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typo - use TextureRes for textures
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@@ -285,8 +285,8 @@ bool WrappedOpenGL::Serialise_glCopyImageSubData(GLuint srcName, GLenum srcTarge
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GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ,
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GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
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{
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SERIALISE_ELEMENT(ResourceId, srcid, GetResourceManager()->GetID(BufferRes(srcName)));
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SERIALISE_ELEMENT(ResourceId, dstid, GetResourceManager()->GetID(BufferRes(dstName)));
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SERIALISE_ELEMENT(ResourceId, srcid, GetResourceManager()->GetID(TextureRes(srcName)));
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SERIALISE_ELEMENT(ResourceId, dstid, GetResourceManager()->GetID(TextureRes(dstName)));
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SERIALISE_ELEMENT(GLenum, SourceTarget, srcTarget);
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SERIALISE_ELEMENT(GLenum, DestTarget, dstTarget);
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SERIALISE_ELEMENT(uint32_t, SourceLevel, srcLevel);
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