GetByteSize respects align parameter, calculate for textures

This commit is contained in:
Baldur Karlsson
2014-07-28 11:29:43 +01:00
parent 8d8b308859
commit c956d8a6cb
4 changed files with 65 additions and 14 deletions
+23 -2
View File
@@ -457,8 +457,30 @@ FetchTexture GLReplay::GetTexture(ResourceId id)
if(res.resource.name == gl.m_FakeBB_Color || res.resource.name == gl.m_FakeBB_DepthStencil)
tex.creationFlags |= eTextureCreate_SwapBuffer;
GLint compressed;
gl.glGetTexLevelParameteriv(levelQueryType, 0, eGL_TEXTURE_COMPRESSED, &compressed);
tex.byteSize = 0;
GLNOTIMP("Not calculating bytesize");
for(uint32_t a=0; a < tex.arraysize; a++)
{
for(uint32_t m=0; m < tex.mips; m++)
{
if(compressed)
{
gl.glGetTexLevelParameteriv(levelQueryType, m, eGL_TEXTURE_COMPRESSED_IMAGE_SIZE, &compressed);
tex.byteSize += compressed;
}
else if(tex.format.special)
{
tex.byteSize += GetByteSize(RDCMAX(1U, tex.width>>m), RDCMAX(1U, tex.height>>m), RDCMAX(1U, tex.depth>>m),
(GLenum)fmt, (GLenum)fmt, 1);
}
else
{
tex.byteSize += RDCMAX(1U, tex.width>>m)*RDCMAX(1U, tex.height>>m)*RDCMAX(1U, tex.depth>>m)*
tex.format.compByteWidth*tex.format.compCount;
}
}
}
return tex;
}
@@ -495,7 +517,6 @@ FetchBuffer GLReplay::GetBuffer(ResourceId id)
gl.glBindBuffer(res.curType, res.resource.name);
ret.structureSize = 0;
GLNOTIMP("Not fetching structure size (if there's an equivalent)");
ret.creationFlags = 0;
switch(res.curType)
+38 -8
View File
@@ -25,10 +25,31 @@
#include "gl_resources.h"
size_t GetByteSize(GLsizei w, GLsizei h, GLsizei d, GLenum format, GLenum type, int level, int align)
size_t GetByteSize(GLsizei w, GLsizei h, GLsizei d, GLenum format, GLenum type, int align)
{
size_t elemSize = 0;
GLsizei alignMask = ~0x0;
GLsizei alignAdd = 0;
switch(align)
{
default:
case 1:
break;
case 2:
alignMask = ~0x1;
alignAdd = 1;
break;
case 4:
alignMask = ~0x3;
alignAdd = 3;
break;
case 8:
alignMask = ~0x7;
alignAdd = 7;
break;
}
switch(type)
{
case eGL_UNSIGNED_BYTE:
@@ -47,19 +68,28 @@ size_t GetByteSize(GLsizei w, GLsizei h, GLsizei d, GLenum format, GLenum type,
break;
case eGL_UNSIGNED_BYTE_3_3_2:
case eGL_UNSIGNED_BYTE_2_3_3_REV:
return w*h*d;
return ((w + alignAdd) & alignMask)*h*d;
case eGL_UNSIGNED_SHORT_5_6_5:
case eGL_UNSIGNED_SHORT_5_6_5_REV:
case eGL_UNSIGNED_SHORT_4_4_4_4:
case eGL_UNSIGNED_SHORT_4_4_4_4_REV:
case eGL_UNSIGNED_SHORT_5_5_5_1:
case eGL_UNSIGNED_SHORT_1_5_5_5_REV:
return w*h*d*2;
return ((w*2 + alignAdd) & alignMask)*h*d;
case eGL_UNSIGNED_INT_8_8_8_8:
case eGL_UNSIGNED_INT_8_8_8_8_REV:
case eGL_UNSIGNED_INT_10_10_10_2:
case eGL_UNSIGNED_INT_2_10_10_10_REV:
return w*h*d*4;
return ((w*4 + alignAdd) & alignMask)*h*d;
case eGL_DEPTH_COMPONENT16:
return ((w*2 + alignAdd) & alignMask)*h*d;
case eGL_DEPTH_COMPONENT24:
case eGL_DEPTH24_STENCIL8:
case eGL_DEPTH_COMPONENT32:
case eGL_DEPTH_COMPONENT32F:
return ((w*4 + alignAdd) & alignMask)*h*d;
case eGL_DEPTH32F_STENCIL8:
return ((w*5 + alignAdd) & alignMask)*h*d;
default:
RDCERR("Unhandled Byte Size type %d!", type);
break;
@@ -73,20 +103,20 @@ size_t GetByteSize(GLsizei w, GLsizei h, GLsizei d, GLenum format, GLenum type,
case eGL_GREEN_INTEGER:
case eGL_BLUE:
case eGL_BLUE_INTEGER:
return w*h*d*elemSize;
return ((w*elemSize + alignAdd) & alignMask)*h*d;
case eGL_RG:
case eGL_RG_INTEGER:
return w*h*d*elemSize*2;
return ((w*elemSize*2 + alignAdd) & alignMask)*h*d;
case eGL_RGB:
case eGL_RGB_INTEGER:
case eGL_BGR:
case eGL_BGR_INTEGER:
return w*h*d*elemSize*3;
return ((w*elemSize*3 + alignAdd) & alignMask)*h*d;
case eGL_RGBA:
case eGL_RGBA_INTEGER:
case eGL_BGRA:
case eGL_BGRA_INTEGER:
return w*h*d*elemSize*4;
return ((w*elemSize*4 + alignAdd) & alignMask)*h*d;
default:
RDCERR("Unhandled Byte Size format %d!", format);
break;
+1 -1
View File
@@ -29,7 +29,7 @@
#include "driver/gl/gl_common.h"
size_t GetByteSize(GLsizei w, GLsizei h, GLsizei d, GLenum format, GLenum type, int level, int align);
size_t GetByteSize(GLsizei w, GLsizei h, GLsizei d, GLenum format, GLenum type, int align);
enum GLNamespace
{
@@ -938,7 +938,7 @@ bool WrappedOpenGL::Serialise_glTextureSubImage1DEXT(GLuint texture, GLenum targ
GLint rowlen = 0;
m_Real.glGetIntegerv(eGL_UNPACK_ROW_LENGTH, &rowlen);
size_t subimageSize = GetByteSize(rowlen > 0 ? rowlen : Width, 1, 1, Format, Type, Level, align);
size_t subimageSize = GetByteSize(rowlen > 0 ? rowlen : Width, 1, 1, Format, Type, align);
SERIALISE_ELEMENT_BUF(byte *, buf, pixels, subimageSize);
@@ -1012,7 +1012,7 @@ bool WrappedOpenGL::Serialise_glTextureSubImage2DEXT(GLuint texture, GLenum targ
GLint imgheight = 0;
m_Real.glGetIntegerv(eGL_UNPACK_IMAGE_HEIGHT, &imgheight);
size_t subimageSize = GetByteSize(rowlen > 0 ? rowlen : Width, imgheight > 0 ? imgheight : Height, 1, Format, Type, Level, align);
size_t subimageSize = GetByteSize(rowlen > 0 ? rowlen : Width, imgheight > 0 ? imgheight : Height, 1, Format, Type, align);
SERIALISE_ELEMENT_BUF(byte *, buf, pixels, subimageSize);
@@ -1088,7 +1088,7 @@ bool WrappedOpenGL::Serialise_glTextureSubImage3DEXT(GLuint texture, GLenum targ
GLint imgheight = 0;
m_Real.glGetIntegerv(eGL_UNPACK_IMAGE_HEIGHT, &imgheight);
size_t subimageSize = GetByteSize(rowlen > 0 ? rowlen : Width, imgheight > 0 ? imgheight : Height, Depth, Format, Type, Level, align);
size_t subimageSize = GetByteSize(rowlen > 0 ? rowlen : Width, imgheight > 0 ? imgheight : Height, Depth, Format, Type, align);
SERIALISE_ELEMENT_BUF(byte *, buf, pixels, subimageSize);