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Use isinf() instead of finite()
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@@ -44,7 +44,7 @@ static bool ContainsNaNInf(const ShaderVariable &val)
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{
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for(int i = 0; i < count; i++)
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{
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ret |= !finite(val.value.fv[i]);
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ret |= isinf(val.value.fv[i]);
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ret |= isnan(val.value.fv[i]) != 0;
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}
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}
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@@ -52,7 +52,7 @@ static bool ContainsNaNInf(const ShaderVariable &val)
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{
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for(int i = 0; i < count; i++)
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{
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ret |= !finite(val.value.dv[i]);
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ret |= isinf(val.value.dv[i]);
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ret |= isnan(val.value.dv[i]) != 0;
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}
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}
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