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Show seamless cubemap sampling state in UI
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@@ -368,6 +368,12 @@ namespace renderdocui.Windows.PipelineState
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if (s.UseBorder)
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addressing += String.Format("<{0}>", borderColor);
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if (r.ResType == ShaderResourceType.TextureCube ||
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r.ResType == ShaderResourceType.TextureCubeArray)
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{
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addressing += s.SeamlessCube ? " Seamless" : " Non-Seamless";
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}
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string minfilter = s.MinFilter;
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if (s.MaxAniso > 1)
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