Use isinf() instead of finite()

This commit is contained in:
baldurk
2020-02-20 20:02:49 +00:00
parent 6b28d14089
commit cf3153f238
@@ -44,7 +44,7 @@ static bool ContainsNaNInf(const ShaderVariable &val)
{
for(int i = 0; i < count; i++)
{
ret |= !finite(val.value.fv[i]);
ret |= isinf(val.value.fv[i]);
ret |= isnan(val.value.fv[i]) != 0;
}
}
@@ -52,7 +52,7 @@ static bool ContainsNaNInf(const ShaderVariable &val)
{
for(int i = 0; i < count; i++)
{
ret |= !finite(val.value.dv[i]);
ret |= isinf(val.value.dv[i]);
ret |= isnan(val.value.dv[i]) != 0;
}
}