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GetTexture and GetBuffer are fully implemented now
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@@ -309,10 +309,6 @@ bool GLReplay::IsRenderOutput(ResourceId id)
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return false;
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}
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#pragma endregion
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#pragma region Mostly Implemented
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FetchTexture GLReplay::GetTexture(ResourceId id)
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{
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FetchTexture tex;
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@@ -565,6 +561,10 @@ FetchBuffer GLReplay::GetBuffer(ResourceId id)
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return ret;
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}
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#pragma endregion
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#pragma region Mostly Implemented
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ShaderReflection *GLReplay::GetShader(ResourceId id)
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{
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WrappedOpenGL &gl = *m_pDriver;
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