Add testing of saturate on NaNs in D3D shader debug

This commit is contained in:
baldurk
2019-02-06 17:09:25 +00:00
parent 31fa519e72
commit be67e91cc7
@@ -180,6 +180,24 @@ float4 main(v2f IN) : SV_Target0
return float4(firstbithigh(signedVal), firstbitlow(signedVal), 0.0f, 0.0f);
}
// saturate NaN returns 0
if(IN.tri == 29)
return float4(0.1f+saturate(nan * 2.0f), 0.1f+saturate(nan * 3.0f), 0.1f+saturate(nan * 4.0f), 1.0f);
// min() and max() with NaN return the other component if it's non-NaN, or else nan if it is nan
if(IN.tri == 30)
return float4(min(nan, 0.3f), max(nan, 0.3f), max(nan, nan), 1.0f);
// the above applies componentwise
if(IN.tri == 31)
return max( float4(0.1f, 0.2f, 0.3f, 0.4f), nan.xxxx );
if(IN.tri == 32)
return min( float4(0.1f, 0.2f, 0.3f, 0.4f), nan.xxxx );
// negating nan and abs(nan) gives nan
if(IN.tri == 33)
return float4(-nan, abs(nan), 0.0f, 1.0f);
return float4(0.4f, 0.4f, 0.4f, 0.4f);
}