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Set compute shader stage bit when reconstructing pipeline info
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@@ -4749,6 +4749,7 @@ void VulkanDebugManager::MakeComputePipelineInfo(VkComputePipelineCreateInfo &pi
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stage.pName = pipeInfo.shaders[i].entryPoint.c_str();
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stage.pNext = NULL;
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stage.pSpecializationInfo = NULL;
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stage.flags = VK_SHADER_STAGE_COMPUTE_BIT;
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if(!pipeInfo.shaders[i].specialization.empty())
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{
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