Check for/require sample rate shading for depth MSAA copy shader

This commit is contained in:
baldurk
2025-07-09 13:35:07 +01:00
parent 62c2747169
commit d04306bb92
+2 -1
View File
@@ -145,7 +145,8 @@ static const BuiltinShaderConfig builtinShaders[] = {
BuiltinShaderConfig(BuiltinShader::DepthCopyFS, EmbeddedResource(glsl_depth_copy_frag),
rdcspv::ShaderStage::Fragment, FeatureCheck::FragmentStores),
BuiltinShaderConfig(BuiltinShader::DepthCopyMSFS, EmbeddedResource(glsl_depth_copyms_frag),
rdcspv::ShaderStage::Fragment, FeatureCheck::FragmentStores),
rdcspv::ShaderStage::Fragment,
FeatureCheck::SampleShading | FeatureCheck::FragmentStores),
};
RDCCOMPILE_ASSERT(ARRAY_COUNT(builtinShaders) == arraydim<BuiltinShader>(),