mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-14 05:50:51 +00:00
When a texture is bound to a framebuffer, consider it dirty
This commit is contained in:
@@ -119,7 +119,11 @@ void WrappedOpenGL::glNamedFramebufferTextureEXT(GLuint framebuffer, GLenum atta
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if(m_State == WRITING_IDLE)
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{
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if(texture != 0 && GetResourceManager()->HasResourceRecord(TextureRes(GetCtx(), texture)))
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record->AddParent(GetResourceManager()->GetResourceRecord(TextureRes(GetCtx(), texture)));
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{
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ResourceRecord *texrecord = GetResourceManager()->GetResourceRecord(TextureRes(GetCtx(), texture));
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record->AddParent(texrecord);
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GetResourceManager()->MarkDirtyResource(texrecord->GetResourceID());
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}
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record->AddChunk(scope.Get());
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}
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else
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@@ -151,7 +155,11 @@ void WrappedOpenGL::glFramebufferTexture(GLenum target, GLenum attachment, GLuin
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if(m_State == WRITING_IDLE)
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{
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if(texture != 0 && GetResourceManager()->HasResourceRecord(TextureRes(GetCtx(), texture)))
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record->AddParent(GetResourceManager()->GetResourceRecord(TextureRes(GetCtx(), texture)));
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{
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ResourceRecord *texrecord = GetResourceManager()->GetResourceRecord(TextureRes(GetCtx(), texture));
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record->AddParent(texrecord);
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GetResourceManager()->MarkDirtyResource(texrecord->GetResourceID());
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}
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record->AddChunk(scope.Get());
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}
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else
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@@ -205,7 +213,11 @@ void WrappedOpenGL::glNamedFramebufferTexture1DEXT(GLuint framebuffer, GLenum at
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if(m_State == WRITING_IDLE)
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{
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if(texture != 0 && GetResourceManager()->HasResourceRecord(TextureRes(GetCtx(), texture)))
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record->AddParent(GetResourceManager()->GetResourceRecord(TextureRes(GetCtx(), texture)));
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{
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ResourceRecord *texrecord = GetResourceManager()->GetResourceRecord(TextureRes(GetCtx(), texture));
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record->AddParent(texrecord);
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GetResourceManager()->MarkDirtyResource(texrecord->GetResourceID());
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}
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record->AddChunk(scope.Get());
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}
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else
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@@ -239,7 +251,11 @@ void WrappedOpenGL::glFramebufferTexture1D(GLenum target, GLenum attachment, GLe
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if(m_State == WRITING_IDLE)
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{
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if(texture != 0 && GetResourceManager()->HasResourceRecord(TextureRes(GetCtx(), texture)))
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record->AddParent(GetResourceManager()->GetResourceRecord(TextureRes(GetCtx(), texture)));
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{
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ResourceRecord *texrecord = GetResourceManager()->GetResourceRecord(TextureRes(GetCtx(), texture));
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record->AddParent(texrecord);
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GetResourceManager()->MarkDirtyResource(texrecord->GetResourceID());
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}
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record->AddChunk(scope.Get());
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}
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else
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@@ -293,7 +309,11 @@ void WrappedOpenGL::glNamedFramebufferTexture2DEXT(GLuint framebuffer, GLenum at
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if(m_State == WRITING_IDLE)
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{
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if(texture != 0 && GetResourceManager()->HasResourceRecord(TextureRes(GetCtx(), texture)))
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record->AddParent(GetResourceManager()->GetResourceRecord(TextureRes(GetCtx(), texture)));
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{
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ResourceRecord *texrecord = GetResourceManager()->GetResourceRecord(TextureRes(GetCtx(), texture));
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record->AddParent(texrecord);
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GetResourceManager()->MarkDirtyResource(texrecord->GetResourceID());
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}
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record->AddChunk(scope.Get());
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}
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else
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@@ -327,7 +347,11 @@ void WrappedOpenGL::glFramebufferTexture2D(GLenum target, GLenum attachment, GLe
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if(m_State == WRITING_IDLE)
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{
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if(texture != 0 && GetResourceManager()->HasResourceRecord(TextureRes(GetCtx(), texture)))
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record->AddParent(GetResourceManager()->GetResourceRecord(TextureRes(GetCtx(), texture)));
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{
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ResourceRecord *texrecord = GetResourceManager()->GetResourceRecord(TextureRes(GetCtx(), texture));
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record->AddParent(texrecord);
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GetResourceManager()->MarkDirtyResource(texrecord->GetResourceID());
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}
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record->AddChunk(scope.Get());
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}
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else
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@@ -382,7 +406,11 @@ void WrappedOpenGL::glNamedFramebufferTexture3DEXT(GLuint framebuffer, GLenum at
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if(m_State == WRITING_IDLE)
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{
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if(texture != 0 && GetResourceManager()->HasResourceRecord(TextureRes(GetCtx(), texture)))
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record->AddParent(GetResourceManager()->GetResourceRecord(TextureRes(GetCtx(), texture)));
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{
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ResourceRecord *texrecord = GetResourceManager()->GetResourceRecord(TextureRes(GetCtx(), texture));
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record->AddParent(texrecord);
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GetResourceManager()->MarkDirtyResource(texrecord->GetResourceID());
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}
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record->AddChunk(scope.Get());
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}
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else
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@@ -416,7 +444,11 @@ void WrappedOpenGL::glFramebufferTexture3D(GLenum target, GLenum attachment, GLe
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if(m_State == WRITING_IDLE)
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{
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if(texture != 0 && GetResourceManager()->HasResourceRecord(TextureRes(GetCtx(), texture)))
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record->AddParent(GetResourceManager()->GetResourceRecord(TextureRes(GetCtx(), texture)));
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{
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ResourceRecord *texrecord = GetResourceManager()->GetResourceRecord(TextureRes(GetCtx(), texture));
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record->AddParent(texrecord);
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GetResourceManager()->MarkDirtyResource(texrecord->GetResourceID());
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}
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record->AddChunk(scope.Get());
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}
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else
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@@ -557,7 +589,11 @@ void WrappedOpenGL::glNamedFramebufferTextureLayerEXT(GLuint framebuffer, GLenum
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if(m_State == WRITING_IDLE)
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{
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if(texture != 0 && GetResourceManager()->HasResourceRecord(TextureRes(GetCtx(), texture)))
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record->AddParent(GetResourceManager()->GetResourceRecord(TextureRes(GetCtx(), texture)));
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{
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ResourceRecord *texrecord = GetResourceManager()->GetResourceRecord(TextureRes(GetCtx(), texture));
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record->AddParent(texrecord);
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GetResourceManager()->MarkDirtyResource(texrecord->GetResourceID());
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}
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record->AddChunk(scope.Get());
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}
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else
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@@ -591,7 +627,11 @@ void WrappedOpenGL::glFramebufferTextureLayer(GLenum target, GLenum attachment,
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if(m_State == WRITING_IDLE)
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{
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if(texture != 0 && GetResourceManager()->HasResourceRecord(TextureRes(GetCtx(), texture)))
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record->AddParent(GetResourceManager()->GetResourceRecord(TextureRes(GetCtx(), texture)));
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{
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ResourceRecord *texrecord = GetResourceManager()->GetResourceRecord(TextureRes(GetCtx(), texture));
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record->AddParent(texrecord);
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GetResourceManager()->MarkDirtyResource(texrecord->GetResourceID());
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}
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record->AddChunk(scope.Get());
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}
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else
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