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Tidy up some VKTODOs in texture display code
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@@ -709,7 +709,6 @@ bool VulkanReplay::RenderTextureInternal(TextureDisplay cfg, VkRenderPassBeginIn
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data->Position.x = x;
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data->Position.y = y;
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data->Scale = cfg.scale;
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data->HDRMul = -1.0f;
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int32_t tex_x = iminfo.extent.width;
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@@ -721,7 +720,8 @@ bool VulkanReplay::RenderTextureInternal(TextureDisplay cfg, VkRenderPassBeginIn
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float xscale = float(m_DebugWidth)/float(tex_x);
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float yscale = float(m_DebugHeight)/float(tex_y);
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float scale = data->Scale = RDCMIN(xscale, yscale);
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// update cfg.scale for use below
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float scale = cfg.scale = RDCMIN(xscale, yscale);
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if(yscale > xscale)
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{
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@@ -749,26 +749,21 @@ bool VulkanReplay::RenderTextureInternal(TextureDisplay cfg, VkRenderPassBeginIn
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data->MipLevel = (float)cfg.mip;
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data->Slice = 0;
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if(1 /* VKTODOLOW check texture type texDetails.curType != eGL_TEXTURE_3D*/)
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if(iminfo.type != VK_IMAGE_TYPE_3D)
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data->Slice = (float)cfg.sliceFace;
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else
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data->Slice = (float)(cfg.sliceFace>>cfg.mip);
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data->TextureResolutionPS.x = float(tex_x);
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data->TextureResolutionPS.y = float(tex_y);
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data->TextureResolutionPS.z = float(tex_z);
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float mipScale = float(1<<cfg.mip);
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// VKTODOMED reading from data pointer (should not)
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data->Scale *= mipScale;
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data->TextureResolutionPS.x /= mipScale;
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data->TextureResolutionPS.y /= mipScale;
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data->TextureResolutionPS.z /= mipScale;
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// VKTODOLOW multisampled texture display
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data->NumSamples = 1;
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data->SampleIdx = 0;
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data->TextureResolutionPS.x = float(tex_x)/mipScale;
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data->TextureResolutionPS.y = float(tex_y)/mipScale;
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data->TextureResolutionPS.z = float(tex_z)/mipScale;
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data->Scale = cfg.scale*mipScale;
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data->NumSamples = iminfo.samples;
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data->SampleIdx = cfg.sampleIdx;
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data->OutputRes.x = (float)m_DebugWidth;
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data->OutputRes.y = (float)m_DebugHeight;
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