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Keep nvoglv64.dll resident and prevent it from being unloaded
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@@ -477,6 +477,10 @@ ReplayStatus WrappedVulkan::Initialise(VkInitParams ¶ms, uint64_t sectionVer
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for(uint32_t i = 0; i < count; i++)
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GetResourceManager()->WrapResource(m_Instance, m_ReplayPhysicalDevices[i]);
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#if ENABLED(RDOC_WIN32)
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LoadLibraryA("nvoglv64.dll");
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#endif
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return ReplayStatus::Succeeded;
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}
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