Change shader debugging tests to check at runtime if it's available

* The config values can be loaded in the tests now.
This commit is contained in:
baldurk
2020-03-18 12:38:15 +00:00
parent d408f77241
commit cd674539fd
3 changed files with 10 additions and 9 deletions
+4 -3
View File
@@ -6,9 +6,6 @@ import rdtest
class D3D12_PrimitiveID(rdtest.TestCase):
demos_test_name = 'D3D12_PrimitiveID'
def check_support(self):
return False, 'shader debugging is not yet enabled for D3D12'
def test_draw(self, draw: rd.DrawcallDescription, x, y, prim, expected_prim, expected_output):
self.controller.SetFrameEvent(draw.eventId, True)
pipe: rd.PipeState = self.controller.GetPipelineState()
@@ -50,6 +47,10 @@ class D3D12_PrimitiveID(rdtest.TestCase):
return True
def check_capture(self):
if not self.controller.GetAPIProperties().shaderDebugging:
rdtest.log.success("Shader debugging not enabled, skipping test")
return
success = True
# Jump to the draw
@@ -6,9 +6,6 @@ import rdtest
class D3D12_Resource_Mapping_Zoo(rdtest.TestCase):
demos_test_name = 'D3D12_Resource_Mapping_Zoo'
def check_support(self):
return False, 'shader debugging is not yet enabled for D3D12'
def test_debug_pixel(self, x, y, test_name):
pipe: rd.PipeState = self.controller.GetPipelineState()
@@ -34,6 +31,9 @@ class D3D12_Resource_Mapping_Zoo(rdtest.TestCase):
return True
def check_capture(self):
if not self.controller.GetAPIProperties().shaderDebugging:
rdtest.log.success("Shader debugging not enabled, skipping test")
return
failed = False
@@ -6,10 +6,10 @@ import rdtest
class D3D12_Shader_Debug_Zoo(rdtest.TestCase):
demos_test_name = 'D3D12_Shader_Debug_Zoo'
def check_support(self):
return False, 'shader debugging is not yet enabled for D3D12'
def check_capture(self):
if not self.controller.GetAPIProperties().shaderDebugging:
rdtest.log.success("Shader debugging not enabled, skipping test")
return
failed = False