Account for D3D11 UAV start slot when displaying bindings

This commit is contained in:
baldurk
2020-10-07 18:27:49 +01:00
parent 7bcdf9b335
commit bf4d68fb03
@@ -1746,8 +1746,9 @@ void D3D11PipelineStateViewer::setState()
}
}
}
addResourceRow(D3D11ViewTag(D3D11ViewTag::UAV, i, state.outputMerger.uavs[i]), shaderInput,
map, ui->targetOutputs);
addResourceRow(D3D11ViewTag(D3D11ViewTag::UAV, i + (int)state.outputMerger.uavStartSlot,
state.outputMerger.uavs[i]),
shaderInput, map, ui->targetOutputs);
}
addResourceRow(D3D11ViewTag(D3D11ViewTag::OMDepth, 0, state.outputMerger.depthTarget), NULL,