Remove DENY flags when fetching task/mesh shader output on D3D12

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baldurk committed 2024-07-27 21:21:29 +01:00
1 parent 48564a8e53
commit c3331146ff
1 file changed
+3
+3
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@@ -2197,6 +2197,9 @@ void D3D12Replay::InitPostMSBuffers(uint32_t eventId)
modsig = ((WrappedID3D12RootSignature *)rootsig)->sig;
modsig.Flags &= ~(D3D12_ROOT_SIGNATURE_FLAG_DENY_AMPLIFICATION_SHADER_ROOT_ACCESS |
D3D12_ROOT_SIGNATURE_FLAG_DENY_MESH_SHADER_ROOT_ACCESS);
uint32_t space = modsig.maxSpaceIndex;
// add root UAV elements