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Remove old workaround for glslang bug
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@@ -2089,16 +2089,6 @@ void main() {
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// glslang with the fix
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const ShaderConstantType *varType = &res.variableType;
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if(testType == ShaderType::GLSL && res.variableType.members.size() != 2)
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{
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REQUIRE(varType->members.size() == 1);
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REQUIRE(varType->members[0].name == "a");
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varType = &res.variableType.members[0].type;
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RDCWARN("Working around glslang reflection bug");
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}
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REQUIRE_ARRAY_SIZE(varType->members.size(), 2);
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{
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CHECK(varType->members[0].name == "a");
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