Fix multisampled array framebuffer attachments in initial states

This commit is contained in:
baldurk
2020-11-10 13:02:28 +00:00
parent b402dfeeb5
commit c0876f2573
+3 -1
View File
@@ -2289,7 +2289,9 @@ void GLResourceManager::Apply_InitialState(GLResource live, const GLInitialConte
}
else if(details.curType == eGL_TEXTURE_CUBE_MAP_ARRAY ||
details.curType == eGL_TEXTURE_1D_ARRAY ||
details.curType == eGL_TEXTURE_2D_ARRAY || details.curType == eGL_TEXTURE_3D)
details.curType == eGL_TEXTURE_2D_ARRAY ||
details.curType == eGL_TEXTURE_2D_MULTISAMPLE_ARRAY ||
details.curType == eGL_TEXTURE_3D)
{
if(a.numViews > 1)
{