Reset invalid state when letting user retry adding a shader tool

This commit is contained in:
baldurk
2021-03-10 10:43:00 +00:00
parent 10aad2a7b1
commit cfe3374267
@@ -803,6 +803,8 @@ bool SettingsDialog::editTool(int existing, ShaderProcessingTool &tool)
QString message;
invalid = false;
// ensure we don't have an invalid name
if(tool.name == "Builtin")
{