GetTexture and GetBuffer are fully implemented now

This commit is contained in:
Baldur Karlsson
2014-07-28 12:04:39 +01:00
parent 7dc6debb19
commit cda21724f5
+4 -4
View File
@@ -309,10 +309,6 @@ bool GLReplay::IsRenderOutput(ResourceId id)
return false;
}
#pragma endregion
#pragma region Mostly Implemented
FetchTexture GLReplay::GetTexture(ResourceId id)
{
FetchTexture tex;
@@ -565,6 +561,10 @@ FetchBuffer GLReplay::GetBuffer(ResourceId id)
return ret;
}
#pragma endregion
#pragma region Mostly Implemented
ShaderReflection *GLReplay::GetShader(ResourceId id)
{
WrappedOpenGL &gl = *m_pDriver;