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Check for/require sample rate shading for depth MSAA copy shader
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@@ -145,7 +145,8 @@ static const BuiltinShaderConfig builtinShaders[] = {
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BuiltinShaderConfig(BuiltinShader::DepthCopyFS, EmbeddedResource(glsl_depth_copy_frag),
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rdcspv::ShaderStage::Fragment, FeatureCheck::FragmentStores),
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BuiltinShaderConfig(BuiltinShader::DepthCopyMSFS, EmbeddedResource(glsl_depth_copyms_frag),
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rdcspv::ShaderStage::Fragment, FeatureCheck::FragmentStores),
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rdcspv::ShaderStage::Fragment,
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FeatureCheck::SampleShading | FeatureCheck::FragmentStores),
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};
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RDCCOMPILE_ASSERT(ARRAY_COUNT(builtinShaders) == arraydim<BuiltinShader>(),
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