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Don't list replay-created textures in texture list
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@@ -74,8 +74,11 @@ vector<ResourceId> D3D12Replay::GetTextures()
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vector<ResourceId> ret;
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for(auto it = WrappedID3D12Resource::m_List.begin(); it != WrappedID3D12Resource::m_List.end(); it++)
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if(it->second->GetDesc().Dimension != D3D12_RESOURCE_DIMENSION_BUFFER)
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{
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if(it->second->GetDesc().Dimension != D3D12_RESOURCE_DIMENSION_BUFFER &&
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m_pDevice->GetResourceManager()->GetOriginalID(it->first) != it->first)
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ret.push_back(it->first);
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}
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return ret;
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}
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