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Memory leaks in replay UI seem to be gone...
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@@ -40,7 +40,6 @@ On capture:
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On replay:
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* Memory leaks each time a new capture is loaded in the replay UI.
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* Only 2D non-array non-integer textures can currently be displayed.
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* Auto texture range-fit or histogram display is not implemented.
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* Debug overlays aren't implemented.
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