Bind fake backbuffer instead of default framebuffer

This commit is contained in:
baldurk
2014-11-10 23:45:11 +00:00
parent 3124614fc2
commit cea719f7cf
@@ -545,7 +545,7 @@ bool WrappedOpenGL::Serialise_glReadBuffer(GLenum mode)
}
else
{
m_Real.glBindFramebuffer(eGL_READ_FRAMEBUFFER, 0);
m_Real.glBindFramebuffer(eGL_READ_FRAMEBUFFER, m_FakeBB_FBO);
}
m_Real.glReadBuffer(m);