Remove old workaround for glslang bug

This commit is contained in:
baldurk
2021-02-18 13:27:42 +00:00
parent 2648e3e03c
commit c470a0abf6
-10
View File
@@ -2089,16 +2089,6 @@ void main() {
// glslang with the fix
const ShaderConstantType *varType = &res.variableType;
if(testType == ShaderType::GLSL && res.variableType.members.size() != 2)
{
REQUIRE(varType->members.size() == 1);
REQUIRE(varType->members[0].name == "a");
varType = &res.variableType.members[0].type;
RDCWARN("Working around glslang reflection bug");
}
REQUIRE_ARRAY_SIZE(varType->members.size(), 2);
{
CHECK(varType->members[0].name == "a");