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Fetch subgroup data for vertex & compute shaders the same as pixel
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@@ -51,6 +51,7 @@ enum class ThreadProperty : uint32_t
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QuadLane,
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Active,
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Elected,
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SubgroupId,
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Count,
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};
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@@ -535,6 +535,10 @@ private:
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bool empty() { return m_pDriver == NULL; }
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};
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ShaderDebugTrace *DebugComputeCommon(ShaderStage stage, uint32_t eventId,
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const rdcfixedarray<uint32_t, 3> &groupid,
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const rdcfixedarray<uint32_t, 3> &threadid);
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void AllocAndAddReservedDescriptors(const VulkanStatePipeline &pipe,
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AddedDescriptorData &patchedBufferData,
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bool vertexPatchedToCompute,
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