Transition the right subresource in barriers

This commit is contained in:
baldurk
2016-09-19 14:30:50 +02:00
parent 862223b4cb
commit c5fb06bbca
+1 -1
View File
@@ -957,7 +957,7 @@ void D3D12ResourceManager::Apply_InitialState(ID3D12DeviceChild *live, InitialCo
barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
barrier.Transition.pResource = copyDst;
barrier.Transition.Subresource = 0;
barrier.Transition.Subresource = (UINT)i;
barrier.Transition.StateBefore = m_Device->GetSubresourceStates(GetResID(live))[0];
barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_COPY_DEST;