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Fix HLSL edit stub generation with system values
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@@ -1140,7 +1140,7 @@ QString D3DSemanticString(const SigParameter &sig)
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if(sig.systemValue == ShaderBuiltin::Undefined)
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return sig.semanticIdxName;
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QString sysValues[arraydim<ShaderBuiltin>()] = {
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QString sysValues[] = {
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lit("SV_Undefined"),
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lit("SV_Position"),
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lit("Unsupported (PointSize)"),
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@@ -1154,6 +1154,7 @@ QString D3DSemanticString(const SigParameter &sig)
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lit("Unsupported (DispatchSize)"),
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lit("SV_DispatchThreadID"),
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lit("SV_GroupID"),
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lit("Unsupported (GroupSize)"),
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lit("SV_GroupIndex"),
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lit("SV_GroupThreadID"),
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lit("SV_GSInstanceID"),
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@@ -1170,8 +1171,30 @@ QString D3DSemanticString(const SigParameter &sig)
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lit("SV_Depth"),
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lit("SV_DepthGreaterEqual"),
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lit("SV_DepthLessEqual"),
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lit("Unsupported (BaseVertex)"),
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lit("Unsupported (BaseInstance)"),
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lit("Unsupported (DrawIndex)"),
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lit("Unsupported (StencilReference)"),
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lit("Unsupported (PointCoord)"),
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lit("Unsupported (IsHelper)"),
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lit("Unsupported (SubgroupSize)"),
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lit("Unsupported (NumSubgroups)"),
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lit("Unsupported (SubgroupIndexInWorkgroup)"),
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lit("Unsupported (IndexInSubgroup)"),
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lit("Unsupported (SubgroupEqualMask)"),
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lit("Unsupported (SubgroupGreaterEqualMask)"),
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lit("Unsupported (SubgroupGreaterMask)"),
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lit("Unsupported (SubgroupLessEqualMask)"),
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lit("Unsupported (SubgroupLessMask)"),
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lit("Unsupported (DeviceIndex)"),
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lit("Unsupported (IsFullyCovered)"),
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lit("Unsupported (FragAreaSize)"),
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lit("Unsupported (FragInvocationCount)"),
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};
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static_assert(arraydim<ShaderBuiltin>() == ARRAY_COUNT(sysValues),
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"System values have changed - update HLSL stub generation");
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QString ret = sysValues[size_t(sig.systemValue)];
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// need to include the index if it's a system value semantic that's numbered
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