
'Array[0]': [1.0, 2.0],
'Array[1]': [3.0, 4.0],
'Array[2]': [5.0, 6.0],
'Matrix:row0': [7.0, 8.0],
'Matrix:row1': [9.0, 10.0],
},
1: {
'SNorm': [32766.0/32767.0, -32766.0/32767.0, 16000.0/32767.0, -16000.0/32767.0],
'UNorm': [56.0/65535.0, 7890.0/65535.0, 123.0/65535.0, 4567.0/65535.0],
'UScaled': [56.0, 7890.0, 123.0, 4567.0],
'UInt': [56, 7890, 123, 4567],
'Double': [-7.89012345678, 6.54321098765],
'Array[0]': [11.0, 12.0],
'Array[1]': [13.0, 14.0],
'Array[2]': [15.0, 16.0],
'Matrix:row0': [17.0, 18.0],
'Matrix:row1': [19.0, 20.0],
},
2: {
'SNorm': [5.0/32767.0, -5.0/32767.0, 0.0, 0.0],
'UNorm': [8765.0/65535.0, 43210.0/65535.0, 987.0/65535.0, 65432.0/65535.0],
'UScaled': [8765.0, 43210.0, 987.0, 65432.0],
'UInt': [8765, 43210, 987, 65432],
'Double': [0.1234567890123, 4.5678901234],
'Array[0]': [21.0, 22.0],
'Array[1]': [23.0, 24.0],
'Array[2]': [25.0, 26.0],
'Matrix:row0': [27.0, 28.0],
'Matrix:row1': [29.0, 30.0],
},
}
# Copy the ref values and prepend 'In'
in_ref = {}
for idx in ref:
in_ref[idx] = {}
for key in ref[idx]:
in_ref[idx]['In' + key] = ref[idx][key]
# Copy the ref values and prepend 'Out'
out_ref = {}
for idx in ref:
out_ref[idx] = {}
for key in ref[idx]:
out_ref[idx]['Out' + key] = ref[idx][key]
vsout_ref = copy.deepcopy(out_ref)
gsout_ref = out_ref
vsout_ref[0]['gl_PerVertex.gl_Position'] = [-0.5, 0.5, 0.0, 1.0]
gsout_ref[0]['gl_PerVertex.gl_Position'] = [0.5, -0.5, 0.4, 1.2]
vsout_ref[1]['gl_PerVertex.gl_Position'] = [0.0, -0.5, 0.0, 1.0]
gsout_ref[1]['gl_PerVertex.gl_Position'] = [-0.5, 0.0, 0.4, 1.2]
vsout_ref[2]['gl_PerVertex.gl_Position'] = [0.5, 0.5, 0.0, 1.0]
gsout_ref[2]['gl_PerVertex.gl_Position'] = [0.5, 0.5, 0.4, 1.2]
self.check_mesh_data(in_ref, self.get_vsin(draw))
rdtest.log.success("Vertex input data is as expected")
self.check_mesh_data(vsout_ref, self.get_postvs(rd.MeshDataStage.VSOut))
rdtest.log.success("Vertex output data is as expected")
# This is optional to account for drivers without XFB
postgs_data = self.get_postvs(rd.MeshDataStage.GSOut)
if len(postgs_data) > 0:
self.check_mesh_data(gsout_ref, postgs_data)
rdtest.log.success("Geometry output data is as expected")
else:
rdtest.log.print("Geometry output not tested")
pipe: rd.PipeState = self.controller.GetPipelineState()
tex = rd.TextureDisplay()
tex.resourceId = pipe.GetOutputTargets()[0].resourceId
out.SetTextureDisplay(tex)
texdetails = self.get_texture(tex.resourceId)
picked: rd.PixelValue = out.PickPixel(tex.resourceId, False,
int(texdetails.width / 2), int(texdetails.height / 2), 0, 0, 0)
if not rdtest.value_compare(picked.floatValue, [0.0, 1.0, 0.0, 1.0]):
raise rdtest.TestFailureException("Picked value {} doesn't match expectation".format(picked.floatValue))
rdtest.log.success("Triangle picked value is as expected")
out.Shutdown()