Fix off-by-one error checking for D3D12 descriptor range inclusion

This commit is contained in:
baldurk
2020-05-28 11:42:45 +01:00
parent 671ceacb59
commit c41b72edb7
+1 -1
View File
@@ -1365,7 +1365,7 @@ rdcarray<BoundResourceArray> PipeState::GetReadWriteResources(ShaderStage stage)
for(size_t j = 0; j < element.views.size(); ++j)
{
const D3D12Pipe::View &view = element.views[j];
if(view.bind >= start && view.bind <= end)
if(view.bind >= start && view.bind < end)
{
val.push_back(BoundResource());
BoundResource &b = val.back();