Add test that SPIR-V 1.3 shaders are disassembled, reflected, and edited

This commit is contained in:
baldurk
2019-09-04 14:33:13 +01:00
parent c9e668cdfc
commit c761f675c4
8 changed files with 253 additions and 5 deletions
+1
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@@ -214,6 +214,7 @@
<ClCompile Include="vk\vk_line_raster.cpp" />
<ClCompile Include="vk\vk_multi_thread_windows.cpp" />
<ClCompile Include="vk\vk_spec_constants.cpp" />
<ClCompile Include="vk\vk_spirv_13_shaders.cpp" />
<ClCompile Include="vk\vk_triangle_fan.cpp" />
<ClCompile Include="vk\vk_vertex_attr_zoo.cpp" />
<ClCompile Include="vk\vk_buffer_address.cpp" />
+3
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@@ -324,6 +324,9 @@
<ClCompile Include="vk\vk_triangle_fan.cpp">
<Filter>Vulkan\demos</Filter>
</ClCompile>
<ClCompile Include="vk\vk_spirv_13_shaders.cpp">
<Filter>Vulkan\demos</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Filter Include="D3D11">
+5
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@@ -264,6 +264,9 @@ std::vector<uint32_t> CompileShaderToSpv(const std::string &source_text, SPIRVTa
if(target == SPIRVTarget::opengl)
shaderc_compile_options_set_target_env(opts, shaderc_target_env_opengl, 0);
else if(target == SPIRVTarget::vulkan11)
shaderc_compile_options_set_target_env(opts, shaderc_target_env_vulkan,
shaderc_env_version_vulkan_1_1);
shaderc_compilation_result_t res = shaderc_compile_into_spv(
shaderc, source_text.c_str(), source_text.size(), shader_kind, "inshader", entry_point, opts);
@@ -319,6 +322,8 @@ std::vector<uint32_t> CompileShaderToSpv(const std::string &source_text, SPIRVTa
if(target == SPIRVTarget::opengl)
command_line += " --target-env=opengl";
else if(target == SPIRVTarget::vulkan11)
command_line += " --target-env=vulkan1.1";
char infile[MAX_PATH] = {};
char outfile[MAX_PATH] = {};
+2 -1
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@@ -44,7 +44,8 @@ typedef uint8_t byte;
enum class SPIRVTarget
{
opengl,
vulkan
vulkan,
vulkan11,
};
enum class ShaderLang
{
+142
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@@ -0,0 +1,142 @@
/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2018-2019 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "vk_test.h"
TEST(VK_SPIRV_13_Shaders, VulkanGraphicsTest)
{
static constexpr const char *Description =
"Draws a triangle using SPIR-V 1.3 shaders to ensure they are handled correctly.";
const std::string vertex = R"EOSHADER(
void vertmain(in float3 pos : INPOS, in float4 col : INCOL, in float2 uv : UV,
out float4 opos : SV_Position, out float4 outcol : COL)
{
opos = float4(pos.xyz*float3(1,-1,1), 1);
outcol = col;
}
)EOSHADER";
const std::string pixel = R"EOSHADER(
void fragmain(in float4 incol : COL, out float4 ocol : SV_Target0)
{
ocol = incol;
}
)EOSHADER";
void Prepare(int argc, char **argv)
{
VulkanGraphicsTest::Prepare(argc, argv);
if(!Avail.empty())
return;
if(devVersion < VK_API_VERSION_1_1)
Avail = "Vulkan device version isn't 1.1";
}
int main()
{
// initialise, create window, create context, etc
if(!Init())
return 3;
VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo());
vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
pipeCreateInfo.layout = layout;
pipeCreateInfo.renderPass = mainWindow->rp;
pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)};
pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
vkh::vertexAttr(0, 0, DefaultA2V, pos), vkh::vertexAttr(1, 0, DefaultA2V, col),
vkh::vertexAttr(2, 0, DefaultA2V, uv),
};
pipeCreateInfo.stages = {
CompileShaderModule(vertex, ShaderLang::hlsl, ShaderStage::vert, "vertmain",
SPIRVTarget::vulkan11),
CompileShaderModule(pixel, ShaderLang::hlsl, ShaderStage::frag, "fragmain",
SPIRVTarget::vulkan11),
};
VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo);
const DefaultA2V tri[3] = {
{Vec3f(-0.5f, -0.5f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
{Vec3f(0.0f, 0.5f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
{Vec3f(0.5f, -0.5f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
};
AllocatedBuffer vb(allocator,
vkh::BufferCreateInfo(sizeof(tri), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
vb.upload(tri);
while(Running())
{
VkCommandBuffer cmd = GetCommandBuffer();
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
VkImage swapimg =
StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
vkh::ClearColorValue(0.4f, 0.5f, 0.6f, 1.0f), 1,
vkh::ImageSubresourceRange());
vkCmdBeginRenderPass(
cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor),
VK_SUBPASS_CONTENTS_INLINE);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport);
vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
vkCmdDraw(cmd, 3, 1, 0, 0);
vkCmdEndRenderPass(cmd);
FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkEndCommandBuffer(cmd);
Submit(0, 1, {cmd});
Present();
}
return 0;
}
};
REGISTER_TEST();
+3 -3
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@@ -613,12 +613,12 @@ void VulkanGraphicsTest::Present(VulkanWindow *window, VkQueue q)
}
VkPipelineShaderStageCreateInfo VulkanGraphicsTest::CompileShaderModule(
const std::string &source_text, ShaderLang lang, ShaderStage stage, const char *entry_point)
const std::string &source_text, ShaderLang lang, ShaderStage stage, const char *entry_point,
SPIRVTarget target)
{
VkShaderModule ret = VK_NULL_HANDLE;
std::vector<uint32_t> spirv =
::CompileShaderToSpv(source_text, SPIRVTarget::vulkan, lang, stage, entry_point);
std::vector<uint32_t> spirv = ::CompileShaderToSpv(source_text, target, lang, stage, entry_point);
if(spirv.empty())
return {};
+2 -1
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@@ -223,7 +223,8 @@ struct VulkanGraphicsTest : public GraphicsTest
VkPipelineShaderStageCreateInfo CompileShaderModule(const std::string &source_text,
ShaderLang lang, ShaderStage stage,
const char *entry_point = "main");
const char *entry_point = "main",
SPIRVTarget target = SPIRVTarget::vulkan);
VkCommandBuffer GetCommandBuffer(VkCommandBufferLevel level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
VulkanWindow *window = NULL);
@@ -0,0 +1,95 @@
import renderdoc as rd
import rdtest
class VK_SPIRV_13_Shaders(rdtest.TestCase):
demos_test_name = 'VK_SPIRV_13_Shaders'
def check_capture(self):
draw = self.find_draw("Draw")
self.check(draw is not None)
self.controller.SetFrameEvent(draw.eventId, False)
# Make an output so we can pick pixels
out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(100, 100), rd.ReplayOutputType.Texture)
pipe: rd.PipeState = self.controller.GetPipelineState()
refl: rd.ShaderReflection = pipe.GetShaderReflection(rd.ShaderStage.Vertex)
disasm: str = self.controller.DisassembleShader(pipe.GetGraphicsPipelineObject(), refl, "")
if (refl.inputSignature[0].varName != 'pos' or refl.inputSignature[0].compCount != 3):
raise rdtest.TestFailureException("Vertex shader input 'pos' not reflected correctly")
if (refl.inputSignature[1].varName != 'col' or refl.inputSignature[1].compCount != 4):
raise rdtest.TestFailureException("Vertex shader input 'col' not reflected correctly")
if (refl.inputSignature[2].varName != 'uv' or refl.inputSignature[2].compCount != 2):
raise rdtest.TestFailureException("Vertex shader input 'uv' not reflected correctly")
if (refl.outputSignature[0].varName != 'opos' or refl.outputSignature[0].compCount != 4 or refl.outputSignature[0].systemValue != rd.ShaderBuiltin.Position):
raise rdtest.TestFailureException("Vertex shader output 'opos' not reflected correctly")
if (refl.outputSignature[1].varName != 'outcol' or refl.outputSignature[1].compCount != 4):
raise rdtest.TestFailureException("Vertex shader output 'outcol' not reflected correctly")
if 'vertmain' not in disasm:
raise rdtest.TestFailureException("Vertex shader disassembly failed, entry point not found")
refl: rd.ShaderReflection = pipe.GetShaderReflection(rd.ShaderStage.Fragment)
disasm: str = self.controller.DisassembleShader(pipe.GetGraphicsPipelineObject(), refl, "")
if (refl.inputSignature[0].varName != 'incol' or refl.inputSignature[0].compCount != 4):
raise rdtest.TestFailureException("Fragment shader input 'incol' not reflected correctly")
if (refl.outputSignature[0].varName != 'ocol' or refl.outputSignature[0].compCount != 4 or refl.outputSignature[0].systemValue != rd.ShaderBuiltin.ColorOutput):
raise rdtest.TestFailureException("Fragment shader output 'ocol' not reflected correctly")
if 'fragmain' not in disasm:
raise rdtest.TestFailureException("Fragment shader disassembly failed, entry point not found")
rdtest.log.success("shader reflection and disassembly as expected")
postvs_data = self.get_postvs(rd.MeshDataStage.VSOut, 0, draw.numIndices)
postvs_ref = {
0: {
'vtx': 0,
'idx': 0,
'opos': [-0.5, 0.5, 0.0, 1.0],
'outcol': [0.0, 1.0, 0.0, 1.0],
},
1: {
'vtx': 1,
'idx': 1,
'opos': [0.0, -0.5, 0.0, 1.0],
'outcol': [0.0, 1.0, 0.0, 1.0],
},
2: {
'vtx': 2,
'idx': 2,
'opos': [0.5, 0.5, 0.0, 1.0],
'outcol': [0.0, 1.0, 0.0, 1.0],
},
}
self.check_mesh_data(postvs_ref, postvs_data)
rdtest.log.success("vertex output is as expected")
tex = rd.TextureDisplay()
tex.resourceId = pipe.GetOutputTargets()[0].resourceId
out.SetTextureDisplay(tex)
texdetails = self.get_texture(tex.resourceId)
picked: rd.PixelValue = out.PickPixel(tex.resourceId, False,
int(texdetails.width / 2), int(texdetails.height / 2), 0, 0, 0)
if not rdtest.value_compare(picked.floatValue, [0.0, 1.0, 0.0, 1.0]):
raise rdtest.TestFailureException("Picked value {} doesn't match expectation".format(picked.floatValue))
rdtest.log.success("picked value is as expected")
out.Shutdown()