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Enumerate supported shader model in demos a bit more tightly
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@@ -422,11 +422,17 @@ void D3D12GraphicsTest::Prepare(int argc, char **argv)
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tmpdev->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS7, &opts7, sizeof(opts7));
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D3D12_FEATURE_DATA_SHADER_MODEL oShaderModel = {};
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oShaderModel.HighestShaderModel = D3D_SHADER_MODEL_6_7;
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HRESULT hr = tmpdev->CheckFeatureSupport(D3D12_FEATURE_SHADER_MODEL, &oShaderModel,
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sizeof(oShaderModel));
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if(SUCCEEDED(hr))
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while(oShaderModel.HighestShaderModel >= D3D_SHADER_MODEL_6_0)
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{
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m_HighestShaderModel = oShaderModel.HighestShaderModel;
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HRESULT hr = tmpdev->CheckFeatureSupport(D3D12_FEATURE_SHADER_MODEL, &oShaderModel,
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sizeof(oShaderModel));
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if(SUCCEEDED(hr))
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{
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m_HighestShaderModel = oShaderModel.HighestShaderModel;
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break;
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}
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oShaderModel.HighestShaderModel = D3D_SHADER_MODEL(oShaderModel.HighestShaderModel - 1);
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}
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}
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}
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