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https://github.com/baldurk/renderdoc.git
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When in CAPFRAME save uniform sets to context record
* It was the wrong way around. When not capturing frame we save uniform sets to the program's record, but really we shouldn't do this and we should grab these as 'initial state' of the program resources
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@@ -411,13 +411,14 @@ void WrappedOpenGL::glProgramUniform1i(GLuint program, GLint location, GLint v0)
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if(m_State == WRITING_CAPFRAME)
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{
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GLResourceRecord *record = GetResourceManager()->GetResourceRecord(ProgramRes(program));
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RDCASSERT(record);
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record->AddChunk(scope.Get());
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m_ContextRecord->AddChunk(scope.Get());
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}
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else
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{
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m_ContextRecord->AddChunk(scope.Get());
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// TODO grab this at capture time as initial state for program resources
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GLResourceRecord *record = GetResourceManager()->GetResourceRecord(ProgramRes(program));
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RDCASSERT(record);
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record->AddChunk(scope.Get());
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}
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}
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}
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@@ -433,13 +434,14 @@ void WrappedOpenGL::glProgramUniform1iv(GLuint program, GLint location, GLsizei
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if(m_State == WRITING_CAPFRAME)
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{
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GLResourceRecord *record = GetResourceManager()->GetResourceRecord(ProgramRes(program));
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RDCASSERT(record);
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record->AddChunk(scope.Get());
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m_ContextRecord->AddChunk(scope.Get());
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}
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else
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{
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m_ContextRecord->AddChunk(scope.Get());
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// TODO grab this at capture time as initial state for program resources
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GLResourceRecord *record = GetResourceManager()->GetResourceRecord(ProgramRes(program));
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RDCASSERT(record);
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record->AddChunk(scope.Get());
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}
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}
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}
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@@ -455,13 +457,14 @@ void WrappedOpenGL::glProgramUniform1fv(GLuint program, GLint location, GLsizei
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if(m_State == WRITING_CAPFRAME)
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{
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GLResourceRecord *record = GetResourceManager()->GetResourceRecord(ProgramRes(program));
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RDCASSERT(record);
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record->AddChunk(scope.Get());
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m_ContextRecord->AddChunk(scope.Get());
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}
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else
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{
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m_ContextRecord->AddChunk(scope.Get());
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// TODO grab this at capture time as initial state for program resources
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GLResourceRecord *record = GetResourceManager()->GetResourceRecord(ProgramRes(program));
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RDCASSERT(record);
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record->AddChunk(scope.Get());
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}
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}
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}
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@@ -477,13 +480,14 @@ void WrappedOpenGL::glProgramUniform1uiv(GLuint program, GLint location, GLsizei
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if(m_State == WRITING_CAPFRAME)
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{
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GLResourceRecord *record = GetResourceManager()->GetResourceRecord(ProgramRes(program));
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RDCASSERT(record);
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record->AddChunk(scope.Get());
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m_ContextRecord->AddChunk(scope.Get());
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}
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else
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{
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m_ContextRecord->AddChunk(scope.Get());
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// TODO grab this at capture time as initial state for program resources
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GLResourceRecord *record = GetResourceManager()->GetResourceRecord(ProgramRes(program));
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RDCASSERT(record);
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record->AddChunk(scope.Get());
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}
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}
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}
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@@ -499,13 +503,14 @@ void WrappedOpenGL::glProgramUniform2fv(GLuint program, GLint location, GLsizei
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if(m_State == WRITING_CAPFRAME)
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{
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GLResourceRecord *record = GetResourceManager()->GetResourceRecord(ProgramRes(program));
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RDCASSERT(record);
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record->AddChunk(scope.Get());
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m_ContextRecord->AddChunk(scope.Get());
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}
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else
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{
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m_ContextRecord->AddChunk(scope.Get());
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// TODO grab this at capture time as initial state for program resources
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GLResourceRecord *record = GetResourceManager()->GetResourceRecord(ProgramRes(program));
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RDCASSERT(record);
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record->AddChunk(scope.Get());
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}
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}
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}
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@@ -521,13 +526,14 @@ void WrappedOpenGL::glProgramUniform3fv(GLuint program, GLint location, GLsizei
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if(m_State == WRITING_CAPFRAME)
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{
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GLResourceRecord *record = GetResourceManager()->GetResourceRecord(ProgramRes(program));
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RDCASSERT(record);
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record->AddChunk(scope.Get());
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m_ContextRecord->AddChunk(scope.Get());
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}
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else
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{
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m_ContextRecord->AddChunk(scope.Get());
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// TODO grab this at capture time as initial state for program resources
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GLResourceRecord *record = GetResourceManager()->GetResourceRecord(ProgramRes(program));
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RDCASSERT(record);
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record->AddChunk(scope.Get());
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}
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}
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}
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@@ -543,13 +549,14 @@ void WrappedOpenGL::glProgramUniform4fv(GLuint program, GLint location, GLsizei
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if(m_State == WRITING_CAPFRAME)
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{
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m_ContextRecord->AddChunk(scope.Get());
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}
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else
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{
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// TODO grab this at capture time as initial state for program resources
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GLResourceRecord *record = GetResourceManager()->GetResourceRecord(ProgramRes(program));
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RDCASSERT(record);
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record->AddChunk(scope.Get());
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}
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else
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{
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m_ContextRecord->AddChunk(scope.Get());
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}
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}
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}
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