Set compute shader stage bit when reconstructing pipeline info

This commit is contained in:
baldurk
2017-02-02 10:49:34 +00:00
parent 1895f38c4e
commit c44935ab41
+1
View File
@@ -4749,6 +4749,7 @@ void VulkanDebugManager::MakeComputePipelineInfo(VkComputePipelineCreateInfo &pi
stage.pName = pipeInfo.shaders[i].entryPoint.c_str();
stage.pNext = NULL;
stage.pSpecializationInfo = NULL;
stage.flags = VK_SHADER_STAGE_COMPUTE_BIT;
if(!pipeInfo.shaders[i].specialization.empty())
{