Don't need record when not writing

This commit is contained in:
baldurk
2014-06-01 10:01:17 +01:00
parent 932995da56
commit c4fa9f0fd6
+4 -2
View File
@@ -1971,9 +1971,10 @@ void WrappedOpenGL::glVertexAttribPointer(GLuint index, GLint size, GLenum type,
m_Real.glVertexAttribPointer(index, size, type, normalized, stride, pointer);
GLResourceRecord *r = m_VertexArrayRecord ? m_VertexArrayRecord : m_DeviceRecord;
RDCASSERT(r);
if(m_State >= WRITING)
{
RDCASSERT(r);
SCOPED_SERIALISE_CONTEXT(VERTEXATTRIBPOINTER);
Serialise_glVertexAttribPointer(index, size, type, normalized, stride, pointer);
@@ -1997,9 +1998,10 @@ void WrappedOpenGL::glEnableVertexAttribArray(GLuint index)
m_Real.glEnableVertexAttribArray(index);
GLResourceRecord *r = m_VertexArrayRecord ? m_VertexArrayRecord : m_DeviceRecord;
RDCASSERT(r);
if(m_State >= WRITING)
{
RDCASSERT(r);
SCOPED_SERIALISE_CONTEXT(ENABLEVERTEXATTRIBARRAY);
Serialise_glEnableVertexAttribArray(index);