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Fix typo where scope was fetched twice
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@@ -531,8 +531,6 @@ void WrappedOpenGL::glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint s
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dstName, dstTarget, dstLevel, dstX, dstY, dstZ,
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srcWidth, srcHeight, srcDepth);
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Chunk *chunk = scope.Get();
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m_ContextRecord->AddChunk(scope.Get());
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}
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else if(m_State == WRITING_IDLE)
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