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Fix pixel picking from custom shader output in image viewer. Refs #1688
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@@ -121,7 +121,7 @@ public:
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y = (mipHeight - 1) - y;
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}
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m_Proxy->PickPixel(m_TextureID, x, y, sub, typeCast, pixel);
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m_Proxy->PickPixel(texture, x, y, sub, typeCast, pixel);
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}
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bool GetMinMax(ResourceId texid, const Subresource &sub, CompType typeCast, float *minval,
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float *maxval)
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