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OpenGL: fix ddy_fine macro in shader debugger quad swizzle
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@@ -2439,7 +2439,7 @@ layout(std140) buffer Output
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#define ddy_fine dFdyFine
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#else
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#define ddx_fine dFdx
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#define ddy_fine dFdx
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#define ddy_fine dFdy
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#endif
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#define float4 vec4
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