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Fix incorrect reflection for 1,1,1 group size compute shaders
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@@ -624,7 +624,7 @@ void Reflector::MakeReflection(const GraphicsAPI sourceAPI, const ShaderStage st
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reflection.dispatchThreadsDimension[2] =
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EvaluateConstant(e.executionModes.localSizeId.z, specInfo).value.u.x;
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}
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else if(e.executionModes.localSize.x > 1)
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else if(e.executionModes.localSize.x > 0)
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{
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reflection.dispatchThreadsDimension[0] = e.executionModes.localSize.x;
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reflection.dispatchThreadsDimension[1] = e.executionModes.localSize.y;
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