Show seamless cubemap sampling state in UI

This commit is contained in:
baldurk
2015-01-18 10:55:09 +00:00
parent 0fb3c54514
commit c05272c23d
@@ -368,6 +368,12 @@ namespace renderdocui.Windows.PipelineState
if (s.UseBorder)
addressing += String.Format("<{0}>", borderColor);
if (r.ResType == ShaderResourceType.TextureCube ||
r.ResType == ShaderResourceType.TextureCubeArray)
{
addressing += s.SeamlessCube ? " Seamless" : " Non-Seamless";
}
string minfilter = s.MinFilter;
if (s.MaxAniso > 1)