Memory leaks in replay UI seem to be gone...

This commit is contained in:
baldurk
2016-02-07 18:44:02 +01:00
parent 3f466bc2cb
commit c50fd9af9b
-1
View File
@@ -40,7 +40,6 @@ On capture:
On replay:
* Memory leaks each time a new capture is loaded in the replay UI.
* Only 2D non-array non-integer textures can currently be displayed.
* Auto texture range-fit or histogram display is not implemented.
* Debug overlays aren't implemented.