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Move DXBC debugger comment to the correct place
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@@ -3066,9 +3066,6 @@ void ThreadState::StepNext(ShaderDebugState *state, DebugAPIWrapper *apiWrapper,
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DDY(op.operation == OPCODE_DERIV_RTY_FINE, prevWorkgroup, op.operands[1], op));
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break;
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/////////////////////////////////////////////////////////////////////////////////////////////////////
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// Buffer/Texture load and store
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// handle atomic operations all together
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case OPCODE_ATOMIC_IADD:
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case OPCODE_ATOMIC_IMAX:
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@@ -3258,6 +3255,9 @@ void ThreadState::StepNext(ShaderDebugState *state, DebugAPIWrapper *apiWrapper,
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break;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////
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// Buffer/Texture load and store
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// store and load paths are mostly identical
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case OPCODE_STORE_UAV_TYPED:
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case OPCODE_STORE_RAW:
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