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https://github.com/baldurk/renderdoc.git
synced 2026-05-06 01:50:38 +00:00
Add test that SPIR-V 1.3 shaders are disassembled, reflected, and edited
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@@ -214,6 +214,7 @@
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<ClCompile Include="vk\vk_line_raster.cpp" />
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<ClCompile Include="vk\vk_multi_thread_windows.cpp" />
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<ClCompile Include="vk\vk_spec_constants.cpp" />
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<ClCompile Include="vk\vk_spirv_13_shaders.cpp" />
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<ClCompile Include="vk\vk_triangle_fan.cpp" />
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<ClCompile Include="vk\vk_vertex_attr_zoo.cpp" />
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<ClCompile Include="vk\vk_buffer_address.cpp" />
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@@ -324,6 +324,9 @@
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<ClCompile Include="vk\vk_triangle_fan.cpp">
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<Filter>Vulkan\demos</Filter>
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</ClCompile>
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<ClCompile Include="vk\vk_spirv_13_shaders.cpp">
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<Filter>Vulkan\demos</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="D3D11">
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@@ -264,6 +264,9 @@ std::vector<uint32_t> CompileShaderToSpv(const std::string &source_text, SPIRVTa
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if(target == SPIRVTarget::opengl)
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shaderc_compile_options_set_target_env(opts, shaderc_target_env_opengl, 0);
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else if(target == SPIRVTarget::vulkan11)
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shaderc_compile_options_set_target_env(opts, shaderc_target_env_vulkan,
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shaderc_env_version_vulkan_1_1);
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shaderc_compilation_result_t res = shaderc_compile_into_spv(
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shaderc, source_text.c_str(), source_text.size(), shader_kind, "inshader", entry_point, opts);
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@@ -319,6 +322,8 @@ std::vector<uint32_t> CompileShaderToSpv(const std::string &source_text, SPIRVTa
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if(target == SPIRVTarget::opengl)
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command_line += " --target-env=opengl";
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else if(target == SPIRVTarget::vulkan11)
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command_line += " --target-env=vulkan1.1";
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char infile[MAX_PATH] = {};
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char outfile[MAX_PATH] = {};
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@@ -44,7 +44,8 @@ typedef uint8_t byte;
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enum class SPIRVTarget
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{
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opengl,
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vulkan
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vulkan,
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vulkan11,
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};
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enum class ShaderLang
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{
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@@ -0,0 +1,142 @@
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/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2018-2019 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "vk_test.h"
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TEST(VK_SPIRV_13_Shaders, VulkanGraphicsTest)
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{
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static constexpr const char *Description =
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"Draws a triangle using SPIR-V 1.3 shaders to ensure they are handled correctly.";
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const std::string vertex = R"EOSHADER(
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void vertmain(in float3 pos : INPOS, in float4 col : INCOL, in float2 uv : UV,
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out float4 opos : SV_Position, out float4 outcol : COL)
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{
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opos = float4(pos.xyz*float3(1,-1,1), 1);
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outcol = col;
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}
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)EOSHADER";
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const std::string pixel = R"EOSHADER(
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void fragmain(in float4 incol : COL, out float4 ocol : SV_Target0)
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{
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ocol = incol;
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}
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)EOSHADER";
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void Prepare(int argc, char **argv)
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{
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VulkanGraphicsTest::Prepare(argc, argv);
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if(!Avail.empty())
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return;
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if(devVersion < VK_API_VERSION_1_1)
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Avail = "Vulkan device version isn't 1.1";
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}
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int main()
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{
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// initialise, create window, create context, etc
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if(!Init())
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return 3;
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VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo());
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vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
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pipeCreateInfo.layout = layout;
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pipeCreateInfo.renderPass = mainWindow->rp;
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pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)};
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pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
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vkh::vertexAttr(0, 0, DefaultA2V, pos), vkh::vertexAttr(1, 0, DefaultA2V, col),
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vkh::vertexAttr(2, 0, DefaultA2V, uv),
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};
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pipeCreateInfo.stages = {
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CompileShaderModule(vertex, ShaderLang::hlsl, ShaderStage::vert, "vertmain",
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SPIRVTarget::vulkan11),
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CompileShaderModule(pixel, ShaderLang::hlsl, ShaderStage::frag, "fragmain",
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SPIRVTarget::vulkan11),
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};
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VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo);
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const DefaultA2V tri[3] = {
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{Vec3f(-0.5f, -0.5f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(0.0f, 0.5f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
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{Vec3f(0.5f, -0.5f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
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};
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AllocatedBuffer vb(allocator,
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vkh::BufferCreateInfo(sizeof(tri), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
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VK_BUFFER_USAGE_TRANSFER_DST_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
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vb.upload(tri);
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while(Running())
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{
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VkCommandBuffer cmd = GetCommandBuffer();
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vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
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VkImage swapimg =
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StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
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vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
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vkh::ClearColorValue(0.4f, 0.5f, 0.6f, 1.0f), 1,
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vkh::ImageSubresourceRange());
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vkCmdBeginRenderPass(
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cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor),
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VK_SUBPASS_CONTENTS_INLINE);
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
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vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport);
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vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
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vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
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vkCmdDraw(cmd, 3, 1, 0, 0);
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vkCmdEndRenderPass(cmd);
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FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
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vkEndCommandBuffer(cmd);
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Submit(0, 1, {cmd});
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Present();
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}
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return 0;
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}
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};
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REGISTER_TEST();
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@@ -613,12 +613,12 @@ void VulkanGraphicsTest::Present(VulkanWindow *window, VkQueue q)
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}
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VkPipelineShaderStageCreateInfo VulkanGraphicsTest::CompileShaderModule(
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const std::string &source_text, ShaderLang lang, ShaderStage stage, const char *entry_point)
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const std::string &source_text, ShaderLang lang, ShaderStage stage, const char *entry_point,
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SPIRVTarget target)
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{
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VkShaderModule ret = VK_NULL_HANDLE;
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std::vector<uint32_t> spirv =
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::CompileShaderToSpv(source_text, SPIRVTarget::vulkan, lang, stage, entry_point);
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std::vector<uint32_t> spirv = ::CompileShaderToSpv(source_text, target, lang, stage, entry_point);
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if(spirv.empty())
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return {};
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@@ -223,7 +223,8 @@ struct VulkanGraphicsTest : public GraphicsTest
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VkPipelineShaderStageCreateInfo CompileShaderModule(const std::string &source_text,
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ShaderLang lang, ShaderStage stage,
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const char *entry_point = "main");
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const char *entry_point = "main",
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SPIRVTarget target = SPIRVTarget::vulkan);
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VkCommandBuffer GetCommandBuffer(VkCommandBufferLevel level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
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VulkanWindow *window = NULL);
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@@ -0,0 +1,95 @@
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import renderdoc as rd
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import rdtest
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class VK_SPIRV_13_Shaders(rdtest.TestCase):
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demos_test_name = 'VK_SPIRV_13_Shaders'
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def check_capture(self):
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draw = self.find_draw("Draw")
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self.check(draw is not None)
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self.controller.SetFrameEvent(draw.eventId, False)
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# Make an output so we can pick pixels
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out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(100, 100), rd.ReplayOutputType.Texture)
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pipe: rd.PipeState = self.controller.GetPipelineState()
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refl: rd.ShaderReflection = pipe.GetShaderReflection(rd.ShaderStage.Vertex)
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disasm: str = self.controller.DisassembleShader(pipe.GetGraphicsPipelineObject(), refl, "")
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if (refl.inputSignature[0].varName != 'pos' or refl.inputSignature[0].compCount != 3):
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raise rdtest.TestFailureException("Vertex shader input 'pos' not reflected correctly")
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if (refl.inputSignature[1].varName != 'col' or refl.inputSignature[1].compCount != 4):
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raise rdtest.TestFailureException("Vertex shader input 'col' not reflected correctly")
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if (refl.inputSignature[2].varName != 'uv' or refl.inputSignature[2].compCount != 2):
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raise rdtest.TestFailureException("Vertex shader input 'uv' not reflected correctly")
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if (refl.outputSignature[0].varName != 'opos' or refl.outputSignature[0].compCount != 4 or refl.outputSignature[0].systemValue != rd.ShaderBuiltin.Position):
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raise rdtest.TestFailureException("Vertex shader output 'opos' not reflected correctly")
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if (refl.outputSignature[1].varName != 'outcol' or refl.outputSignature[1].compCount != 4):
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raise rdtest.TestFailureException("Vertex shader output 'outcol' not reflected correctly")
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if 'vertmain' not in disasm:
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raise rdtest.TestFailureException("Vertex shader disassembly failed, entry point not found")
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refl: rd.ShaderReflection = pipe.GetShaderReflection(rd.ShaderStage.Fragment)
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disasm: str = self.controller.DisassembleShader(pipe.GetGraphicsPipelineObject(), refl, "")
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if (refl.inputSignature[0].varName != 'incol' or refl.inputSignature[0].compCount != 4):
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raise rdtest.TestFailureException("Fragment shader input 'incol' not reflected correctly")
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if (refl.outputSignature[0].varName != 'ocol' or refl.outputSignature[0].compCount != 4 or refl.outputSignature[0].systemValue != rd.ShaderBuiltin.ColorOutput):
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raise rdtest.TestFailureException("Fragment shader output 'ocol' not reflected correctly")
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if 'fragmain' not in disasm:
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raise rdtest.TestFailureException("Fragment shader disassembly failed, entry point not found")
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rdtest.log.success("shader reflection and disassembly as expected")
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postvs_data = self.get_postvs(rd.MeshDataStage.VSOut, 0, draw.numIndices)
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postvs_ref = {
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0: {
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'vtx': 0,
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'idx': 0,
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'opos': [-0.5, 0.5, 0.0, 1.0],
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'outcol': [0.0, 1.0, 0.0, 1.0],
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},
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1: {
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'vtx': 1,
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'idx': 1,
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'opos': [0.0, -0.5, 0.0, 1.0],
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'outcol': [0.0, 1.0, 0.0, 1.0],
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},
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2: {
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'vtx': 2,
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'idx': 2,
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'opos': [0.5, 0.5, 0.0, 1.0],
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'outcol': [0.0, 1.0, 0.0, 1.0],
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},
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}
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self.check_mesh_data(postvs_ref, postvs_data)
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rdtest.log.success("vertex output is as expected")
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tex = rd.TextureDisplay()
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tex.resourceId = pipe.GetOutputTargets()[0].resourceId
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out.SetTextureDisplay(tex)
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texdetails = self.get_texture(tex.resourceId)
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picked: rd.PixelValue = out.PickPixel(tex.resourceId, False,
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int(texdetails.width / 2), int(texdetails.height / 2), 0, 0, 0)
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if not rdtest.value_compare(picked.floatValue, [0.0, 1.0, 0.0, 1.0]):
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raise rdtest.TestFailureException("Picked value {} doesn't match expectation".format(picked.floatValue))
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rdtest.log.success("picked value is as expected")
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out.Shutdown()
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