mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-09-12 16:55:49 +00:00
Handle depth and stencil components in GetByteSize
This commit is contained in:
@@ -107,9 +107,12 @@ size_t GetByteSize(GLsizei w, GLsizei h, GLsizei d, GLenum format, GLenum type,
|
||||
case eGL_GREEN_INTEGER:
|
||||
case eGL_BLUE:
|
||||
case eGL_BLUE_INTEGER:
|
||||
case eGL_DEPTH_COMPONENT:
|
||||
case eGL_STENCIL_INDEX:
|
||||
return ((w*elemSize + alignAdd) & alignMask)*h*d;
|
||||
case eGL_RG:
|
||||
case eGL_RG_INTEGER:
|
||||
case eGL_DEPTH_STENCIL:
|
||||
return ((w*elemSize*2 + alignAdd) & alignMask)*h*d;
|
||||
case eGL_RGB:
|
||||
case eGL_RGB_INTEGER:
|
||||
|
||||
Reference in New Issue
Block a user