Don't list replay-created textures in texture list

This commit is contained in:
baldurk
2016-07-31 16:07:25 +07:00
parent a94b6dafb9
commit cdde7606a8
+4 -1
View File
@@ -74,8 +74,11 @@ vector<ResourceId> D3D12Replay::GetTextures()
vector<ResourceId> ret;
for(auto it = WrappedID3D12Resource::m_List.begin(); it != WrappedID3D12Resource::m_List.end(); it++)
if(it->second->GetDesc().Dimension != D3D12_RESOURCE_DIMENSION_BUFFER)
{
if(it->second->GetDesc().Dimension != D3D12_RESOURCE_DIMENSION_BUFFER &&
m_pDevice->GetResourceManager()->GetOriginalID(it->first) != it->first)
ret.push_back(it->first);
}
return ret;
}