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Add context flush to MSAA -> Array copy. Refs #1119
* The previous flush was in Array -> MSAA which is not used during capture.
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@@ -809,6 +809,8 @@ void D3D11DebugManager::CopyTex2DMSToArray(ID3D11Texture2D *destArray, ID3D11Tex
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ctx->Draw(3, 0);
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}
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m_pImmediateContext->Flush();
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SAFE_RELEASE(dsvArray);
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}
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}
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