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Include SAMPLER_CUBE_MAP_ARRAY in switch (as any other sampler type)
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@@ -606,6 +606,7 @@ static void ForAllProgramUniforms(const GLHookSet &gl, Serialiser *ser, GLuint p
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case GL_SAMPLER_2D:
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case GL_SAMPLER_3D:
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case GL_SAMPLER_CUBE:
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case GL_SAMPLER_CUBE_MAP_ARRAY:
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case GL_SAMPLER_1D_SHADOW:
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case GL_SAMPLER_2D_SHADOW:
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case GL_SAMPLER_1D_ARRAY:
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@@ -724,6 +725,7 @@ static void ForAllProgramUniforms(const GLHookSet &gl, Serialiser *ser, GLuint p
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case GL_SAMPLER_2D:
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case GL_SAMPLER_3D:
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case GL_SAMPLER_CUBE:
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case GL_SAMPLER_CUBE_MAP_ARRAY:
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case GL_SAMPLER_1D_SHADOW:
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case GL_SAMPLER_2D_SHADOW:
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case GL_SAMPLER_1D_ARRAY:
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