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Remove DENY flags when fetching task/mesh shader output on D3D12
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@@ -2197,6 +2197,9 @@ void D3D12Replay::InitPostMSBuffers(uint32_t eventId)
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modsig = ((WrappedID3D12RootSignature *)rootsig)->sig;
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modsig.Flags &= ~(D3D12_ROOT_SIGNATURE_FLAG_DENY_AMPLIFICATION_SHADER_ROOT_ACCESS |
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D3D12_ROOT_SIGNATURE_FLAG_DENY_MESH_SHADER_ROOT_ACCESS);
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uint32_t space = modsig.maxSpaceIndex;
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// add root UAV elements
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