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Fix last vertex not highlighting
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@@ -4471,7 +4471,7 @@ FloatVector D3D11DebugManager::InterpretVertex(byte *data, uint32_t vert, MeshDi
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fmt.compType = eCompType_UNorm;
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}
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if(data + cfg.position.compCount*cfg.position.compByteWidth >= end)
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if(data + cfg.position.compCount*cfg.position.compByteWidth > end)
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{
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valid = false;
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return ret;
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