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Transition the right subresource in barriers
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@@ -957,7 +957,7 @@ void D3D12ResourceManager::Apply_InitialState(ID3D12DeviceChild *live, InitialCo
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barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
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barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
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barrier.Transition.pResource = copyDst;
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barrier.Transition.Subresource = 0;
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barrier.Transition.Subresource = (UINT)i;
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barrier.Transition.StateBefore = m_Device->GetSubresourceStates(GetResID(live))[0];
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barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_COPY_DEST;
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