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Do not pass std::string arguments to format string calls
This comes up as a warning in VS2017, and all instances of this should be unsafe given that std::string in MSVC only starts with a pointer when the string contents is longer than the internal buffer, and of course the size is larger than that of a pointer so all following arguments wouldn't work either.
This commit is contained in:
committed by
Baldur Karlsson
parent
c2897ecb60
commit
c4227e9a61
@@ -549,7 +549,7 @@ ShaderDebug::State D3D11DebugManager::CreateShaderDebugState(ShaderDebugTrace &t
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// if(sig.systemValue == TYPE_OUTPUT_CONTROL_POINT) str = "oOutputControlPoint";
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else
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{
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RDCERR("Unhandled output: %s (%d)", sig.semanticName, sig.systemValue);
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RDCERR("Unhandled output: %s (%d)", sig.semanticName.c_str(), sig.systemValue);
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continue;
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}
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@@ -2595,7 +2595,7 @@ State State::GetNext(GlobalState &global, State quad[4]) const
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eDbgCategory_Shaders, eDbgSeverity_Medium, eDbgSource_RuntimeWarning,
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StringFormat::Fmt(
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"Shader debugging %d: %s\nNo targets bound for sampleinfo on rasterizer",
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s.nextInstruction - 1, op.str));
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s.nextInstruction - 1, op.str.c_str()));
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}
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SAFE_RELEASE(rtv);
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@@ -2631,7 +2631,7 @@ State State::GetNext(GlobalState &global, State quad[4]) const
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device->AddDebugMessage(
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eDbgCategory_Shaders, eDbgSeverity_Medium, eDbgSource_RuntimeWarning,
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StringFormat::Fmt("Shader debugging %d: %s\nSRV is NULL being queried by sampleinfo",
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s.nextInstruction - 1, op.str));
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s.nextInstruction - 1, op.str.c_str()));
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}
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SAFE_RELEASE(srv);
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@@ -2665,7 +2665,7 @@ State State::GetNext(GlobalState &global, State quad[4]) const
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device->AddDebugMessage(
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eDbgCategory_Shaders, eDbgSeverity_Medium, eDbgSource_RuntimeWarning,
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StringFormat::Fmt("Shader debugging %d: %s\nSRV is NULL being queried by sampleinfo",
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s.nextInstruction - 1, op.str));
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s.nextInstruction - 1, op.str.c_str()));
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}
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// "If there is no resource bound to the specified slot, 0 is returned."
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@@ -2700,7 +2700,7 @@ State State::GetNext(GlobalState &global, State quad[4]) const
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eDbgCategory_Shaders, eDbgSeverity_Medium, eDbgSource_RuntimeWarning,
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StringFormat::Fmt(
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"Shader debugging %d: %s\nNon-multisampled texture being passed to sample_pos",
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s.nextInstruction - 1, op.str));
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s.nextInstruction - 1, op.str.c_str()));
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sample_pattern = NULL;
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}
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@@ -2849,7 +2849,7 @@ State State::GetNext(GlobalState &global, State quad[4]) const
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eDbgCategory_Shaders, eDbgSeverity_High, eDbgSource_RuntimeWarning,
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StringFormat::Fmt(
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"Shader debugging %d: %s\nUAV being queried by bufinfo is not a buffer",
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s.nextInstruction - 1, op.str));
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s.nextInstruction - 1, op.str.c_str()));
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}
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}
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else
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@@ -2859,7 +2859,7 @@ State State::GetNext(GlobalState &global, State quad[4]) const
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device->AddDebugMessage(
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eDbgCategory_Shaders, eDbgSeverity_Medium, eDbgSource_RuntimeWarning,
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StringFormat::Fmt("Shader debugging %d: %s\nUAV being queried by bufinfo is NULL",
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s.nextInstruction - 1, op.str));
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s.nextInstruction - 1, op.str.c_str()));
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}
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SAFE_RELEASE(uav);
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@@ -2903,7 +2903,7 @@ State State::GetNext(GlobalState &global, State quad[4]) const
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eDbgCategory_Shaders, eDbgSeverity_High, eDbgSource_RuntimeWarning,
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StringFormat::Fmt(
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"Shader debugging %d: %s\nSRV being queried by bufinfo is not a buffer",
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s.nextInstruction - 1, op.str));
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s.nextInstruction - 1, op.str.c_str()));
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}
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}
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else
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@@ -2913,7 +2913,7 @@ State State::GetNext(GlobalState &global, State quad[4]) const
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device->AddDebugMessage(
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eDbgCategory_Shaders, eDbgSeverity_Medium, eDbgSource_RuntimeWarning,
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StringFormat::Fmt("Shader debugging %d: %s\nSRV being queried by bufinfo is NULL",
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s.nextInstruction - 1, op.str));
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s.nextInstruction - 1, op.str.c_str()));
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}
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SAFE_RELEASE(srv);
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