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Account for D3D11 UAV start slot when displaying bindings
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@@ -1746,8 +1746,9 @@ void D3D11PipelineStateViewer::setState()
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}
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}
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}
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addResourceRow(D3D11ViewTag(D3D11ViewTag::UAV, i, state.outputMerger.uavs[i]), shaderInput,
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map, ui->targetOutputs);
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addResourceRow(D3D11ViewTag(D3D11ViewTag::UAV, i + (int)state.outputMerger.uavStartSlot,
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state.outputMerger.uavs[i]),
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shaderInput, map, ui->targetOutputs);
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}
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addResourceRow(D3D11ViewTag(D3D11ViewTag::OMDepth, 0, state.outputMerger.depthTarget), NULL,
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